Difference between revisions of "MonteCrypto"
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− | '''CLUES:''' [https://i.imgur.com/i0Ph85y.png Words in the bottom of each pit, (b) = blocked]: | + | '''CLUES:''' [https://i.imgur.com/i0Ph85y.png Words in the bottom of each pit, (b) = blocked]: |
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+ | <pre> | ||
+ | 12 fetchu 9 bonno 1 laisu 4 error 1 eespa 8 perro (b) 9 ugula 5 ibnosk 8 tuemes (b) 1 obkent 7 wurst (b) 7 biscoin (b) 1 degou (b) 4 loge | ||
+ | </pre> | ||
'''SOLUTION:''' UNSOLVED | '''SOLUTION:''' UNSOLVED |
Revision as of 17:12, 22 February 2018
MonteCrypto - The Bitcoin Enigma | |
---|---|
24 enigmas leading to a prize of 1 BTC. | |
Type | [[List_of_Investigations#Official|Official]] |
Creator | Gem Rose Accent |
Discovered | 2018-02-20 |
Main Page > List of Investigations > MonteCrypto - The Bitcoin Enigma
MonteCrypto is an atmospheric steampunk puzzle game developed by Gem Rose Accent available through Steam. It consists of 24 "mind-bending enigmas" which it challenges players to solve. The first player to solve all 24 puzzles is to be awarded 1 Bitcoin. To reinforce this reward claim, Gem Rose Accent has revealed their public wallet address, so that the funds can be verified. The true identity of the development team behind MonteCrypto is unknown, but will be revealed once the prize has been claimed.
Each puzzle, or "enigma", is solved by completing a certain task in order to obtain a keyword. Once all 24 keywords are collected, the bitcoin can be obtained.
Contents
- 1 Overview
- 2 Enigmas
- 2.1 Solved
- 2.2 Unsolved
- 2.2.1 Red & Blue/Epilepsy 1:1
- 2.2.2 Outside/Boulder/Jungle 2:1
- 2.2.3 White Glass 3:1
- 2.2.4 Loud Sky/Invisible Stairs 4:1
- 2.2.5 Fairy/Wisp/Book 5:1
- 2.2.6 Wooden Pits 2:2
- 2.2.7 Skulls/Numbers 3:2
- 2.2.8 Four Doors 4:2
- 2.2.9 Parlor/Stairs 5:2
- 2.2.10 Rain 1:3
- 2.2.11 Machines/Candles 5:4
- 2.2.12 Routine/Computer 2:5
- 2.2.13 Lake/Waves 5:5
Overview
Map
Below are maps of the maze. Yellow dots represent known compass locations, green dots represent known skull locations, and colored lines represent known paths to rooms. Coordinates next to room names are listed as X:Y.
Currently, 24/24 are known of, 24/24 rooms have known directions, and 11/24 have known solutions.
Skipping the Timer
Either teleport away using X Y Z, or:
- Do the Y hack (get the Y coordinate address)
- Go to the spawn roof
- Go inside the window box
- Set Y to 2500
- Fall down to the labyrinth
Cheat Engine/"Noclip"
Cheat Engine can be used to navigate the maze. Using Cheat Engine, do the following:
- Be on the lowest point of the lobby, do 'first scan' values between -280 and -240, value type 'float'.
- Go to the highest point of the lobby, do 'next scan' value bigger than 100 (float for all values).
- Go back to the lowest point, do 'next scan' value smaller than -200.
- Repeat step 2. And 3. until you have 1-50 addresses in the list, ctrl + A to select them all then press the small red button to move them to the bottom window.
Do ctrl + A to select all in the bottom window, press enter and set the value to, for example, 1000 and you should be on top of the lobby room. After that you can change the addresses one by one to find the correct one or just keep changing all of them like you just did.
Obtaining the Bitcoin
The wallet.dat file can be decrypted by using the following steps:
- Download the Bitcoin Core client from an OFFICIAL source
- Close the client if it’s already open.
