Difference between revisions of "Sombra ARG"
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Was that easy? Well, now that I have your attenion, allow me to make things much more difficult | Was that easy? Well, now that I have your attenion, allow me to make things much more difficult | ||
− | = | + | = Welcome to the Summer Games Video = |
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[[File:Base64_trail.jpg|thumbnail|right|The base64 cipher in the Summer Games video]] | [[File:Base64_trail.jpg|thumbnail|right|The base64 cipher in the Summer Games video]] |
Revision as of 00:37, 12 August 2016
Sombra ARG | |
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The Sombra ARG - an ARG involving an unreleased Overwatch hero. | |
Type | [[List_of_Investigations#Official|Official]] |
Creator | Blizzard |
Discovered | 06-12-2016 |
The Sombra ARG is an ARG involving Overwatch, a game made by Blizzard. Sombra is the name of an unreleased Overwatch hero that has been hinted at by Blizzard as being an upcoming playable character. Clues and ciphers referencing Sombra were found in various developer updates and short animations released by Blizzard, and this ARG is comprised of those clues.
Not long after the games release, there were numerous pieces of in-game information that appeared, all in Dorado. When Ana was revealed as Overwatch’s newest character, more clues appeared in her origin video. Finally, when the summer games update was released, many more clues were given, yet again in videos. All the main clues are now listed below.
Contents
Ana Videos
Ana Origin Video
On July 12, 2016, a video for the new Overwatch hero named Ana was released. By pausing the video at the 1:16 time mark, a bunch of hexadecimal numbers were discovered:
2E 2E 2E 7B 76 20 66 62 72 20 63 7E 72 79 72 20 7B 76 20 7E 79 71 78 65 7A 76 74 7E D4 A4 79 2C 20 63 7E 72 79 72 20 72 7B 20 67 78 73 72 65 2E 2E 2E 7B 76 20 66 62 72 20 63 7E 72 79 72 20 7B 76 20 7E 79 71 78 65 7A 76 74 7E D4 A4 79 2C 20 63 7E 72 79 72 20 72 7B 20 67 78 73 72 65 2E 2E 2E 7B 76 20 66 62 72 20 63 7E 72 79 72 20 7B 76 20 7E 79 71 78 65 7A 76 74 7E D4 A4 79 2C 20 63 7E 72 79 72 20 72 7B 20 67 78 73 72 65 2E 2E 2E 7B 76 20 66 62 72 20 63 7E 72 79 72 20 7B 76 20 7E 79 71 78 65 7A 76 74 7E D4 A4 79 2C 20 63 7E 72 79 72 20 72 7B 20 67 78 73 72 65 2E 2E 2E 64 78 7A 75
Hex to ASCII gave us
...{v fbr c~ryr {v ~yqxezvt~Ô¤y, c~ryr r{ gxsre...{v fbr c~ryr {v ~yqxezvt~Ô¤y, c~ryr r{ gxsre...{v fbr c~ryr {v ~yqxezvt~Ô¤y, c~ryr r{ gxsre...{v fbr c~ryr {v ~yqxezvt~Ô¤y, c~ryr r{ gxsre...dxzu
And with an XOR Cipher with the constant 23, it gave us
..la que tiene la información; tiene el poder...la que tiene la información; tiene el poder...la que tiene la información; tiene el poder...la que tiene la información; tiene el poder...somb
When put the whole process, the same string was discovered, but at the end, the letters somb
appeared. These letters were combined with ra
from the other cipher to create sombra
, the name of an unreleased hero that has been hinted at by Blizzard in the past. This led us to believe that this ARG had to do with Sombra, and the ARG was named accordingly.
