Difference between revisions of "MonteCrypto"
[unchecked revision] | [unchecked revision] |
(changed blue room solution to "0 nodo" from "0 novo") |
(→Harry Potter/9&3/4) |
||
Line 308: | Line 308: | ||
'''Map X:Y Coordinates:''' 2:4 | '''Map X:Y Coordinates:''' 2:4 | ||
− | '''DIRECTIONS:''' Start at yellow paint, then pass through Pi stairs. Follow paper trails directly to | + | '''DIRECTIONS:''' Start at yellow paint, then pass through Pi room stairs. Follow paper trails directly to enigma. |
'''ENIGMA:''' | '''ENIGMA:''' |
Revision as of 17:12, 25 February 2018
MonteCrypto - The Bitcoin Enigma | |
---|---|
24 enigmas leading to a prize of 1 BTC. | |
Type | [[List_of_Investigations#Official|Official]] |
Creator | Gem Rose Accent |
Discovered | 2018-02-20 |
Main Page > List of Investigations > MonteCrypto - The Bitcoin Enigma
MonteCrypto is an atmospheric steampunk puzzle game developed by Gem Rose Accent available through Steam. It consists of 24 "mind-bending enigmas" which it challenges players to solve. The first player to solve all 24 puzzles is to be awarded 1 Bitcoin. To reinforce this reward claim, Gem Rose Accent has revealed their public wallet address, so that the funds can be verified. The true identity of the development team behind MonteCrypto is unknown, but will be revealed once the prize has been claimed.
Each puzzle, or "enigma", is solved by completing a certain task in order to obtain a keyword. Once all 24 keywords are collected, the bitcoin can be obtained.
Contents
- 1 Overview
- 2 Enigmas
- 2.1 Solved
- 2.1.1 Desk/Corridor
- 2.1.2 Robot
- 2.1.3 Statue/Twitter/Goblin
- 2.1.4 Routine/Computer
- 2.1.5 White Glass
- 2.1.6 Skulls/Numbers
- 2.1.7 Frog/Jump/Pillars
- 2.1.8 Server/Computer
- 2.1.9 Harry Potter/9&3/4
- 2.1.10 Pi/Stairs
- 2.1.11 Four Doors
- 2.1.12 Blue
- 2.1.13 Binary/Window
- 2.1.14 Bedroom
- 2.1.15 Fairy/Wisp/Book
- 2.1.16 Lake-Waves
- 2.2 Unsolved
- 2.1 Solved
Overview
Map
Below is a map of the maze. Orange circles represent known compass locations, red circles represent known skull locations, and colored lines represent known paths to rooms.
General Information
Currently, all rooms are known of, all rooms have known pathing, and 16/24 rooms have known solutions.
This pastebin contains clues, phrases, and general information gathered by datamining the game. The information is out of context and thus difficult to apply.
Transcriptions of all skull's audios found throughout the maze.
List of folders and what rooms they are about.
Step-by-step directions to each room.
Skipping the Timer
Either teleport away using X Y Z, or jump over the water barrier, or follow these instructions, or, using Cheat Engine:
- Do the Y hack (get the Y coordinate address)
- Go to the spawn roof
- Go inside the window box
- Set Y to 2500
- Fall down to the labyrinth
Cheat Engine/"Noclip"
Be warned that you download and use these tools at your own risk!
If you don't want to use Cheat Engine to "noclip", follow these instructions (video tutorial) to use a third-party program created by a community member to navigate the maze with a commands and hotkeys issued in-game. Cheat Engine or another like injector is still required to inject the executable into the game.
It is possible to use Cheat Engine to navigate the maze. To automatically build your cheat table, save this pastebin as a .ct file, then run the file and select MonteCrypto as the process (you must have Cheat Engine installed). The script will find the x,y,z coordinates for you as well as the gravity address. To build your table manually, using Cheat Engine, connect to the CryptoChallenge.exe process (if you see a process with win64 in the name, use that one) and do the following:
- Be on the lowest point of the lobby, do 'first scan' values between -280 and -240, value type 'float'.
- Go to the highest point of the lobby, do 'next scan' value bigger than 100 (float for all values).
- Go back to the lowest point, do 'next scan' value smaller than -200.
- Repeat step 2. And 3. until you have 1-50 addresses in the list, ctrl + A to select them all then press the small red button to move them to the bottom window.