- Find your wallet.dat that was created by default. You won’t need this file.
- Delete the original wallet.dat, located here: C:\Users\YourUserName\Appdata\Roaming\Bitcoin\wallet.dat
- Take the wallet.dat from the game files (C:\Program Files (x86)\Steam\steamapps\common\MonteCrypto\CryptoChallenge\Content\CryptoChallenge\Datamaps\wallet.dat) and paste it into the location of the old wallet.dat.
- Open Bitcoin Core client.
- Enter in the 24 word password to decrypt the wallet. Use BTCRecover or a like tool to assist in ordering/assembling the password.
- Run “dumpprivkey 19mb9mZ1w953zBd7viHwWK2ZhPmcbMQh4Q” to get the private key without downloading the entire blockchain.
- Import that private key into something like Coinomi or another wallet.
Enigmas
Rooms below are labeled according to their coordinate position on the map.
DIRECTION KEY: Left/Right = Choice of two options | First Left/Right = Immediate or in middle of corridor | D = Door which is passed through | (D) = Door which passed but not gone through
Note that the routes listed here are not necessarily the fastest routes through the maze.
Solved
Desk/Corridor 1:2
DIRECTIONS: Starting inside Epilepsy room, facing out. Turn right (you'll pass two doors), then Right, Left 2x, Right, Left.
ENIGMA:
A very very long time ago, Rai had left me an important message... I must have kept a note of it, but where?
CLUES:
SOLUTION: 5 persamaan - Translates to equation
as in equivalency (Indonesian.) Obtained by: The twelfth commit on GitHub added <img date='a very very long time ago' title='confidential' clue='5 persamaan' height='100%' width='50%'/>
.
Robot 1:4
DIRECTIONS: Starting in Meditation room with back to door. Left 2x, Right 2x, Left, Right 2x, Second Right, Right, Left 2x, Right.
ENIGMA:
What are you Kill me I want seven Turn over Console me Open it Why Be polite Sing for me Give me the answer
CLUES:
SOLUTION: 5 velte - Translates to overturn
(Norwegian) - Obtained by: The room creates 10 .sav files in C:\Users\[username]\AppData\Local\CryptoChallenge\Saved\SaveGames, solved using the following steps:
What are you - whatareyou.sav - create imhuman.sav Kill me - imamonster.sav - delete imamonster.sav I want seven - baby1.sav - create baby2->7.sav Turn over - crepe.sav - rename to eperc.sav Console me - dontworry.sav - create behappy.sav Open it - lockedchest.sav - create key.sav | game creates openchest.sav Why - why.sav - create because.sav Be polite - thankyou.sav - create youarewelcome.sav Sing for me - brokenheart.sav - create heart.sav Give me the answer - answer.sav - create 42.sav
Statue/Twitter/Goblin 2:3
DIRECTIONS: Follow the purple paint.
ENIGMA:
Finding the good one amongst the liars, To be left alone that's what he desires; The final answer is hidden in plain sight, With the help of the bird it should be alright.
CLUES:
SOLUTION: 2 reprodukcja - Translates to reproduction
(Polish). Obtained by: Hidden text on bottom right word of twitter image that matches the Goblin statue pose. This is a working theory, but a good one.
Frog/Jump/Pillars 4:3
DIRECTIONS: Follow the blue paint.
ENIGMA:
Like frogs from nenuphars, jump from rock to rock. If fall you do, find the stairs and start over. Soon enough the secret will be yours.
CLUES:
SOLUTION: 0 construct - Translates to construct
(Engligh). Obtained by: Rock jumping puzzle. Literally jump on the rocks.
Server/Computer 5:3
DIRECTIONS: Follow the blue paint. Then, break off and follow the papers on the ground. Take a right at the pink light, and you will have arrived.
ENIGMA:
No one is as deaf as the one who will not listen. Sometimes, order comes from chaos. The servers are waiting to be activated.
