Difference between revisions of "Module:Yesno"
From Game Detectives Wiki
(fix logic for the case where the first positional parameter is "¬") |
(removing code that's no longer used) |
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Line 23: | Line 23: | ||
args = pframe.args | args = pframe.args | ||
for k,v in pairs(args) do | for k,v in pairs(args) do | ||
− | |||
retvals[k] = v | retvals[k] = v | ||
end | end | ||
Line 35: | Line 34: | ||
end | end | ||
− | val = val:lower() -- | + | val = val:lower() -- Make lowercase. |
val = val:match'^%s*(.*%S)' or '' -- Trim whitespace. | val = val:match'^%s*(.*%S)' or '' -- Trim whitespace. | ||
Revision as of 10:29, 23 March 2013
Documentation for this module may be created at Module:Yesno/doc
local p = {} function p.yesno(frame) -- defaults local retvals = { yes = "yes", no = "", ["¬"] = "" } -- Allow arguments to override defaults. -- 'any' tracks the presence of any arguments at all. local args = frame.args local any = false for k,v in pairs(args) do any = true retvals[k] = v end -- If there are no arguments, try and get them from the parent frame. if any == false then local pframe = frame:getParent() args = pframe.args for k,v in pairs(args) do retvals[k] = v end end val = args[1] -- First deal with the case if val is nil or "¬", then deal with other cases. if val == nil or val == '¬' then return retvals['¬'] end val = val:lower() -- Make lowercase. val = val:match'^%s*(.*%S)' or '' -- Trim whitespace. if val == '' then return retvals['blank'] or retvals['no'] elseif val == 'n' or val == 'no' or val == '0' then return retvals['no'] elseif val == 'y' or val == 'yes' or val == '1' or retvals['def'] == nil then return retvals['yes'] else return retvals['def'] end end return p