- Do ctrl + A to select all in the bottom window, press enter and set the value to, for example, 1000 and you should be on top of the lobby room. After that you can change the addresses one by one to find the correct one or just keep changing all of them like you just did.
Unpacking .pak Files
Be warned that you download and use these tools at your own risk!
Unreal Engine works with .pak files to store game data. Exploring these files can sometimes yield clues that would otherwise be very difficult to access or altogether inaccessible, and requires the use of third-party tools. To see the contents of a .pak file, you must first unpack it. To do so:
- Find your .pak file, "CryptoChallenge-WindowsNoEditor.pak". It is located in \SteamLibrary\steamapps\common\MonteCrypto\CryptoChallenge\Content\Paks.
- Download UE4-pak-file unpacker by haoose v0.5 and UModel.
- Run the program and choose the .pak file you identified in step 1.
- Click "unpack" and wait for the process to finish.
- After the unpack, there will be multiple folders created in \SteamLibrary\steamapps\common\MonteCrypto\CryptoChallenge\Content. One of them will be CryptoChallenge and will have a folder called Enigmas.
- Launch UModel and explore the folders using it. When opening models, choose UE 4.16.
Ordering the Words
As the time of completion closes in, many are beginning to wonder about the order of the words. Many theories have been put forward, but none have yet yielded the precious Bitcoin. What is known for sure is that a tool like BTCRecover will likely be required to order and assemble the correct words into a valid password, per the developer's FAQ page and a strange reddit post they made days before launching the game.
One which has yet stood the test of trial is the Pi digits 121 - 144 sequence, 093844609550582231725359
. This sequence is mentioned in the game in the "not that way" rooms found at every dead-end in the labyrinth (look closely at the right wall). If this sequence is to be used to order the words, then it would be on an index basis; the numbers before each word would be used to order the words according to that number's occurrence in the Pi sequence. Since there are duplicate numbers within the sequence, multiple possibilities will exist, but less than a flat-out brute-force would have to attempt.
Obtaining the Bitcoin
According to the developer's FAQ page, "A wallet.dat file is a file that contains the private keys required to unlock the wallet. It has been encrypted with a 24 words-long password using the BitcoinCore client. By playing MonteCrypto: The Bitcoin Enigma and solving all the enigmas, you will be able to decrypt the password."
Once you know the password, the wallet.dat file can be decrypted by using the following steps:
- Download the Bitcoin Core client.
- Close the client if it’s already open.
- Find and delete the original wallet.dat, located here: C:\Users\YourUserName\Appdata\Roaming\Bitcoin\wallet.dat
- Take the wallet.dat from the game files (C:\Program Files (x86)\Steam\steamapps\common\MonteCrypto\CryptoChallenge\Content\CryptoChallenge\Datamaps\wallet.dat) and paste it into the location of the old wallet.dat.
- Use BTCRecover or a like tool to assist in ordering/assembling the password.
- Open Bitcoin Core client, then open the wallet.dat you pasted and enter in the 24 word password to decrypt the wallet.
- Run “dumpprivkey 19mb9mZ1w953zBd7viHwWK2ZhPmcbMQh4Q” to get the private key without downloading the entire blockchain.
- Import that private key into something like Coinomi or another wallet and transfer your BTC from the decrypted wallet!
Enigmas
Rooms below are labeled according to their X:Y coordinate position on the map above.
DIRECTION KEY: Left/Right = Choice of two options | First Left/Right = Immediate or in middle of corridor | D = Door which is passed through | (D) = Door which passed but not gone through
Note that the routes listed here are not necessarily the fastest routes through the maze. Thanks MeakGG for the images and directions!
Solved
Desk/Corridor
Folder Number: 6
Map X:Y Coordinates: 1:2
DIRECTIONS: Starting inside Epilepsy room, facing out. Turn right (you'll pass two doors), then Right, Left 2x, Right, Left.
ENIGMA:
A very very long time ago, Rai had left me an important message... I must have kept a note of it, but where?
CLUES:
SOLUTION: 5 persamaan - Translates to equation
as in equivalency (Indonesian.) Obtained by: The twelfth commit on GitHub added <img date='a very very long time ago' title='confidential' clue='5 persamaan' height='100%' width='50%'/>
.
Robot
Folder Number: 15
Map X:Y Coordinates: 1:4
DIRECTIONS: Starting in Meditation room with back to door. Left 2x, Right 2x, Left, Right 2x, Second Right, Right, Left 2x, Right.
