Difference between revisions of "MonteCrypto"
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MonteCrypto is an [http://store.steampowered.com/app/768750/MonteCrypto_The_Bitcoin_Enigma/ atmospheric steampunk puzzle game] developed by [https://montecrypto-game.github.io/ Gem Rose Accent] available through Steam. It consists of 24 "mind-bending enigmas" which it challenges players to solve. The first player to solve all 24 puzzles is to be awarded 1 Bitcoin. To reinforce this reward claim, Gem Rose Accent has revealed their [https://live.blockcypher.com/btc/address/19mb9mZ1w953zBd7viHwWK2ZhPmcbMQh4Q/ public wallet address], so that the funds can be verified. The true identity of the development team behind MonteCrypto is unknown, but will be revealed once the prize has been claimed. | MonteCrypto is an [http://store.steampowered.com/app/768750/MonteCrypto_The_Bitcoin_Enigma/ atmospheric steampunk puzzle game] developed by [https://montecrypto-game.github.io/ Gem Rose Accent] available through Steam. It consists of 24 "mind-bending enigmas" which it challenges players to solve. The first player to solve all 24 puzzles is to be awarded 1 Bitcoin. To reinforce this reward claim, Gem Rose Accent has revealed their [https://live.blockcypher.com/btc/address/19mb9mZ1w953zBd7viHwWK2ZhPmcbMQh4Q/ public wallet address], so that the funds can be verified. The true identity of the development team behind MonteCrypto is unknown, but will be revealed once the prize has been claimed. | ||
− | Each puzzle, or "enigma", is solved by completing a certain task in order to obtain a keyword. Once all 24 keywords are collected, the bitcoin can be obtained. | + | Each puzzle, or "enigma", is solved by completing a certain task in order to obtain a keyword. Once all 24 keywords are collected, the bitcoin can be obtained. Players are encouraged to take any approach they choose to pursue the enigma's solutions, whether as a lone wolf or a contributor to the [http://discord.gamedetectives.net/ Discord hive mind]. |
__TOC__ | __TOC__ |
Revision as of 17:23, 10 March 2018
MonteCrypto - The Bitcoin Enigma | |
---|---|
24 enigmas leading to a prize of 1 BTC. | |
Type | [[List_of_Investigations#Official|Official]] |
Creator | Gem Rose Accent |
Discovered | 2018-02-20 |
Main Page > List of Investigations > MonteCrypto - The Bitcoin Enigma
MonteCrypto is an atmospheric steampunk puzzle game developed by Gem Rose Accent available through Steam. It consists of 24 "mind-bending enigmas" which it challenges players to solve. The first player to solve all 24 puzzles is to be awarded 1 Bitcoin. To reinforce this reward claim, Gem Rose Accent has revealed their public wallet address, so that the funds can be verified. The true identity of the development team behind MonteCrypto is unknown, but will be revealed once the prize has been claimed.
Each puzzle, or "enigma", is solved by completing a certain task in order to obtain a keyword. Once all 24 keywords are collected, the bitcoin can be obtained. Players are encouraged to take any approach they choose to pursue the enigma's solutions, whether as a lone wolf or a contributor to the Discord hive mind.
Overview
Map
Below is a map of the maze. Orange circles represent known compass locations, red circles represent known skull locations, and colored lines represent known paths to rooms. This alternate map shows the color combinations for each carpet/wall set.
General Information
Currently, all rooms are known of, all rooms have known pathing, 14/24 rooms have known solutions, and 7/24 have suspect solutions.
Rooms listed as Unsolved have no known solution, whether in the game files or otherwise. Rooms listed as Possibly Solved have suspect solutions, which are solutions that are not evident or potential misleads. Rooms listed as Solved have known, easily-verified, evident solutions.
The timer can be activated by walking through it, or by noclip/teleporting to the walkway above the timer and walking over it.
Step-by-step directions to each room.
This pastebin contains clues, phrases, and general information gathered by datamining the game. The information is out of context and thus difficult to apply.
Transcriptions of all skull's audios found throughout the maze.
List of folders and what rooms they are about.
CryptoChallenge Helper v1.2b (while not required with newer versions, the ue4cheat.dll found at this pastebin is very useful in its own way).
List of all achievements with information about how to obtain each.
