No Players Online ARG: Difference between revisions

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Tom.K (talk | contribs)
Added basic structure of ARG content (Enuit Games website, Internal Dashboard, Mainframe, Puzzles, Timeline, Misc.)
Tom.K (talk | contribs)
Added more information about lens, boot menu and mainframe access
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=== Int. ===
=== Int. ===
This leads to internal dashboard of Enuit Games, this is where ARG technically begins.
This leads to internal dashboard of Enuit Games, where ARG technically begins.


== Contact through e-mail ==
== Contact through e-mail ==
There are few e-mail addresses mentioned around ARG and in game.
There are few e-mail addresses that might be relevant around ARG and in game.


=== John Mullard's Yahoo e-mail address ===
=== John Mullard's Yahoo e-mail address ===
On the Enuit Games real website, there is an e-mail address ''[email protected]'' that is not valid. The e-mail address on website has fullstop dot characters replaced with "<dot>" as old way to prevent spam bots detecting e-mails on websites.
On the Enuit Games real website, there is an e-mail address ''[email protected]'' that is not valid. The e-mail address on website has fullstop dot characters replaced with "<dot>" as old way to prevent spam bots detecting e-mails on websites.


In the game <sup>(where exactly?)</sup>, there is an e-mail address ''[email protected]'' that is also valid. If a message is sent to this address, an automatic response may follow up as following:<blockquote>Subject: Auto Response: ''(subject from sent e-mail)''
Another e-mail address ''[email protected]'' that is valid in this case can be found on "clock game download" blog post from John Mullard's personal blog website. If a message is sent to this address, an automatic response may follow up as following:<blockquote>Subject: Auto Response: ''(subject from sent e-mail)''


From: John Mullard <[email protected]>
From: John Mullard <[email protected]>
Line 87: Line 87:


=== Enuit Games e-mail address ===
=== Enuit Games e-mail address ===
An attempt was made to send an e-mail to [email protected] to check if actual Enuit Games domain also serves e-mail, but it doesn't. Sending any message to any recepient with domain @enuitgames.de will most likely end up with response from Mail Delivery System of your e-mail provider mentioning either a delay or failure after few days, similar to following response:
An attempt was made to send an e-mail to [email protected] to check if actual Enuit Games domain also serves e-mail. However, sending any message to any recepient with domain @enuitgames.de will most likely end up with response from Mail Delivery System of your e-mail provider mentioning either a delay or failure after few days, similar to following response:
  This message was created automatically by mail delivery software.
  This message was created automatically by mail delivery software.
   
   
Line 101: Line 101:
  Status: 5.0.0
  Status: 5.0.0
  Remote-MTA: dns; enuitgames.de
  Remote-MTA: dns; enuitgames.de
This usually occurs if there is no mail server that handles the given e-mail address.


== Internal dashboard ==
== Internal dashboard ==
Line 160: Line 161:


== Mainframe ==
== Mainframe ==
The mainframe contains few more stuff related to ARG. The link to access it was found through solving a puzzle: https://dev.enuitgames.de/sigil_mainframe_access
The mainframe contains few more stuff related to ARG. The link to access it was found through solving a puzzle that leads to [https://dev.enuitgames.de/sigil_mainframe_access sigil_mainframe_access HTML page].


=== File browser ===
=== File browser ===
Line 217: Line 218:


=== Adding lens into the game ===
=== Adding lens into the game ===
TODO: Explain getting Lens, adding them into game and what they can reveal.
Lens is an executable file that can be downloaded from internal dashboard and it's located at [https://dev.enuitgames.de/john_mH&5hNt4Ed/archive/old/john/lens.exe /archive/old/john/lens.exe]. The executable itself does not function on the real system, as it throws a message saying it's incompatible with current system. To make it functional, it needs to be placed into specific location where the game can access external resources.
 
Open the game data folder, then 'NoPlayersOnline_Data' folder,then open 'StreamingAssets' folder and finally, copy the executable into it.
 
Next time when you launch the game and log in into John Mullard's account, you'll find a new icon named 'lens'.


=== Accessing mainframe ===
=== Accessing mainframe ===
TODO: Explain sigil_stabilize. Remove sigil_stabilize. Use lens on games. Extract text from images. Decipher the text. Provide solution:
To gain access to the mainframe, a puzzle with lens and deciphering needs to be solved. This requires destabilizing 'look at the time' and 'dungeon blade' by removing 'sigil_stabilize' file in their folder, but this file is not visible by default. To show hidden files, it's required to access boot menu first. From there, enter 'b' for 'boot options', select option '2' for viewing hidden options and enter 'on' to display hidden files.
 
