Difference between revisions of "MediaWiki:Common.js"
From Game Detectives Wiki
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'T` ` ` ` ` ` ` ` /mmmmmmmmmmmmmmmmmmmmmmmm/ ` ` ` ` ` ` ` `u\n' + | 'T` ` ` ` ` ` ` ` /mmmmmmmmmmmmmmmmmmmmmmmm/ ` ` ` ` ` ` ` `u\n' + | ||
'+ ` ` ` ` ` .:+oymNNNNNNNNNNNNNNNNNNNNNNNNmyo+:. ` ` ` ` ` +\n' + | '+ ` ` ` ` ` .:+oymNNNNNNNNNNNNNNNNNNNNNNNNmyo+:. ` ` ` ` ` +\n' + | ||
− | 'O` ` ` -:+shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhbb+:- ` ` `D | + | 'O` ` ` -:+shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhbb+:- ` ` `D Like what you see? Get Involved!\n' + |
'U ` ` ` ` ` ` ` ` ` ./oosso/-``./+ooo+:. ` ` ` ` ` ` ` ` ` N\n' + | 'U ` ` ` ` ` ` ` ` ` ./oosso/-``./+ooo+:. ` ` ` ` ` ` ` ` ` N\n' + | ||
− | 'R` ` ` ` ` ` ` ` ` -mNNNNNNNm::mNNNNNNNd- ` ` ` ` ` ` ` ` `I | + | 'R` ` ` ` ` ` ` ` ` -mNNNNNNNm::mNNNNNNNd- ` ` ` ` ` ` ` ` `I https://discord.gamedetectives.net\n' + |
− | '+ ` ` ` ` ` ` ` ` `-mNNNNNNNh..hNNNNNNNm.` ` ` ` ` ` ` ` ``F | + | '+ ` ` ` ` ` ` ` ` `-mNNNNNNNh..hNNNNNNNm.` ` ` ` ` ` ` ` ``F https://twitter.com/G_detectives\n' + |
− | 'A` ` ` ` ` ` ` ` ` `:dNNNNh/```./hNNNNd-` ` ` ` ` ` ` ` ` `+ | + | 'A` ` ` ` ` ` ` ` ` `:dNNNNh/```./hNNNNd-` ` ` ` ` ` ` ` ` `+ https://gamedetectives.net\n' + |
'R ` ` ` ` ` ` ` ` ` `.:+/-````````-/+: ` ` ` ` ` ` ` ` ` ` D\n' + | 'R ` ` ` ` ` ` ` ` ` `.:+/-````````-/+: ` ` ` ` ` ` ` ` ` ` D\n' + | ||
'G` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` E\n' + | 'G` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` E\n' + | ||
− | '+/` ` ` ` .os+:.` ` ` ` ` ` ` ` ` ` ` ` ` ` .:+so.` ` ` ` `O | + | '+/` ` ` ` .os+:.` ` ` ` ` ` ` ` ` ` ` ` ` ` .:+so.` ` ` ` `O Want cooler stuff? Support GD on Patreon!\n' + |
' A ` ` ` ` .racecar/.` ` ` ` ` ` ` ` ` ./racecar.` ` ` ` `c \n' + | ' A ` ` ` ` .racecar/.` ` ` ` ` ` ` ` ` ./racecar.` ` ` ` `c \n' + | ||
− | ' `c ` ` ` ` `sNNNNNNs ` ` ` ` ` ` ` ` `sNNNNNNs ` ` ` ` `s` | + | ' `c ` ` ` ` `sNNNNNNs ` ` ` ` ` ` ` ` `sNNNNNNs ` ` ` ` `s` https://www.patreon.com/gamedetectives\n' + |
' a` `/oxbyttamNNNNNmy+. ` ` ` ` ` `.+ymNNNNNmattybxo/ ` i \n' + | ' a` `/oxbyttamNNNNNmy+. ` ` ` ` ` `.+ymNNNNNmattybxo/ ` i \n' + | ||
' D/` .diNNNNNNNNNNER+:os/. ` ` `./so:+NNNNNNNNNNNNOd.` /d \n' + | ' D/` .diNNNNNNNNNNER+:os/. ` ` `./so:+NNNNNNNNNNNNOd.` /d \n' + | ||
Line 307: | Line 307: | ||
'T` ` ` ` ` ` ` ` /mmmmmmmmmmmmmmmmmmmmmmmm/ ` ` ` ` ` ` ` `u\n' + | 'T` ` ` ` ` ` ` ` /mmmmmmmmmmmmmmmmmmmmmmmm/ ` ` ` ` ` ` ` `u\n' + | ||
'+ ` ` ` ` ` .:+oymNNNNNNNNNNNNNNNNNNNNNNNNmyo+:. ` ` ` ` ` +\n' + | '+ ` ` ` ` ` .:+oymNNNNNNNNNNNNNNNNNNNNNNNNmyo+:. ` ` ` ` ` +\n' + | ||
− | 'O` ` ` -:+shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhbb+:- ` ` `D | + | 'O` ` ` -:+shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhbb+:- ` ` `D Like what you see? Get Involved!\n' + |