Skipping the Timer
Either teleport away using X Y Z, or jump over the water barrier, or follow these instructions, or, using Cheat Engine:
- Do the Y hack (get the Y coordinate address)
- Go to the spawn roof
- Go inside the window box
- Set Y to 2500
- Fall down to the labyrinth
Cheat Engine/"Noclip"
Be warned that you download and use these tools at your own risk!
Injecting these (and possibly any) .dll files into the game executable could change certain outcomes within the game due to buggy programs or quirks inherent to the way the antitp is fooled. Information uncovered while playing with a .dll injected might differ from information found playing clean!
If you don't want to use Cheat Engine to "noclip", follow these instructions (video tutorial) to use a third-party program created by a community member to navigate the maze with a commands and hotkeys issued in-game. The dll also allows you to dump data about the game into a text file (nametest MVP). Cheat Engine or another like injector is still required to inject the executable into the game.
It is possible to use Cheat Engine to navigate the maze. To automatically build your cheat table, save this pastebin as a .ct file, then run the file and select MonteCrypto as the process (you must have Cheat Engine installed). The script will find the x,y,z coordinates for you as well as the gravity address.
This alternate config causes your game to not reset at all (your time wont run out, teleport wont kick you, falling down wont kick you) and your timer to count up after hitting 0. To use it, do the same as above, then right-click the last memory address and press "disassemble this memory region". Then double-click the call instruction, write NOP
, and confirm.
To build your table manually, using Cheat Engine, connect to the CryptoChallenge.exe process (if you see a process with win64 in the name, use that one) and do the following:
- Be on the lowest point of the lobby, do 'first scan' values between -280 and -240, value type 'float'.
- Go to the highest point of the lobby, do 'next scan' value bigger than 100 (float for all values).
- Go back to the lowest point, do 'next scan' value smaller than -200.
- Repeat step 2. And 3. until you have 1-50 addresses in the list, ctrl + A to select them all then press the small red button to move them to the bottom window.
- Do ctrl + A to select all in the bottom window, press enter and set the value to, for example, 1000 and you should be on top of the lobby room. After that you can change the addresses one by one to find the correct one or just keep changing all of them like you just did.
Unpacking .pak Files
Be warned that you download and use these tools at your own risk!
Unreal Engine works with .pak files to store game data. Exploring these files can sometimes yield clues that would otherwise be very difficult to access or altogether inaccessible, and requires the use of third-party tools. To see the contents of a .pak file, you must first unpack it. To do so:
- Find your .pak file, "CryptoChallenge-WindowsNoEditor.pak". It is located in \SteamLibrary\steamapps\common\MonteCrypto\CryptoChallenge\Content\Paks.
- Download UE4-pak-file unpacker by haoose v0.5 and UModel.
- Run the program and choose the .pak file you identified in step 1.
- Click "unpack" and wait for the process to finish.
- After the unpack, there will be multiple folders created in \SteamLibrary\steamapps\common\MonteCrypto\CryptoChallenge\Content. One of them will be CryptoChallenge and will have a folder called Enigmas.
- Launch UModel and explore the folders using it. When opening models, choose UE 4.16.
Backup your .pak file before proceeding. MonteCrypto runs off the unpacked files, not the packed. Thus, files can be manipulated and experimented with to an extent to test their effects in-game. Some are failing to load after deleting the .pak, possibly due to files saving in the wrong format, but it is unknown why. If you cannot load, re-download the .pak, re-unpack, and try again.
Ordering the Words
As the time of completion closes in, many are beginning to wonder about the order of the words. Many theories have been put forward, but none have yet yielded the precious Bitcoin. What is known for sure is that a tool like BTCRecover will likely be required to order and assemble the correct words into a valid password, per the developer's FAQ page and a strange reddit post they made days before launching the game.
One which has yet stood the test of trial is the Pi digits 121 - 144 sequence, 093844609550582231725359
(including the 3, it would be 709384460955058223172535
). This sequence is mentioned in the game in the "not that way" rooms found at every dead-end in the labyrinth (look closely at the right wall) and in the Mayor's house above the map. If this sequence is to be used to order the words, then it would be on an index basis; the numbers before each word would be used to order the words according to that number's occurrence in the Pi sequence. Since there are duplicate numbers within the sequence, multiple possibilities will exist, but less than a flat-out brute-force would have to attempt.