A second frame of hexadecimal numbers was discovered at the 2:11 time mark of the video:
65 76 2E 2E 2E 7B 76 20 66 62 72 20 63 7E 72 79 72 20 7B 76 20 7E 79 71 78 65 7A 76 74 7E D4 A4 79 2C 20 63 7E 72 79 72 20 72 7B 20 67 78 73 72 65 2E 2E 2E 7B 76 20 66 62 72 20 63 7E 72 79 72 20 7B 76 20 7E 79 71 78 65 7A 76 74 7E D4 A4 79 2C 20 63 7E 72 79 72 20 72 7B 20 67 78 73 72 65 2E 2E 2E 7B 76 20 66 62 72 20 63 7E 72 79 72 20 7B 76 20 7E 79 71 78 65 7A 76 74 7E D4 A4 79 2C 20 63 7E 72 79 72 20 72 7B 20 67 78 73 72 65 2E 2E 2E 7B 76 20 66 62 72 20 63 7E 72 79 72 20 7B 76 20 7E 79 71 78 65 7A 76 74 7E D4 A4 79 2C 20 63 7E 72 79 72 20 72 7B 20 67 78 73 72 65 2E 2E 2E
From Hex to ASCII this decoded to:
ev... {v fbr c~ryr {v ~yqxezvt~Ô¤y, c~ryr r{ gxsre... {v fbr c~ryr {v ~yqxezvt~Ô¤y, c~ryr r{ gxsre... {v fbr c~ryr {v ~yqxezvt~Ô¤y, c~ryr r{ gxsre... {v fbr c~ryr {v ~yqxezvt~Ô¤y, c~ryr r{ gxsre...
When passed through an XOR Cipher with constant 23, this returned:
ra... la que tiene la información; tiene el poder... la que tiene la información; tiene el poder... la que tiene la información; tiene el poder... la que tiene la información; tiene el poder...
Note the "ra" preceding the Spanish message. It translates to
She who has the information, has the power...
Dev Update Video
At the end of this video, a series of vertical barcodes were discovered. The barcodes were solved to be binary, a dump of which is available here, credit of redditor /u/zapu.
Discord user Crauss turned the ones and zeroes into black and white pixels, which formed a QR code:
Scanning this QR code yielded the following message:
"¿Estuvo eso facilito? Ahora que tengo su atención, déjenme se las pongo más difícil."
And translated from Sombra's native language of Spanish into English:
Was that easy? Well, now that I have your attenion, allow me to make things much more difficult
Welcome to the Summer Games Video
On August 2, another cipher was discovered in this video - this time, the ciphertext was in base64:
U2FsdGVkX1+vupppZksvRf5pq5g5XjFRIipRkwB0K1Y96Qsv2L m+31cmzaAILwytX/z66ZVWEQM/ccf1g+9m5Ubu1+sit+A9cenD xxqkIaxbm4cMeh2oKhqIHhdaBKOi6XX2XDWpa6+P5o9MQw==
Using a tool to decode the Base64 results in the following output:
Salted__���ifK/E�i��9^1Q�*Q�t+V=� /ع��W/ �_����V��?q����f�F���"��=q�������[�� z��*����Z����u�\5�k�C
(Note: copy/pasting this string will not work; some of the characters will not paste properly)
Decrypting the Encryption
The "Salted__" header at the start of the string indicates that the remainder of the text is encoded in an OpenSSL cipher, which requires a key and a known cipher. Salts are added to encrypted data to ensure uniqueness.
Since we know the salt, and we know the input data, all we need to decrypt is the password and cipher method. Since OpenSSL has been around for ages, there are many different cipher methods.
A Cipher is a mathematical algorithm to convert data into unreadable binary data.
A Password is key to the box, if you know it you can easily decrypt the data.
Narrowing Down Ciphers
The Cipher used has been narrowed down by looking at a Hex Dump of the encrypted string. There are two major types of ciphers, stream ciphers and block ciphers. Stream ciphers encrypt only the data fed into them, whereas block ciphers will always be a set chunk length.
A byte is roughly a single character, but special characters can take up multiple bytes. We know that OpenSSL Salted Encryption uses the first 8 bytes of the output for Salted__
and the next 8 bytes for the actual salt. The rest of the information is the encrypted message.
The immediately interesting thing here is that the encrypted message data stops 3 bytes short of a full chunk. This is a excellent indicator that the cipher used is a stream cipher (or a block cipher in CTR/OFB/CFB mode). This narrows our cipher list down significantly. This also means that the final string that Blizzard encrypted is less than 93 bytes!