ENIGMA:
What are you Kill me I want seven Turn over Console me Open it Why Be polite Sing for me Give me the answer
CLUES:
SOLUTION: 5 velte - Translates to overturn
(Norwegian) - Obtained by: The room creates 10 .sav files in C:\Users\[username]\AppData\Local\CryptoChallenge\Saved\SaveGames, solved using the following steps:
What are you - whatareyou.sav - rename imhuman.sav Kill me - imamonster.sav - delete imamonster.sav I want seven - baby1.sav - create baby2->7.sav Turn over - crepe.sav - rename to eperc.sav Console me - dontworry.sav - rename behappy.sav Open it - lockedchest.sav - create key.sav | game creates openchest.sav Why - why.sav - rename because.sav Be polite - thankyou.sav - rename youarewelcome.sav Sing for me - brokenheart.sav - rename heart.sav Give me the answer - answer.sav - rename 42.sav
Statue/Twitter/Goblin
Folder Number: 12
Map X:Y Coordinates: 2:3
DIRECTIONS: Follow the purple paint.
ENIGMA:
Finding the good one amongst the liars, To be left alone that's what he desires; The final answer is hidden in plain sight, With the help of the bird it should be alright.
CLUES:
SOLUTION: 2 reprodukcja - Translates to reproduction
(Polish). Obtained by: Hidden text on bottom right word of twitter image that matches the Goblin statue pose. This is a working theory, but a good one.
Routine/Computer
Folder Number: 21
Map X:Y Coordinates: 2:5
DIRECTIONS: Start in Blue room, facing the door. Take a right just before the door, then Left-hand, D 3x, Left 5x, Right, D, Right, D 4x, Right, D 2x, Right 3x, Left, Right 2x, D 2x, Right, D 2x, Left, Right, D 3x, First Left, Right, First Left, Third Right, Left 2x, Right 2x, D, Right, D, Right, Left 2x.
ENIGMA:
Everyday, the same routine... Accuracy is what matters at the end of the day.
CLUES:
SOLUTION: 3 siya - Translates to she (Filipino). Obtained by: Being at the Routine room at 3:33 AM system time (literally your computers time) causes a door in Routine to open, revealing the books forming the word.
White Glass
Folder Number: 3
Map X:Y Coordinates: 3:1
DIRECTIONS: Starting with back to Epilepsy room, Right, D 2x, Left, Right 2x, Skip First Left, D, First Left after Door, Left, Right, Second Right, D, Right 5x, Left, Right 2x, First Left, Left 3x, Right 2x, Left.
ENIGMA:
In the race for success, speed is less important than stamina.
CLUES:
SOLUTION: 2 tuhinga - Translates to writing
(Maori). Obtained by: Catch the white glass 500 times (or manipulate the value with Cheat Engine) to reveal a password. The password revealed is for Data3.png, a file within the game files. Change the extension of Data.png to .zip and unzip the contents using the revealed password to reveal the solution image.
Skulls/Numbers
Folder Number: 8
Map X:Y Coordinates: 3:2
DIRECTIONS: Follow the blue paint, then break off and follow the papers on the ground to the Server room. Take a left a the pink light/finger, then Right 2x, Right-hand, Left then Right 4x, Left.
ENIGMA:
When their time come, The dead will answer; Letters, Number, Letters & Numbers, Entered without feedback.
CLUES: Transcriptions of text which appears on walls when machine time is set to 03:33:00 AM.
All clues found within BP_En8Manager.uexp file.
SOLUTION: 6 okpu - Translates to hat
(Igbo). Obtained by: Input all the characters virtually (ie cannot use a macro), revealing the word. Most easily accomplished with a script or program.
Frog/Jump/Pillars
Folder Number: 13
Map X:Y Coordinates: 4:3
DIRECTIONS: Follow the blue paint.
ENIGMA:
Like frogs from nenuphars, jump from rock to rock. If fall you do, find the stairs and start over. Soon enough the secret will be yours.
CLUES:
SOLUTION: 0 construct - Translates to construct
(Engligh). Obtained by: Rock jumping puzzle. Literally jump on the rocks.
Server/Computer
Folder Number: 14
Map X:Y Coordinates: 5:3
DIRECTIONS: Follow the blue paint. Then, break off and follow the papers on the ground. Take a right at the pink light, and you will have arrived.