Obtaining the Bitcoin
According to the developer's FAQ page, "A wallet.dat file is a file that contains the private keys required to unlock the wallet. It has been encrypted with a 24 words-long password using the BitcoinCore client. By playing MonteCrypto: The Bitcoin Enigma and solving all the enigmas, you will be able to decrypt the password."
Once you know the password, the wallet.dat file can be decrypted by using the following steps:
- Download the Bitcoin Core client.
- Close the client if it’s already open.
- Find and delete the original wallet.dat, located here: C:\Users\YourUserName\Appdata\Roaming\Bitcoin\wallet.dat
- Take the wallet.dat from the game files (C:\Program Files (x86)\Steam\steamapps\common\MonteCrypto\CryptoChallenge\Content\CryptoChallenge\Datamaps\wallet.dat) and paste it into the location of the old wallet.dat.
- Use BTCRecover or a like tool to assist in ordering/assembling the password.
- Open Bitcoin Core client, then open the wallet.dat you pasted and enter in the 24 word password to decrypt the wallet.
- Run “dumpprivkey 19mb9mZ1w953zBd7viHwWK2ZhPmcbMQh4Q” to get the private key without downloading the entire blockchain.
- Import that private key into something like Coinomi or another wallet and transfer your BTC from the decrypted wallet!
Enigmas
Rooms below are labeled according to their X:Y coordinate position on the map above.
Rooms listed as Unsolved have no known solution, whether in the game files or otherwise. Rooms listed as Possibly Solved have suspect solutions, which are solutions that are not evident or potential misleads. Rooms listed as Solved have known, easily-verified, evident solutions.
DIRECTION KEY: Left/Right = Choice of two options | First Left/Right = Immediate or in middle of corridor | D = Door which is passed through | (D) = Door which passed but not gone through
Note that the routes listed here are not necessarily the fastest routes through the maze. Thanks MeakGG for the images and directions!
Solved
Rooms with known, easily-verified, evident solutions.
Robot
Folder Number: 15
Map X:Y Coordinates: 1:4
DIRECTIONS: Follow the Yellow Paint, then break off, follow papers to Blue Room. Turn around. 2nd Right (at hand), Left (left hand), D 3x, Left 5x, Right, D, Right, D 4x, Right, D 2x, Right 3x, Left, Right 2x, D 2x, Right, D 2x, Left, Right, D 3x, First Left, Right, First Left, Third Right, Left 2x, Right 2x, D, Right, D, Right, Left 2x, (Turn around from inside Routine, face out), Right, Left, D 2x, Right 3x, Door (take right immediately), D 2x, Left 2x, Right, D, Right, (Starting at Meditation with your back to the door), Left 2x, Right 2x, Left, Right 2x, Second Right, Right, Left 2x, Right.
ENIGMA:
What are you Kill me I want seven Turn over Console me Open it Why Be polite Sing for me Give me the answer
CLUES:
SOLUTION: 5 velte - Translates to overturn
(Norwegian) - Obtained by: The room creates 10 .sav files in C:\Users\[username]\AppData\Local\CryptoChallenge\Saved\SaveGames, solved using the following steps:
What are you - whatareyou.sav - rename imhuman.sav Kill me - imamonster.sav - delete imamonster.sav I want seven - baby1.sav - create baby2.sav -> baby7.sav Turn over - crepe.sav - rename to eperc.sav Console me - dontworry.sav - rename behappy.sav Open it - lockedchest.sav - create key.sav | game creates openchest.sav Why - why.sav - rename because.sav Be polite - thankyou.sav - rename youarewelcome.sav Sing for me - brokenheart.sav - rename heart.sav Give me the answer - answer.sav - rename 42.sav
Harry Potter/9&3/4
Folder Number: 16
Map X:Y Coordinates: 2:4
DIRECTIONS: Start at yellow paint, then pass through Pi room stairs. Follow paper trails directly to enigma.
ENIGMA:
Just like platform 9 3/4, Towards the door go forth; Physical illusions, everywhere in this maze; Don't let yourself be fooled, you will be amazed.
CLUES:
SOLUTION: 8 optree - Translates to act
(Afrikaans). Obtained by: Image on the achievement that reads “This specific wall."