On next login, the player should be able to see 'sigil_stabilize' files in 'look at the time' and 'dungeon blade' game folders. Moving 'sigil_stabilize' files somewhere else will make games unstable. Running the game will display a warning first for missing file, which still allows the player to continue. When game is loaded, it displays a glitched out screen. From here, using lens should provide a hidden image containing ciphered text that uses ROT-21 for encryption.
 
The following text is found and deciphered:
Look at the time:
XNLNQ      -> SIGIL
ZSIJWXHTWJ -> UNDERSCORE
RFNSK      -> MAINF
Dungeon blade:
WRFJ      -> RMAE // TODO: Check the image to confirm typo of WRFJ is intended.
ZSIJWXHTWJ -> UNDERSCORE
FHHJXX    -> ACCESS
MYRQ      -> HTML
These text value can be combined into following:
SIGIL UNDERSCORE MAINF RMAE UNDERSCORE ACCESS HTML
This resembles the name 'sigil_mainframe_access' of an HTML page located in the path of dev.enuitgames.de that allows you to access the mainframe.  


=== Recovering file from bin/data_####.temp ===
=== Recovering file from bin/data_####.temp ===
Line 243: Line 265:


== Misc ==
== Misc ==
=== Boot menu options ===
The following options exist in boot menu:
# Port override
#* Default value: 00
#* Value type: Integer
#* Option values: 00, 01, 02, 03, 04
#* Persists on restart: Yes
#* Known use case: N/A, expecting possible usage of installing extra stuff on ports.
# View hidden files
#* Default value: off
#* Value type: Boolean
#* Option values: off, on
#* Persists on restart: No
#* Known use case: Toggle visibility of hidden sigil_stabilize files from 'look at the time' and 'dungeon blade'
# Network ping
#* Default value: default
#* Value type: String
#* Option values: default, forced
#* Persists on restart: No
#* Known use case: Skip dial-up process when opening in-game web browser.
# Read external disks
#* Default value: blocked
#* Value type: String
#* Option values: blocked, allow
#* Persists on restart: No
#* Known use case: N/A, expecting possible usage of disc drives.
# Overclock
#* Default value: off
#* Value type: Boolean
#* Option values: off, on
#* Persists on restart: No
#* Known use case: Actions for opening, loading, downloading, unzipping are instant. Changing visual effects has no effect while on.
=== Lens ===
This app will display a transparent window with sky-blue border. The window allows the player to see through visual interfering artifacts or glitches.
The following objects have an effect with lens window:
* Disappearing posts from 'Game Create! Ultimate game developer forum' can be partially read, with few characters in text being constantly changed through.
* Icon and label of combined games can be seen much better, with words in label being constantly changed through, along with icon being constantly shifted between both icons of transferred games.
* Hidden images from games with missing sigil_stabilize file are visible. Only 'look at the time' and 'dungeon blade' in game have these files.
=== Minefriend + 20 Summer Days Dating Game ===
TODO: Discussion quotes


=== Release trailer ===
=== Release trailer ===
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=== Ocean of eyes ===
=== Ocean of eyes ===
TODO: False gift?
TODO: False gift?
=== Lens ===
TODO: Glitch removal
=== Boot menu options ===
TODO: Port Override, view hidden files, read external disks, overclock
=== Minefriend + 20 Summer Days Dating Game ===
TODO: Discussion quotes


=== Classic ARG ===
=== Classic ARG ===
TODO: https://docs.google.com/document/d/18jCy2nB-MhfU9nuQr86NCvt3ZRNX86VqG7JWvM7l_gg/edit?tab=t.0#heading=h.jz3wpmg7fwrg
TODO: https://docs.google.com/document/d/18jCy2nB-MhfU9nuQr86NCvt3ZRNX86VqG7JWvM7l_gg/edit?tab=t.0#heading=h.jz3wpmg7fwrg

Revision as of 22:45, 20 November 2025

No Players Online ARG
Active since 2025-09-22
Type Official
Creator BEESWAX GAMES
Discovered 2025-09-22
{{#set:argPopupContent=

{{#show:No Players Online ARG|?argImage}}

Status: {{#show:No Players Online ARG|?argStatus}}
Created By: {{#show:No Players Online ARG|?argCreator}}
Discovered on: {{#show:No Players Online ARG|?argDiscoverDate}}

{{#show:No Players Online ARG|?argDescription}}

}}

List of Investigations > No Players Online ARG

Enuit Games website

During chat discussion with quinn_winn in the game, the player will receive a link from them that leads to a download page of an alpha version of the CTF game. The website enuitgames.de is also accessible through real web browser.

The header contains a logo and title of the company, and links to home, about, contact and news pages.

The footer contains links to about, contact and privacy policy pages. It also contains a link to internal dashboard and e-mail address that is not valid.

TODO: Add website images.

Home

The main page contains generic layout with news announcing the release of their game. It also contains an animated GIF banner to download the game ,and a GIF animation of 3D bullet in a grid.