ENIGMA:
No one is as deaf as the one who will not listen. Sometimes, order comes from chaos. The servers are waiting to be activated.
CLUES:
SOLUTION: 9 istisna - Translates to exception
(Azerbaijani). Obtained by: Order the talking computers to say the phrase: “I uploaded myself in the maze's computer. The circuits are my veins and the power is my blood."
Harry Potter/9&3/4
Folder Number: 16
Map X:Y Coordinates: 2:4
DIRECTIONS: Start at yellow paint, then pass through Pi room stairs. Follow paper trails directly to enigma.
ENIGMA:
Just like platform 9 3/4, Towards the door go forth; Physical illusions, everywhere in this maze; Don't let yourself be fooled, you will be amazed.
CLUES:
SOLUTION: 8 optree - Translates to act
(Afrikaans). Obtained by: Image on the achievement that reads “This specific wall."
Pi/Stairs
Folder Number: 17
Map X:Y Coordinates: 3:4
DIRECTIONS: Follow the yellow paint.
ENIGMA:
Transcendental yet widely used, On March 14th it gets amused. Add an E an you can eat it Keep it in mind, later you will need it.
CLUES:
SOLUTION: 3 prevoditi - Translates to translate
(Croatian). Obtained by: Scanning QR code found at the top of stairs.
Four Doors
Folder Number: 9
Map X:Y Coordinates: 4:2
DIRECTIONS: Starting in Skulls room, face out, then take immediate Right. Reachable by sticking to the right corner post in the Skulls room. Then, Third left, First Right, First Left.
ENIGMA:
Infinity is a prison; Answers come clear to those who listen; Outside the box is where the cat lies; One sequence, and out he flies.
CLUES: Per game files, solution is very likely to be 9OGLES. However, in-game features of the Braille code lack the number modifiers, which would result in IOGLES.
SOLUTION: 9 ogles - Translates to coal
(Latvian). Obtained by: Walk through 164 total doors in a specific combination, seen below. Braille is formed on ground visible from above.
1 2 3 Left Center Right 33111221221312121122231 32233323211221323333221 23311312123323333112122 22111222121323212121221 12211132211321233211212 11313122111212333231312 33222232323222321232333 321
Blue
Folder Number: 18
Map X:Y Coordinates: 4:4
DIRECTIONS: Follow the yellow paint, then break off and follow the papers.
ENIGMA:
Find your path amongst the invisible forces. Once the red is reached, the goal is almost accomplished. One that would need additional clues for this one should reconsider actually winning the prize.
CLUES:
SOLUTION: 0 nodo - Translates to new
(Portuguese). Obtained by: Audio sped up from blue room that plays after standing on the red rectangle.
Binary/Window
Folder Number: 22
Map X:Y Coordinates: 3:5
DIRECTIONS: From the Pi exit stairs, take a left-hand. Then Right, Left, Right 3x, Left 2x, Right 2x, Left 2x, Right.
ENIGMA:
When back against the wall, What seems like an obstacle, Could very well be passable.
CLUES:
SOLUTION: 4 ukungqubuzana - Translates to conflict
(Zulu). Obtained by: Binary behind the window translated to ASCII.
Bedroom
Folder Number: 23
Map X:Y Coordinates: 4:5
DIRECTIONS: Starting with back to Blue room Enigma, Second Right-hand, Left-hand, D 3x, Left 5x, Right 7x through many doors.
ENIGMA:
4 bakar Several suns are shinning, TEN of which are dying. As our universe continues to expand, You are here trying to understand. Sent to us from an unknown entity, Terrorising our friends and families In TEN MINUTES he burnt our symphony; La-Mar, the one and only, Lurking in the sky and our city.
CLUES:
SOLUTION: 4 bakar - Translates to burn
(Indonesian). Obtained by: You must stay completely still in the room for 10 minutes.
Fairy/Wisp/Book
Folder Number: 5
Map X:Y Coordinates: 5:1
DIRECTIONS: Starting with back to Four Door Hall, turn right, away from the door. Then, Right, Left (pass two doors), Right, Second Right, Right 3x, Left, Right, Left 2x, Right, Left 3x.
ENIGMA:
What was this strange creature? I spent some time observing it but I kept losing sight of it... If only I could spend more time observing it...