White Glass
Folder Number: 3
Map X:Y Coordinates: 3:1
DIRECTIONS: Follow the Blue Paint, then break off, follow papers. Left at pink light/finger, Right 3x (Hand on last), (Left then Right) 3x, Left 2x, Second Left, Left, Right, Left 3x (last, door behind), Right 2x, Left 4x (lots of doors), Right(Green carpet turns red + door) <-marker, Left 2x, Right, 2nd Right (by skipping Ep), D 2x, Left, Right 2x, (Skip first left), Door, Left x2, Right, Second Right, Door, Right 5x, Left, Right 2x, Left 4x, Right 2x, Left.
ENIGMA:
In the race for success, speed is less important than stamina.
CLUES:
SOLUTION: 2 tuhinga - Translates to writing
(Maori). Obtained by: Catch the white glass 500 times (or manipulate the value with Cheat Engine) to reveal a password. The password revealed is for Data3.png, a file within the game files. Change the extension of Data.png to .zip and unzip the contents using the revealed password to reveal the solution image.
Skulls/Numbers
Folder Number: 8
Map X:Y Coordinates: 3:2
DIRECTIONS: Follow the blue paint, then break off and follow the papers on the ground to the Server room. Take a left a the pink light/finger, then Right 2x, Right-hand, Left then Right 4x, Left.
ENIGMA:
When their time come, The dead will answer; Letters, Number, Letters & Numbers, Entered without feedback.
CLUES: Transcriptions of text which appears on walls when machine time is set to 03:33:00 AM.
All clues found within BP_En8Manager.uexp file.
SOLUTION: 6 okpu - Translates to hat
(Igbo). Obtained by: Input all the characters virtually (ie cannot use a macro), revealing the word. Most easily accomplished with a script or program (to use the script, execute it then immediately restore the game window, input will start after 3 seconds).
Frog/Jump/Pillars
Folder Number: 13
Map X:Y Coordinates: 4:3
DIRECTIONS: Follow the blue paint.
ENIGMA:
Like frogs from nenuphars, jump from rock to rock. If fall you do, find the stairs and start over. Soon enough the secret will be yours.
CLUES:
SOLUTION: 0 construct - Translates to construct
(English). Obtained by: Rock jumping puzzle. Literally jump on the rocks.
Pi/Stairs
Folder Number: 17
Map X:Y Coordinates: 3:4
DIRECTIONS: Follow the yellow paint.
ENIGMA:
Transcendental yet widely used, On March 14th it gets amused. Add an E an you can eat it Keep it in mind, later you will need it.
CLUES:
SOLUTION: 3 prevoditi - Translates to translate
(Croatian). Obtained by: Scanning QR code found at the top of stairs.
Blue
Folder Number: 18
Map X:Y Coordinates: 4:4
DIRECTIONS: Follow the yellow paint, then break off and follow the papers.
ENIGMA:
Find your path amongst the invisible forces. Once the red is reached, the goal is almost accomplished. One that would need additional clues for this one should reconsider actually winning the prize.
CLUES:
SOLUTION: 0 nodo - Translates to node
(Italian). Obtained by: Audio sped up from blue room that plays after standing on the red rectangle. A clear recording of the audio can be heard here.
Binary/Window
Folder Number: 22
Map X:Y Coordinates: 3:5
DIRECTIONS: From the Pi exit stairs, take a left-hand. Then Right, Left, Right 3x, Left 2x, Right 2x, Left 2x, Right.
ENIGMA:
When back against the wall, What seems like an obstacle, Could very well be passable.
CLUES:
SOLUTION: 4 ukungqubuzana - Translates to conflict
(Zulu). Obtained by: Binary behind the window translated to ASCII.
Loud Sky/Invisible Stairs
Folder Number: 4
Map X:Y Coordinates: 4:1
DIRECTIONS: Follow the Blue Paint, then break off, follow papers. Left at pink light/finger, Right 3x (Hand on last), (Left then Right) 3x, Left 2x, 2nd left, Left 2x (pass two doors), Right, 2nd Right, Right 3x, Left, Right, Left 2x, Right, Left 2x, Right, D, 2nd Right, D, Left.
ENIGMA:
I was too blind to see what you were too deaf to hear
CLUES: The chair in the room is of some importance. There are likely 52 triggers within the room that must be active in order to complete the room (the video features a "non-conventional" solution).
The fan sound and chime sound throughout the room are directions. In the game files, chime is right sound and fan is left sound. The sounds play to direct the player which way to turn to get silence again, chime being to the right and fan being to the left.