'U ` ` ` ` ` ` ` ` ` ./oosso/-``./+ooo+:. ` ` ` ` ` ` ` ` ` N\n' + | 'U ` ` ` ` ` ` ` ` ` ./oosso/-``./+ooo+:. ` ` ` ` ` ` ` ` ` N\n' + | ||
− | 'R` ` ` ` ` ` ` ` ` -mNNNNNNNm::mNNNNNNNd- ` ` ` ` ` ` ` ` `I | + | 'R` ` ` ` ` ` ` ` ` -mNNNNNNNm::mNNNNNNNd- ` ` ` ` ` ` ` ` `I https://discord.gamedetectives.net\n' + |
− | '+ ` ` ` ` ` ` ` ` `-mNNNNNNNh..hNNNNNNNm.` ` ` ` ` ` ` ` ``F | + | '+ ` ` ` ` ` ` ` ` `-mNNNNNNNh..hNNNNNNNm.` ` ` ` ` ` ` ` ``F https://twitter.com/G_detectives\n' + |
− | 'A` ` ` ` ` ` ` ` ` `:dNNNNh/```./hNNNNd-` ` ` ` ` ` ` ` ` `+ | + | 'A` ` ` ` ` ` ` ` ` `:dNNNNh/```./hNNNNd-` ` ` ` ` ` ` ` ` `+ https://gamedetectives.net\n' + |
'R ` ` ` ` ` ` ` ` ` `.:+/-````````-/+: ` ` ` ` ` ` ` ` ` ` D\n' + | 'R ` ` ` ` ` ` ` ` ` `.:+/-````````-/+: ` ` ` ` ` ` ` ` ` ` D\n' + | ||
'G` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` E\n' + | 'G` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` E\n' + | ||
− | '+/` ` ` ` .os+:.` ` ` ` ` ` ` ` ` ` ` ` ` ` .:+so.` ` ` ` `O | + | '+/` ` ` ` .os+:.` ` ` ` ` ` ` ` ` ` ` ` ` ` .:+so.` ` ` ` `O Want cooler stuff? Support GD on Patreon!\n' + |
' A ` ` ` ` .racecar/.` ` ` ` ` ` ` ` ` ./racecar.` ` ` ` `c \n' + | ' A ` ` ` ` .racecar/.` ` ` ` ` ` ` ` ` ./racecar.` ` ` ` `c \n' + | ||
− | ' `c ` ` ` ` `sNNNNNNs ` ` ` ` ` ` ` ` `sNNNNNNs ` ` ` ` `s` | + | ' `c ` ` ` ` `sNNNNNNs ` ` ` ` ` ` ` ` `sNNNNNNs ` ` ` ` `s` https://www.patreon.com/gamedetectives\n' + |
' a` `/oxbyttamNNNNNmy+. ` ` ` ` ` `.+ymNNNNNmattybxo/ ` i \n' + | ' a` `/oxbyttamNNNNNmy+. ` ` ` ` ` `.+ymNNNNNmattybxo/ ` i \n' + | ||
' D/` .diNNNNNNNNNNER+:os/. ` ` `./so:+NNNNNNNNNNNNOd.` /d \n' + | ' D/` .diNNNNNNNNNNER+:os/. ` ` `./so:+NNNNNNNNNNNNOd.` /d \n' + |
Revision as of 23:58, 27 August 2018
/* Scripts within main function will load on all pages for all users */ (function main() { /* Function to capture page's URL from meta properties */ var checkURL = (function checkURL() { var metas = document.getElementsByTagName('meta'); for (var i = 0; i < metas.length; i++) { if (metas[i].getAttribute('property') === 'og:url') { return metas[i].getAttribute('content'); } } return ''; })(); /* Function to load jQuery into a page */ function jQueryLoad(code) { var jQuery = document.createElement('script'); jQuery.setAttribute('src', '//code.jquery.com/jquery-3.3.1.min.js'); jQuery.setAttribute('async', 'true'); jQuery.setAttribute('integrity', 'sha256-FgpCb/KJQlLNfOu91ta32o/NMZxltwRo8QtmkMRdAu8='); jQuery.setAttribute('crossorigin', 'anonymous'); jQueryLoad.onload = (function () { console.log('jQuery version ' + jQuery.src + ' is loaded.'); jQuery.onload = code; })(); // Insert jQuery script