CLUES:
SOLUTION: 2 ondiep - Translates to shallow
(Dutch). Obtained by: Number 2 is hidden in spectrogram of victory sound, which plays after walking into light and holding flashlight on Fairy for 30 minutes. Based on three sound files datamined from the room which also contained words hidden in spectrograms, 1 szacuje pak/sound -> en3.uexp (spectrogram), 4 fallur pak/sound -> en4.uexp (spectrogram), and 2 ondiep pak/sound -> en5.uexp (spectrogram)
, this hidden 2 confirms ondiep as the correct solution.
Lake-Waves
Folder Number: 24
Map X:Y Coordinates: 5:5
DIRECTIONS: Starting with back against Machine/Candles cave. Take First Left, Right 2x, Left, Right 3x, Left, Right, Left 2x, Right.
ENIGMA:
I remember it was a code... Yes that's it: "lake-waves..." Was it in German? Or Chinese? Not sure, I can't seem to remember.
CLUES:
SOLUTION: 9 gull - Translates to gold
(Icelandic). Obtained by: Konami code (up, up, down, down, left, right, left, right, B, A) in room, then look at sky where word will be visible against light.
Unsolved
Red & Blue/Epilepsy
Folder Number: 1
Map X:Y Coordinates: 1:1
DIRECTIONS: Starting at exit to Outside room, Left (green carpet turns to red & door), Left 2x, Right.
ENIGMA:
If bearable it is; Then go through it we must; No help from our peers; With time we slowly adjust; Once the whole room has been visited, The miracle code will be exhibited.
CLUES: When your coordinates are X = 5452.587891 Y = 8181.960449, without noclip, the victory sound is triggered and all candles are erased. However, the word for the room is yet to be located.
SOLUTION: UNSOLVED
Meditation/Who Am I?
Folder Number: 20
Map X:Y Coordinates: 1:5
DIRECTIONS: Starting at Routine room, facing out. Right, Left, D 2x, Right 3x, Door (take right immediately), D 2x, Left 2x, Right, D, Right.
ENIGMA:
Meditation, or the art of looking into oneself for guidance, helps us find the answers.
CLUES: Morse code is transmitted in this room via controller vibration. The code is as follows:
.---- / ..-. --- .-. -.-. . / .- -. -.. / .... . .- .-. - / .- -... --- ...- . / .- .-.. .-.. / . .-.. ... . / -... .-. .. -. --. / .--. . .- -.-. . / .- -. -.. / .-.. --- ...- . / .-. . .- -.. / .-- .... --- / -.-- --- ..- / .- .-. . / .. -. / . ...- . .-. -.-- / .. -. ... - .- -. - / -.- -. --- .-- / - .... -.-- ... . .-.. ..-. / --- .-. / -.. .. . / - .-. -.-- .. -. --.
Which translates to:
1 FORCE AND HEART ABOVE ALL ELSE BRING PEACE AND LOVE READ WHO YOU ARE IN EVERY INSTANT KNOW THYSELF OR DIE TRYING
Solution to the door to tiny sofa is your own SteamID64, obtainable here.
SOLUTION: UNSOLVED
Outside/Boulder/Jungle
Folder Number: 2
Map X:Y Coordinates: 2:1
DIRECTIONS: Starting inside Skull room, facing out. Take immediate Right (pass door on left), then take Third Left (first left being the door you first passed), then Left, Right, Left 3x (last is away from a door), Right 2x, Left 4x (through lots of doors).
ENIGMA:
Y is the sluggish in the sea; Try and try again; When and where the least expected;
CLUES: A certain candle, located at the end a dense but short zig-zag of candles which starts in a pit, can be clicked to trigger the Victory sound. After the sound plays, the sky becomes slightly lighter for a short period. However, the word resulting from this completion has yet to be located.
There is also a "secret" clippable cliff-face which can only be passed through after running against it for 5+ minutes. Landmark map.
SOLUTION: UNSOLVED
Wooden Pits
Folder Number: 7
Map X:Y Coordinates: 2:2
DIRECTIONS: Follow the Blue Paint, then break off, follow papers . Take a left at pink light/finger, then Right 3x (Hand on last), (Left then Right) 3x, Left 2x, Take 2nd left, Left, Right, Left 3x (last is away from a door), Right 2x, Left 4x (through lots of doors), Right (Green carpet turns to red + door), Left 2x (Pass two doors), Right, Left, Right, D, Right 4x, Left.