CLUES:
SOLUTION: 9 istisna - Translates to exception
(Azerbaijani). Obtained by: Order the talking computers to say the phrase: “I uploaded myself in the maze's computer. The circuits are my veins and the power is my blood."
Harry Potter/9&3/4 2:4
DIRECTIONS: Start at yellow paint, then pass through Pi stairs. Follow paper trails directly to room.
ENIGMA:
Just like platform 9 3/4, Towards the door go forth; Physical illusions, everywhere in this maze; Don't let yourself be fooled, you will be amazed.
CLUES:
SOLUTION: 8 optree - Translates to act
(Afrikaans). Obtained by: Image on the achievement that reads “This specific wall."
Pi/Stairs 3:4
DIRECTIONS: Follow the yellow paint.
ENIGMA:
Transcendental yet widely used, On March 14th it gets amused. Add an E an you can eat it Keep it in mind, later you will need it.
CLUES:
SOLUTION: 3 prevoditi - Translates to translate
(Croatian). Obtained by: Scanning QR code found at the top of stairs.
Blue 4:4
DIRECTIONS: Follow the yellow paint, then break off and follow the papers.
ENIGMA:
Find your path amongst the invisible forces. Once the red is reached, the goal is almost accomplished. One that would need additional clues for this one should reconsider actually winning the prize.
CLUES:
SOLUTION: 0 novo - Translates to new
(Portuguese). Obtained by: Audio sped up from blue room that plays after standing on the red rectangle.
Meditation/Who Am I? 1:5
DIRECTIONS: Starting at Routine room, facing out. Right, Left, D 2x, Right 3x, Door (take right immediately), D 2x, Left 2x, Right, D, Right.
ENIGMA:
Meditation, or the art of looking into oneself for guidance, helps us find the answers.
CLUES:
SOLUTION: Solution is your own SteamID64, obtainable here.
Binary/Window 3:5
DIRECTIONS: From the Pi exit stairs, take a left-hand. Then Right, Left, Right 3x, Left 2x, Right 2x, Left 2x, Right.
ENIGMA:
When back against the wall, What seems like an obstacle, Could very well be passable.
CLUES:
SOLUTION: 4 ukungqubuzana - Translates to conflict
(Zulu). Obtained by: Binary behind the window translated to ASCII.
Bedroom 4:5
DIRECTIONS: See Pathing map.
ENIGMA:
4 bakar Several suns are shinning, TEN of which are dying. As our universe continues to expand, You are here trying to understand. Sent to us from an unknown entity, Terrorising our friends and families In TEN MINUTES he burnt our symphony; La-Mar, the one and only, Lurking in the sky and our city.
CLUES:
SOLUTION: 4 bakar - Translates to burn
(Indonesian). Obtained by: You must stay completely still in the room for 10 minutes.
Unsolved
Red & Blue/Epilepsy 1:1
DIRECTIONS: Starting at exit to Outside room, Left (green carpet turns to red & door), Left 2x, Right.
ENIGMA:
If bearable it is; Then go through it we must; No help from our peers; With time we slowly adjust; Once the whole room has been visited, The miracle code will be exhibited.
CLUES:
SOLUTION: UNSOLVED
Outside/Boulder/Jungle 2:1
DIRECTIONS: Starting inside Skull room, facing out. Take immediate Right (pass door on left), then take Third Left (first left being the door you first passed), then Left, Right, Left 3x (last is away from a door), Right 2x, Left 4x (through lots of doors).
ENIGMA:
Y is the sluggish in the sea; Try and try again; When and where the least expected;
CLUES:
SOLUTION: UNSOLVED
White Glass 3:1
DIRECTIONS: See Pathing map.
ENIGMA:
In the race for success, speed is less important than stamina.
CLUES:
SOLUTION: UNSOLVED
Loud Sky/Invisible Stairs 4:1
DIRECTIONS: Starting with Fairy enigma at your back, walk straight towards and through the door. Then, Second Right, D, Left.