Directions & Letters
There are references to directions that are present in the North American version of the video. These references are conspicuously absent from other versions of the trailer. These references are shown below, with the relevant heroes and timestamps:
Here are the screencaps, arranged according to their directions:
Dorado Photo
On the Overwatch media page, a new photo of the attacking spawn in Dorado was added. This photo was "Data Moshed", which is purposely injecting code into an image to produce artistic effects.Here is an example of purposely data moshing the image manually to achieve similar effects. However, in this case, certain English and Spanish characters were replaced with an exclamation point. By taking each character from each exclamation point, it produced a sentence in Spanish.
"Por que estan mirando al cielo? La respuesta no esta sobre sus cabezas, esta detras de ustedes. A veces, necesitan analizar sus logros previos."
Translated into English, this phrase is
"Why are you looking at the sky? The answer isn't over your heads, it's behind you. Sometimes, you need to analyze your previous achievements."
Source Code of Achievements on Play Overwatch
On the Play Overwatch Website, if you log in and view the achievements on the player profile; there is a mystery achievement. Viewing the source code of the image lead us to a new phrase.
Vientos, nada mal. No obstante, me aburro. Intentemos algo nuevo en la misma dirección. uczihriwgsxorxwunaarawryqhbrsfmeqrjjmu 5552E494 78T3 4VM9 OPL6 IS8208O913KRlrx
Literally translated, it says.
<! - Damn, not bad. However, I'm getting bored. Let's try something new in the same direction. uczihriwgsxorxwunaarawryqhbrsfmeqrjjmu 5552E494 78T3 4VM9 OPL6 IS8208O913KRlrx ->
The original translation said "Winds bad." which is a Mexican slang term meaning "Damn, not bad.".
New Datamoshed Photo
1. Took section of code from achievement hint
2. Put in to Vigenére Cipher
3. Used compass to get hero names for password
message: uczihriwgsxorxwunaarawryqhbrsfmeqrjjmu
password: tracertorbjornwinstonsymmetradvamercybastiongenjimccree
4. Resulted in "blzgdapiproaakamaihdnetmediascreenshot"
5. Formatted result and added 5552E494-78B3-4CE9-ACF6-EF8208F913CF.jpg to the end to get datamoshed Volskaya screenshot
6. Difference check between new and original image resulted in the following message:
P a r e c e q u e t e g u s t a n e s t o s j u e g u i t o s . . . p o r q u e n o j u g a m o s u n o d e v e r d a d ? : P B @ B k : , j B @ @ B @ B @ B @ B B L . 7 G @ B @ B @ B M M M M M B @ B @ B @ N r : k B @ B @ @ @ M M O M O M O M O M M M M @ B @ B @ B 1 , : 5 @ B @ B @ B @ B B M M O M O M O M O M O M O M M @ @ @ B @ B @ B B u . 7 0 @ @ @ B @ B @ B @ B X B B O M O M O M O M O M O M M B M P B @ B @ B @ B @ B @ N r G @ @ @ B J i B @ B @ @ O B M O M O M O M O M O M O M @ 2 B @ B @ B . E B @ B @ S @ @ B M @ G J B U . i S u B @ O M O M O M O M O M O M M @ O U 1 : . k B L M @ M @ B @ B @ M M B @ B 7 @ B B M M O M O M O M O M O B B @ : B @ B M M @ B @ @ @ B @ B 7 @ @ @ M M O M O M O M M @ B @ : @ @ B @ B @ @ @ O L B . B N B @ M M O M O M M @ B E B r B j M @ B @ @ @ M O B O M O M M @ q M . @ @ @ @ @ O v B B : u @ M M O M O M M B J i B . B v M @ B @ B @ B @ J 0 @ B @ M M O M O M O M B @ B @ u q @ @ @ B @ B @ M B B @ v G @ @ B M M M M M M M M M M M B B @ 5 F @ B M M @ B @ B B M @ B P N i L M E B @ O M M M M @ B @ M M O M M @ B Z M 7 r E q B @ M B B @ B @ @ @ B M B @ B @ B q B M O M B @ B @ B @ B M O M B L B @ B @ B @ B @ B @ M J @ @ @ @ P B @ B @ B @ B 7 G @ O M B B . , @ M M M @ q L B @ B @ @ @ B q B @ B B v i G B @ , i 0 @ M @ B @ M M O @ E : M @ O M M @ @ @ B @ P i i @ @ N : . B @ M @ B @ M M M @ B @ B @ B @ M M M @ @ @ M @ B @ B @ B . i @ M B B @ B @ B @ @ B M @ : : B @ B @ B @ @ @ . B @ B . : @ B @ : B @ B @ B @ O : 0 r @ B @ B @ @ . @ B @ : P : v M B : @ B @ : B O 7 , B @ B
Translation:
"It seems you like these little games... Why don't we play a real one?"