ENIGMA:
Even Luther Cary, my old friend, couldn't compete (and he held the record!). Try it yourself. But don't miss a turn.
CLUES: Words in the bottom of each pit, (b) = blocked:
9 bonno (Monitor) 12 fetchu 1 laisv 4 error 8 perro (b) 8 tuemes (b) 5 ibnosk 9 ugula 1 obkent 7 wurst (b) 7 biscoin (b) 1 eespa 4 loge 1 degov (b) 4 wissen (b) 1 esdat 8 conni 3 ludwe 8 asimila (b) 1 for 9 stra 5 wonger 7 ranke
SOLUTION: UNSOLVED
Parlor/Stairs
Folder Number: 10
Map X:Y Coordinates: 5:2
DIRECTIONS: Starting at Loud Sky room, move right (everything straight is a dead end). D 2x, Right 3x, Left, D 2x, Left, D, (D), D, Left, Right, Left 3x, Right, D, Right 2x, Left (room changes), Left 2x, Right, Left.
ENIGMA:
This manor isn't a safe place to be alone; Paths unlock when people come together; Only through shared efforts will you get closer To shed the light on the unknown
CLUES: Victory sound (signal of completion) plays after room is filled (or perhaps when certain spots are filled) with signs, but word solution is yet to be determined.
SOLUTION: UNSOLVED
Rain
Folder Number: 11
Map X:Y Coordinates: 1:3
DIRECTIONS: Starting from Meditation room, Right, Left 2x, First Right, First Left, Right 2x, D 2x, Right (right after door), Right, Second Right, Left 2x, Right, D 2x, Second Right, Right 2x (after this point, changes to a wooden floor and door), Left 2x, Right, Left, Right, D 2x (take right after), Left.
ENIGMA:
Honesty is for the most parts less profitable than dishonesty.
CLUES: Strange binary code within the game files (T_0.tga-T_4.tga).
SOLUTION: UNSOLVED
Loud Sky/Invisible Stairs
Folder Number: 4
Map X:Y Coordinates: 4:1
DIRECTIONS: Starting with Fairy enigma at your back, walk straight towards and through the door. Then, Second Right, D, Left.
ENIGMA:
I was too blind to see what you were too deaf to hear
CLUES: The chair in the room is of some importance. There are likely 52 triggers within the room that must be active in order to complete the room (the video features a "non-conventional" solution).
The fan sound and chime sound throughout the room are directions. In the game files, chime is right sound and fan is left sound. The sounds play to direct the player which way to turn to get silence again, chime being to the right and fan being to the left.
Possible red-herring solution: 3 kohokohta - Translates to highlight
(Finnish). Obtained by: Password for 2t2.zip (jobwelldone) was found in the game files within the manager for the room. Using the password enables extraction of 2t2, which contains the word image. However, this appears to be an incorrect solution. The room does not yet have a well-known in-game solution.
No word appears in the immediate vicinity after the victory sound triggers. However, by using this script (Y is up/down) which teleports the player over every inch of the room, thus hitting every trigger, and then to the balcony, the victory sound can be obtained. To use it, go to CE -> memory viewer -> tools -> lua engine
Spirited Machines/Candles
Folder Number: 19
Map X:Y Coordinates: 5:4
DIRECTIONS: Start in Blue room, facing the door. Take a right just before the door, then Right-hand, then Right.
ENIGMA:
Spirited machines ought to exist Those who are correctly equipped Can follow them as they communicate At last are rewarded those who waiting
CLUES: Strange lines in \CryptoChallenge\Content\CryptoChallenge\Enigmas\Logic\En19\BP_En19Manager.uexp, PLEASEBEQUIETANDTAKEREST and ASCII art of 0 colle.
The entrance to the cave portion of the room is a trigger for controller vibration. The vibrations are pulsating, not a code. Works with both Xbox360 and PS4 controllers. It appears that one must be touching the floor for the vibration to be active, and you cannot leave the room via noclip or otherwise. The purpose of the vibration is unknown.
The spirit (white cube) visible in White Glass sometimes disappears. Per the game files of White glass, which reference the Spirited Machines room, it is speculated that the spirit in White Glass might be the spirit in question for the Spirited Machines room.
SOLUTION: UNSOLVED
This page is a work in progress - if you have information you think should be added, please contact a Wiki Editor in the Game Detectives Discord.