Alpha Test

This page contains link to download ctf v0.034indev, and accordingly has been downloaded 2301 times. However, the link currently leads to FileBlazer page saying that the file no longer exists.

No file found

The page from FileBlazer pretty much resembles old file hosting websites that usually annoy the user to the point they can't the file they want. All links in it lead to the same page. Even though the file no longer exists, there is still some information available from the file. The file name is ctf-v0-034indev.exe, with size of 532kB, and it was uploaded on 1973-11-04. The uploaded from information is blank. The page also contains an ad for cheap 90s record players from freemarket.world-i.com, which does not exist in real world.

About us

TODO

Our story

TODO

Meet the team

TODO

Contact

TODO

Form

TODO

Hiring

TODO

News

Start of a new adventure

TODO

We just released the alpha of our first game

TODO

Privacy policy

TODO

Int.

This leads to internal dashboard of Enuit Games, where ARG technically begins.

Contact through e-mail

There are few e-mail addresses that might be relevant around ARG and in game.

John Mullard's Yahoo e-mail address

On the Enuit Games real website, there is an e-mail address [email protected] that is not valid. The e-mail address on website has fullstop dot characters replaced with "<dot>" as old way to prevent spam bots detecting e-mails on websites.

Another e-mail address [email protected] that is valid in this case can be found on "clock game download" blog post from John Mullard's personal blog website. If a message is sent to this address, an automatic response may follow up as following:

Subject: Auto Response: (subject from sent e-mail)

From: John Mullard <[email protected]>

--

out of office for the foreseeable future due to personal bereavement

for urgent matters, please reach out to tobias

john mullard

co-founder and technical lead

<o> enuit games

enuitgames.de

Even though John says that Tobias (assuming Tobias Keller) should be contacted, his e-mail address has not been found. There were attempts to check [email protected] and [email protected], but none of them are valid e-mail addresses. It is assumed that Tobias's e-mail address does not exist at this moment.

Enuit Games e-mail address

An attempt was made to send an e-mail to [email protected] to check if actual Enuit Games domain also serves e-mail. However, sending any message to any recepient with domain @enuitgames.de will most likely end up with response from Mail Delivery System of your e-mail provider mentioning either a delay or failure after few days, similar to following response:

This message was created automatically by mail delivery software.

A message that you sent could not be delivered to one or more of its
recipients. This is a permanent error. The following address(es) failed:

  [email protected]
    host enuitgames.de [104.21.93.189]
    retry timeout exceeded
Action: failed
Final-Recipient: rfc822;[email protected]
Status: 5.0.0
Remote-MTA: dns; enuitgames.de

This usually occurs if there is no mail server that handles the given e-mail address.

Internal dashboard

The dashboard of Enuit games is a web-based file browser that may contain additional content related to ARG. To gain access, an username and password is needed from boot menu in game.

Archive

TODO

1971

TODO: Lease

1972

TODO: Games

1973

TODO: CTF

1974

TODO: Blank

1975

TODO: Lakes

Old

TODO: John, game ideas, hike, lens, wedding

RV

TODO: Ritual

Sarah

TODO: For Sarah, sigil_stabilize.sh

Chat

TODO

Logs

TODO: Wiped

Public:

TODO: Join server

Data

TODO

Employees

TODO: cale, engel, keller, kraus, maier, mullard, stephano: blank

Payroll

TODO: *.endb

Projects

TODO: ctf -> assets, builds

Mail

TODO: mqueue: blank

WWW

This folder simply contains contents of enuitgames.de website. HTML pages are broken in here, since all links are using root relative path that lead to dev.enuitgames.de instead of enuitgames.de, effectively redirecting you to login screen.

Mainframe

The mainframe contains few more stuff related to ARG. The link to access it was found through solving a puzzle that leads to sigil_mainframe_access HTML page.

File browser

TODO: Create file, save file, open file

bin

TODO: temp files

resources

TODO: images

cache

TODO: data_dump, Loc1

datadump.sh

TODO: Loc2

sigil_structure.data

TODO: Loc3

1968-04-02.gif

TODO: Wedding, 68-04-02 - HSL?

enginedata.sh

TODO: Blank

recovery.sh

TODO: Python, recovery key search

sigil_infused.sh

TODO: Blank

TODO

Classes

TODO: ?

Names

TODO: ?

Plugins

TODO: ?

Puzzles

Accessing internal dashboard

In game, there is a boot menu screen that provides access to few additional options. To access it, reach the boot startup screen first, where the red logo of Ment Sierra is located on top right corner of the screen. From there, pressing a key F2 or Delete (TODO: Other key combinations might be possible) should open boot menu screen. There are four options: login, boot options, help and quit. By selecting login with 'l' key, a prompt is shown to enter the password for user "john_m".