Old / False Leads
A Code In the Sky
On the developer livestream that happened on August 3rd, Jeff Kaplan and other members of the dev team were asked about the compass (video) (mirror):
"I'm being told to ask you guys about the compass. Are you allowed to make any comments on that?" "The compass." "The compass?" "The compass? That sounds like deep CIA level stuff. Way above our heads."
The phrase "above our heads" led solvers to look towards the sky. They found that on the Dorado map, looking directly up at the sky would reveal this image after some editing. Even more visible images are available here, the bottom two pictures have been "unwrapped" to be a square. This pattern was not visible in previous updates.
It is confirmed that the code in the sky is not a regular ShotCode, since a regular ShotCode can only contain 40 bits of data, and the code we are seeing in the sky is atleast 128 bytes big. It is also not an Annular Barcode since those need to have a startpoint, which ours does not.
Flight Times Board
Players also took use of the developer quote of "Way above our heads." as possible hint to the flight board in Numbani. Many attempts to correlate it to usable data have been proven inconclusive.
One of the attempts was to try an ADFGVX cipher on the flight number prefixes, to try to see if any pertinent data was available. Nothing has been recovered from the cipher.
Another attempt was to map out all of the locations listed on the flight board, but nothing has come out of that yet.
References
Media Appearances
3rd Aug. 2016
[EN] Kotaku - Overwatch Fans Find New Clues About The Mysterious Hero Sombra
[EN] Polygon - Overwatch fans are trying to crack the latest mystery about Sombra
[EN] PCGamesN - Overwatch's Sombra ARG continues with new clues, but no solutions
[EN] Team-Dignitas - Who is Sombra? All facts and clues about Sombra
[FR] Gamewave - UN NOUVEAU CODE CACHÉ DANS LA DERNIÈRE CINÉMATIQUE D'OVERWATCH!
[EN] FollowNews - Overwatch Fans Find New Clues About The Mysterious Hero Sombra
4th Aug. 2016
[EN] PCGamer - Overwatch Summer Games trailer hides a mysterious secret
[SK] Sector - Nové Overwatch video obsahuje ďalšie tajomstvá
[EN] Gamerant - Overwatch Players Uncover More ‘Sombra’ Clues
[HU] Gamestar - Overwatch - újabb nyomok utalnak a még be nem jelentett hősre
5th Aug. 2016
[EN] Kotaku - Days Later, Overwatch Fans Can't Figure Out The 'Sky Code' Mystery
[NL] Gamersnet - Cryptische speurtocht naar Overwatch' nieuwe heldin Sombra gaat bizar diep
[ES] Alfa Beta Jeuga - Overwatch: El enigma de Sombra sigue ofreciendo nuevos detalles
[EN] IGN (Video) - Sombra: Overwatch's Secret New Hero - Overwatch HQ
7th Aug. 2016
[EN] Gamespresso - Summary of the state of sombra's ARG in Overwatch
8th Aug. 2016
[EN/CN] Zhentoo - Overwatch new hero Secret Dorado hidden mystery
[EN] TechNewsToday - Overwatch: Sombra Continues to Elude Detectives
Temporary resources
(This content will be deleted after we've solved the riddles. It serves currently as a repo of tools for the Discord community)
Potential Clues / (mostly) Speculations: https://docs.google.com/document/d/1D-VSNpY1gpNwCDJ2Ocl2VM6bdiggU-NsZJbfDvLOOAk/edit?pli=1
https://github.com/glv2/bruteforce-salted-openssl
http://axxim.net/ow/gol-guesser/
Spreadsheet of what is being tested and what has already been tested: https://docs.google.com/spreadsheets/d/1rI08baFQmAwaqHC-9GF9VNGCYjuRE-q4LN9k4ottjuQ/pubhtml