into page's HTML document.getElementsByTagName('head')[0].appendChild(jQuery); } /* Function to load jQuery (prerequisite) and jQueryUI into a page */ function jQueryUILoad(code) { jQueryLoad(function () { var jQueryUI = document.createElement('script'); jQueryUI.setAttribute('src', '//code.jquery.com/ui/1.12.1/jquery-ui.min.js'); jQueryUI.setAttribute('integrity', 'sha256-VazP97ZCwtekAsvgPBSUwPFKdrwD3unUfSGVYrahUqU='); jQueryUI.setAttribute('crossorigin', 'anonymous'); var jQueryCSS = document.createElement('link'); jQueryCSS.setAttribute('rel', 'stylesheet'); jQueryCSS.setAttribute('href', '//code.jquery.com/ui/1.12.1/themes/smoothness/jquery-ui.css'); document.getElementsByTagName('head')[0].appendChild(jQueryUI); document.getElementsByTagName('head')[0].appendChild(jQueryCSS); jQueryUILoad.onload = (function () { console.log('jQueryUI version ' + jQueryUI.src + ' is loaded.'); jQueryUI.onload = code; })(); }); } /* Function to obstruct prying eyes */ // Bail out if it isn't a common code page if (checkURL.match('Common.')) { (function hideCode() { setTimeout(function () { document.getElementsByClassName('mw-code')[0].innerText = '[REDACTED]'; document.getElementById('ca-viewsource').style = 'display:none'; document.getElementById('ca-history').style = 'display:none'; }, 5); })(); } /* Function for popup onclick for SMW matty tables */ // Bail out if it isn't the Investigation List page if (checkURL.match('List_of_Investigations')) { jQueryUILoad(function tablePopup() { // Define vars var animationReady = false; var clicked; var cnt = 0; // Create variable clicked to capture clicked elements this.addEventListener('click', clicked = function (event) { return $(event.target); }); // Iterate n to loop through each table row for (var n = 1; cnt === 0; n++) { var tableRow = 'tableRow' + n; // Check that the table row exists if ($(tableRow) != null) { // Select the table row and set it's ID selector var row = document.getElementById(tableRow); // Break the loop if the row is null if (row === null) { break; } // Set the id for the dialog elements that are hidden on the page and a identifier for the dialog on screen var dialogID = '#dialog' + n; var uiID = 1; // Add classes to the table's rows to enable animations and styling if (n === 24) { $(row).addClass('tableRow'); } if (n % 2 === 0) { $(row).addClass('tableRowEven'); } else { $(row).addClass('tableRowOdd'); } // Add the click event listener and popup function to the given row row.addEventListener('click', function (dialogID, clicked) { // Check if what has been clicked is a table element of some kind if (!clicked.target.parentElement.id.toString().match('tableRow')) ; //Only proceed if not a link else { // Create the popup & define settings $(dialogID).dialog( { modal: true, minHeight: 300, minWidth: 600, width: 900, dialogClass: dialogID, position: {my: 'center', at: 'center', of: '#' + clicked.target.parentElement.id}, create: function () { // When creating a given dialog, grab the title and form it into a link var thisDialog = document.getElementById('ui-id-' + uiID); var title = thisDialog.innerHTML; thisDialog.innerHTML = '<span style="color: #b02e2e !important; padding-left:74px !important;"><a href="https://wiki.gamedetectives.net/index.php?title=' + title + '">' + title + '</a></span>'; uiID++; }, open: function () { setTimeout(function () { animationReady = true; }, 500); }, show: {effect: 'clip', direction: 'vertical', duration: 500, easing: 'swing', delay: 100}, hide: 'fade', beforeClose: function () { // Before a dialog closes, animate the border using transfer $(dialogID).transfer({ to: '#' + clicked.target.parentElement.id, } ); }, close: function (row) { // Once the dialog closes, figure out which row it came from by capturing the current value of row return function () { var thisRow = row.target.getAttribute('id'); var thisRowID = row.target.getAttribute('id').replace('dialog', '#tableRow'); // Add animation classes to the given row depending on whether odd or even if (thisRow.replace('dialog', '') % 2 === 0) { $(thisRowID).addClass('tableAnimationEven'); } else { $(thisRowID).addClass('tableAnimationOdd'); } // Remove the animation classes as soon as the animation is finished setTimeout(function () { $(thisRowID).removeClass('tableAnimationEven'); $(thisRowID).removeClass('tableAnimationOdd'); }, 500); } (row); }, buttons: [ { text: 'Close', icon: 'ui-icon-closethick', click: function () { // Close the dialog when the close button is clicked $(this).dialog('close'); } } ] } ); } // Bind dialogID to function }.bind(null, dialogID)); // Define variables to be used for the title of the popup by grabbing the title from the name col of the row the popup came from var nameCol = document.getElementById('tableCol1-' + n).innerText; var nameColID = nameCol.replace(/ /g, '_'); // Define variables for populating popup content from code and from user var dialogContent = ''; var userDialogContent = ''; // Check if there is user-defined popup content for a given ARG if (document.getElementById(nameColID + '-popup') != null) { // If there is, set a var to it userDialogContent = document.getElementById(nameColID + '-popup').innerHTML; } // If there isn't, set a var to a premade string else { dialogContent = 'Popup content for ' + nameCol + ' coming soon!'; } // Insert the popup's HTML into the row is belongs to and add content row.innerHTML += ('<div style="display:none" id="dialog' + n + '"' + ' title="' + nameCol + '"' + n + '"></a>' + '\n' + '<div>' + dialogContent + '\n' + userDialogContent + '</div>\n' + '</div>'); } } // Listen for document clicks on the modal overlay to enable closing of dialog when clicking outside popup $(document).click(function (clicked) { if (clicked.target.classList[0] === 'ui-widget-overlay' && animationReady === true) { $('.ui-dialog-titlebar-close').trigger('click'); animationReady = false; } } ); } ); document.getElementById('catlinks').style = 'display:none'; } /* Say Hello */ (function helloThere() { if(checkURL.match('Main_Page')) { console.log('\n' + ' ........ \n' + ' hs+:.````` ` ` ````.:+sh \n' + ' _ on+so/:.` ` ` ` ` ` ` ` ` ` ` ` .:\\os+no_ \n' + ' /. ` ` ` ` ` ` W E L C O M E `T`O` ` ` ` ` ` .\\ \n' + ' c` ` ` ` ` G A M E `D`E`T`E`C`T`I`V`E`S` ` ` ` ` r \n' + ' H ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `t \n' + ' e.` ` ` ` ` ` ` ` ` -:. ` ` `.:-` ` ` ` ` ` ` ` ` .a \n' + ' c-` ` ` ` ` ` ` ` `/dNNNh/--/hNNNd/ ` ` ` ` ` ` ` ` `p \n' + ' K+.` ` ` ` ` ` ` ` `+NNNNNNNNNNNNNNNN+ ` ` ` ` ` ` ` ` `+N \n' + '+ ` ` ` ` ` ` ` ` ` sNNNNNNNNNNNNNNNNNNs ` ` ` ` ` ` ` ` ` o\n' + 'O` ` ` ` ` ` ` ` ` sNNNNNNNNNNNNNNNNNNNNs ` ` ` ` ` ` ` ` `+\n' + 'U ` ` ` ` ` ` ` ` oNNNNNNNNNNNNNNNNNNNNNNo ` ` ` ` ` ` ` ` s\n' + 'T` ` ` ` ` ` ` ` /mmmmmmmmmmmmmmmmmmmmmmmm/ ` ` ` ` ` ` ` `u\n' + '+ ` ` ` ` ` .:+oymNNNNNNNNNNNNNNNNNNNNNNNNmyo+:. ` ` ` ` ` +\n' + 'O` ` ` -:+shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhbb+:- ` ` `D Like what you see? Get Involved!\n' + 'U ` ` ` ` ` ` ` ` ` ./oosso/-``./+ooo+:. ` ` ` ` ` ` ` ` ` N\n' + 'R` ` ` ` ` ` ` ` ` -mNNNNNNNm::mNNNNNNNd- ` ` ` ` ` ` ` ` `I https://discord.gamedetectives.net\n' + '+ ` ` ` ` ` ` ` ` `-mNNNNNNNh..hNNNNNNNm.` ` ` ` ` ` ` ` ``F https://twitter.com/G_detectives\n' + 'A` ` ` ` ` ` ` ` ` `:dNNNNh/```./hNNNNd-` ` ` ` ` ` ` ` ` `+ https://gamedetectives.net\n' + 'R ` ` ` ` ` ` ` ` ` `.:+/-````````-/+: ` ` ` ` ` ` ` ` ` ` D\n' + 'G` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` E\n' + '+/` ` ` ` .os+:.` ` ` ` ` ` ` ` ` ` ` ` ` ` .:+so.` ` ` ` `O Want cooler stuff? Support GD on Patreon!\n' + ' A ` ` ` ` .racecar/.` ` ` ` ` ` ` ` ` ./racecar.` ` ` ` `c \n' + ' `c ` ` ` ` `sNNNNNNs ` ` ` ` ` ` ` ` `sNNNNNNs ` ` ` ` `s` https://www.patreon.com/gamedetectives\n' + ' a` `/oxbyttamNNNNNmy+. ` ` ` ` ` `.+ymNNNNNmattybxo/ ` i \n' + ' D/` .diNNNNNNNNNNER+:os/. ` ` `./so:+NNNNNNNNNNNNOd.` /d \n' + ' `e-` :mNNNNNNNNNNNNm-``-++:` :++-``-mNNNNNNNNNNNNm:` -+` \n' + ' `M.` /mNNNNNNNNNNNNd.```-shhs-```.dNNNNNNNNNNNNm/` .N` \n' + ' `Y.` :mNNNNNNNNNNNNs`.yummmmuy.`sNNNNNNNNNNNNm:` .i` \n' + ' `+.` -hNNNNNNNNNNNN/smmmmmmmms/NNNNNNNNNNNNh-` .+` \n' + ' V:` .omNNNNNNNNNNmmmmmmmmmmmmNNNNNNNNNNom.