To get the password, typing 'r' as 'reminder' will display a puzzle where player needs to find the correct character in the string by pressing the Enter key on currently marked character that also has red color when it's marked. After finishing the puzzle, the player can write down the correct password shown in red characters from top to the bottom.

In this case, the credentials for accessing the dashboard are as follows:

Username: john_m
Password: H&5hNt4Ed

These credentials provide access to the internal dashboard.

Adding lens into the game

Lens is an executable file that can be downloaded from internal dashboard and it's located at /archive/old/john/lens.exe. The executable itself does not function on the real system, as it throws a message saying it's incompatible with current system. To make it functional, it needs to be placed into specific location where the game can access external resources.

Open the game data folder, then 'NoPlayersOnline_Data' folder,then open 'StreamingAssets' folder and finally, copy the executable into it.

Next time when you launch the game and log in into John Mullard's account, you'll find a new icon named 'lens'.

Accessing mainframe

To gain access to the mainframe, a puzzle with lens and deciphering needs to be solved. This requires destabilizing 'look at the time' and 'dungeon blade' by removing 'sigil_stabilize' file in their folder, but this file is not visible by default. To show hidden files, it's required to access boot menu first. From there, enter 'b' for 'boot options', select option '2' for viewing hidden options and enter 'on' to display hidden files.

On next login, the player should be able to see 'sigil_stabilize' files in 'look at the time' and 'dungeon blade' game folders. Moving 'sigil_stabilize' files somewhere else will make games unstable. Running the game will display a warning first for missing file, which still allows the player to continue. When game is loaded, it displays a glitched out screen. From here, using lens should provide a hidden image containing ciphered text that uses ROT-21 for encryption.

The following text is found and deciphered:

Look at the time:
XNLNQ      -> SIGIL
ZSIJWXHTWJ -> UNDERSCORE
RFNSK      -> MAINF

Dungeon blade:
WRFJ       -> RMAE // TODO: Check the image to confirm typo of WRFJ is intended.
ZSIJWXHTWJ -> UNDERSCORE
FHHJXX     -> ACCESS
MYRQ       -> HTML

These text value can be combined into following:

SIGIL UNDERSCORE MAINF RMAE UNDERSCORE ACCESS HTML

This resembles the name 'sigil_mainframe_access' of an HTML page located in the path of dev.enuitgames.de that allows you to access the mainframe.

Recovering file from bin/data_####.temp

TODO: Explain current state.

Three locations

TODO: loc1,loc2,loc3

Hint

TODO: /gift

Decrypted text from images

TODO: coord d2

TODO: 1xy+2xy+3xy

TODO: sigil_stabilize_BLANK_SUMxz.class

Timeline

TODO

Misc

Boot menu options

The following options exist in boot menu:

  1. Port override
    • Default value: 00
    • Value type: Integer
    • Option values: 00, 01, 02, 03, 04
    • Persists on restart: Yes
    • Known use case: N/A, expecting possible usage of installing extra stuff on ports.
  2. View hidden files
    • Default value: off
    • Value type: Boolean
    • Option values: off, on
    • Persists on restart: No
    • Known use case: Toggle visibility of hidden sigil_stabilize files from 'look at the time' and 'dungeon blade'
  3. Network ping
    • Default value: default
    • Value type: String
    • Option values: default, forced
    • Persists on restart: No
    • Known use case: Skip dial-up process when opening in-game web browser.
  4. Read external disks
    • Default value: blocked
    • Value type: String
    • Option values: blocked, allow
    • Persists on restart: No
    • Known use case: N/A, expecting possible usage of disc drives.
  5. Overclock
    • Default value: off
    • Value type: Boolean
    • Option values: off, on
    • Persists on restart: No
    • Known use case: Actions for opening, loading, downloading, unzipping are instant. Changing visual effects has no effect while on.

Lens

This app will display a transparent window with sky-blue border. The window allows the player to see through visual interfering artifacts or glitches.

The following objects have an effect with lens window:

  • Disappearing posts from 'Game Create! Ultimate game developer forum' can be partially read, with few characters in text being constantly changed through.
  • Icon and label of combined games can be seen much better, with words in label being constantly changed through, along with icon being constantly shifted between both icons of transferred games.
  • Hidden images from games with missing sigil_stabilize file are visible. Only 'look at the time' and 'dungeon blade' in game have these files.

Minefriend + 20 Summer Days Dating Game

TODO: Discussion quotes

Release trailer

TODO: Differences

Mapfriend

TODO: False loc?

Ocean of eyes

TODO: False gift?

Classic ARG

TODO: https://docs.google.com/document/d/18jCy2nB-MhfU9nuQr86NCvt3ZRNX86VqG7JWvM7l_gg/edit?tab=t.0#heading=h.jz3wpmg7fwrg