ENIGMA:
I was too blind to see what you were too deaf to hear
CLUES:
SOLUTION: UNSOLVED
Fairy/Wisp/Book 5:1
DIRECTIONS: Starting with back to Four Door Hall, turn right, away from the door. Then, Right, Left (pass two doors), Right, Second Right, Right 3x, Left, Right, Left 2x, Right, Left 3x.
ENIGMA:
What was this strange creature? I spent some time observing it but I kept losing sight of it... If only I could spend more time observing it...
CLUES:
SOLUTION: UNSOLVED
Wooden Pits 2:2
DIRECTIONS: Starting in Epilepsy room, take a Right, then pass two doors, then Left, Right 2x, D, Right 4x, Left.
ENIGMA:
Even Luther Cary, my old friend, couldn't compete (and he held the record!). Try it yourself. But don't miss a turn.
CLUES: Words in the bottom of each pit, (b) = blocked:
12 fetchu 9 bonno 1 laisu 4 error 1 eespa 8 perro (b) 9 ugula 5 ibnosk 8 tuemes (b) 1 obkent 7 wurst (b) 7 biscoin (b) 1 degou (b) 4 loge
SOLUTION: UNSOLVED
Skulls/Numbers 3:2
DIRECTIONS: Follow the blue paint, then break off and follow the papers on the ground to the Server room. Take a left a the pink light/finger, then Right 2x, Right-hand, Left then Right 4x, Left.
ENIGMA:
When their time come, The dead will answer; Letters, Number, Letters & Numbers, Entered without feedback.
CLUES:
SOLUTION: UNSOLVED
Four Doors 4:2
DIRECTIONS: Starting in Skulls room, face out, then take immediate Right. Reachable by sticking to the right corner post in the Skulls room. Then, Third left, First Right, First Left.
ENIGMA:
Infinity is a prison; Answers come clear to those who listen; Outside the box is where the cat lies; One sequence, and out he flies.
CLUES:
SOLUTION: UNSOLVED
Parlor/Stairs 5:2
DIRECTIONS: Starting at Loud Sky room, move right (everything straight is a dead end). D 2x, Right 3x, Left, D 2x, Left, D, (D), D, Left, Right, Left 3x, Right, D, Right 2x, Left (room changes), Left 2x, Right, Left.
ENIGMA:
This manor isn't a safe place to be alone; Paths unlock when people come together; Only through shared efforts will you get closer To shed the light on the unknown
CLUES:
SOLUTION: UNSOLVED
Rain 1:3
DIRECTIONS: See Pathing map.
ENIGMA:
Honesty is for the most parts less profitable than dishonesty.
CLUES:
SOLUTION: UNSOLVED
Machines/Candles 5:4
DIRECTIONS: Start in Blue room, facing the door. Take a right just before the door, then Right-hand, then Right.
ENIGMA:
Spirited machines ought to exist Those who are correctly equipped Can follow them as they communicate At last are rewarded those who waiting
CLUES:
SOLUTION: UNSOLVED
Routine/Computer 2:5
DIRECTIONS: Start in Blue room, facing the door. Take a right just before the door, then Left-hand, D 3x, Left 5x, Right, D, Right, D 4x, Right, D 2x, Right 3x, Left, Right 2x, D 2x, Right, D 2x, Left, Right, D 3x, First Left, Right, First Left, Third Right, Left 2x, Right 2x, D, Right, D, Right, Left 2x.
ENIGMA:
Everyday, the same routine... Accuracy is what matters at the end of the day.
CLUES:
SOLUTION: UNSOLVED
Lake/Waves 5:5
DIRECTIONS: Starting with back against Machine/Candles cave. Take First Left, Right 2x, Left, Right 3x, Left, Right, Left 2x, Right.
ENIGMA:
I remember it was a code... Yes that's it: "lake-waves..." Was it in German? Or Chinese? Not sure, I can't seem to remember.
CLUES:
SOLUTION: UNSOLVED
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