` :s \n' + ' I+. `-omNNNNNNNNNNmmmmmmmmNNNNNNNNNNom-` .u \n' + ' `S: ` :hNNNNNNNNNNmmmmmmNNNNNNNNNNh: ` :+` \n' + ' `i:` `:ymNNNNNNNmmmmmmNNNNNNNmy:` `:N` \n' + ' `t/.` .+hNNNNNNmmmmNNNNNNh+. `./I` \n' + ' `+u: ` -ohmNNHmmENNmho- ` :jO` \n' + ' `s+: ` ./shmmhs/. ` :t+` \n' + ' `on/.` `..` `./dI` \n' + ' ``+R/--/eD`` ' ); } else { console.log('\n' + ' ........ \n' + ' hs+:.````` ` ` ````.:+sh \n' + ' _ on+so/:.` ` ` ` ` ` ` ` ` ` ` ` .:\\os+no_ \n' + ' /. ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` .\\ \n' + ' c` ` ` ` ` G A M E `D`E`T`E`C`T`I`V`E`S` ` ` ` ` r \n' + ' H ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `t \n' + ' e.` ` ` ` ` ` ` ` ` -:. ` ` `.:-` ` ` ` ` ` ` ` ` .a \n' + ' c-` ` ` ` ` ` ` ` `/dNNNh/--/hNNNd/ ` ` ` ` ` ` ` ` `p \n' + ' K+.` ` ` ` ` ` ` ` `+NNNNNNNNNNNNNNNN+ ` ` ` ` ` ` ` ` `+N \n' + '+ ` ` ` ` ` ` ` ` ` sNNNNNNNNNNNNNNNNNNs ` ` ` ` ` ` ` ` ` o\n' + 'O` ` ` ` ` ` ` ` ` sNNNNNNNNNNNNNNNNNNNNs ` ` ` ` ` ` ` ` `+\n' + 'U ` ` ` ` ` ` ` ` oNNNNNNNNNNNNNNNNNNNNNNo ` ` ` ` ` ` ` ` s\n' + 'T` ` ` ` ` ` ` ` /mmmmmmmmmmmmmmmmmmmmmmmm/ ` ` ` ` ` ` ` `u\n' + '+ ` ` ` ` ` .:+oymNNNNNNNNNNNNNNNNNNNNNNNNmyo+:. ` ` ` ` ` +\n' + 'O` ` ` -:+shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhbb+:- ` ` `D Like what you see? Get Involved!\n' + 'U ` ` ` ` ` ` ` ` ` ./oosso/-``./+ooo+:. ` ` ` ` ` ` ` ` ` N\n' + 'R` ` ` ` ` ` ` ` ` -mNNNNNNNm::mNNNNNNNd- ` ` ` ` ` ` ` ` `I https://discord.gamedetectives.net\n' + '+ ` ` ` ` ` ` ` ` `-mNNNNNNNh..hNNNNNNNm.` ` ` ` ` ` ` ` ``F https://twitter.com/G_detectives\n' + 'A` ` ` ` ` ` ` ` ` `:dNNNNh/```./hNNNNd-` ` ` ` ` ` ` ` ` `+ https://gamedetectives.net\n' + 'R ` ` ` ` ` ` ` ` ` `.:+/-````````-/+: ` ` ` ` ` ` ` ` ` ` D\n' + 'G` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` E\n' + '+/` ` ` ` .os+:.` ` ` ` ` ` ` ` ` ` ` ` ` ` .:+so.` ` ` ` `O Want cooler stuff? Support GD on Patreon!\n' + ' A ` ` ` ` .racecar/.` ` ` ` ` ` ` ` ` ./racecar.` ` ` ` `c \n' + ' `c ` ` ` ` `sNNNNNNs ` ` ` ` ` ` ` ` `sNNNNNNs ` ` ` ` `s` https://www.patreon.com/gamedetectives\n' + ' a` `/oxbyttamNNNNNmy+. ` ` ` ` ` `.+ymNNNNNmattybxo/ ` i \n' + ' D/` .diNNNNNNNNNNER+:os/. ` ` `./so:+NNNNNNNNNNNNOd.` /d \n' + ' `e-` :mNNNNNNNNNNNNm-``-++:` :++-``-mNNNNNNNNNNNNm:` -+` \n' + ' `M.` /mNNNNNNNNNNNNd.```-shhs-```.dNNNNNNNNNNNNm/` .N` \n' + ' `Y.` :mNNNNNNNNNNNNs`.yummmmuy.`sNNNNNNNNNNNNm:` .i` \n' + ' `+.` -hNNNNNNNNNNNN/smmmmmmmms/NNNNNNNNNNNNh-` .+` \n' + ' V:` .omNNNNNNNNNNmmmmmmmmmmmmNNNNNNNNNNom.` :s \n' + ' I+. `-omNNNNNNNNNNmmmmmmmmNNNNNNNNNNom-` .u \n' + ' `S: ` :hNNNNNNNNNNmmmmmmNNNNNNNNNNh: ` :+` \n' + ' `i:` `:ymNNNNNNNmmmmmmNNNNNNNmy:` `:N` \n' + ' `t/.` .+hNNNNNNmmmmNNNNNNh+. `./I` \n' + ' `+u: ` -ohmNNHmmENNmho- ` :jO` \n' + ' `s+: ` ./shmmhs/. ` :t+` \n' + ' `on/.` `..` `./dI` \n' + ' ``+R/--/eD`` ' ); } } ) (); } ) ();