Data map of coordinates mapping the invisible path in the room (3D version), gathered by a player dropping from the ceiling and adding a point for each collision.
By using this script (Y is up/down) which teleports the player over every inch of the room, thus hitting every trigger, and then to the balcony, the victory sound can be obtained. To use it, go to CE -> memory viewer -> tools -> lua engine
SOLUTION: 3 kohokohta - Translates to highlight
(Finnish). Obtained by: Password for 2t2.zip (jobwelldone) was found in the game files within the manager for the room first, then in the game. Using the password enables extraction of 2t2, which contains the word image. The room was reverse-engineered based on making its invisible path visible using this umap file (replace the original in your unpacked game files). To obtain the password, solve the room using these teleport coordinates with this dll. Or, you can simply remove two files (BP_En4CheckPoint.uasset and BP_En4CheckPoint.uexp) from your unpacked game files, then noclip to the balcony in the room to obtain the victory sound and reveal the password. The password will appear on the floor.
Bedroom
Folder Number: 23
Map X:Y Coordinates: 4:5
DIRECTIONS: Follow the yellow paint, then break off and follow the papers. Then, Right-hand 2x, Left-hand, D 3x, Left 5x, Right 7x through many doors.
ENIGMA:
Several suns are shinning, TEN of which are dying. As our universe continues to expand, You are here trying to understand. Sent to us from an unknown entity, Terrorising our friends and families In TEN MINUTES he burnt our symphony; La-Mar, the one and only, Lurking in the sky and our city.
CLUES:
SOLUTION: 4 bakar - Translates to burn
(Indonesian). Obtained by: You must stay completely still in the room for 10 minutes.
Fairy/Wisp/Book
Folder Number: 5
Map X:Y Coordinates: 5:1
DIRECTIONS: Follow the Blue Paint, then break off, follow papers. Left at pink light/finger, Right 3x (Hand on last), (Left then Right) 3x, Left 2x, 2nd left, Left 2x (pass two doors), Right, 2nd Right, Right 3x, Left, Right, Left 2x, Right, Left 3x.
ENIGMA:
What was this strange creature? I spent some time observing it but I kept losing sight of it... If only I could spend more time observing it...
CLUES:
SOLUTION: 2 ondiep - Translates to shallow
(Dutch). Obtained by: Number 2 is hidden in spectrogram of victory sound, which plays after walking into light and holding flashlight on Fairy for 30 minutes. Based on three sound files datamined from the room which also contained words hidden in spectrograms, 1 szacuje pak/sound -> en3.uexp (spectrogram), 4 fallur pak/sound -> en4.uexp (spectrogram), and 2 ondiep pak/sound -> en5.uexp (spectrogram)
, this hidden 2 confirms ondiep as the correct solution.
Server/Computer
Folder Number: 14
Map X:Y Coordinates: 5:3
DIRECTIONS: Follow the blue paint. Then, break off and follow the papers on the ground. Take a right at the pink light, and you will have arrived.
ENIGMA:
No one is as deaf as the one who will not listen. Sometimes, order comes from chaos. The servers are waiting to be activated.
CLUES: Top-down view of servers labeled with their phrase.
SOLUTION: 9 istisna - Translates to exception
(Azerbaijani). Obtained by: Order the talking computers to say the phrase: “I uploaded myself in the maze's computer. The circuits are my veins and the power is my blood."
Spirited Machines/Candles
Folder Number: 19
Map X:Y Coordinates: 5:4
DIRECTIONS: Follow the yellow paint, the break off to follow papers to Blue room. Then turn around, Second Right-hand, then Right-hand, then Right.
ENIGMA:
Spirited machines ought to exist Those who are correctly equipped Can follow them as they communicate At last are rewarded those who wait
CLUES: Strange lines in \CryptoChallenge\Content\CryptoChallenge\Enigmas\Logic\En19\BP_En19Manager.uexp, PLEASEBEQUIETANDTAKEAREST and ASCII art of 0 colle.
Texture file from the room showing several strings of characters. It is likely a texture map used to display the word once the solution is found.
SOLUTION: 0 colle - Translates to glue
(French). Obtained by: Requires use of this dll file in order to follow the vibractor and a vibration-equipped gamepad. Enter the room and, using the dll file, search for the Vibractor
entity via the nametest command. Teleport to it, the gamepad will start vibrating morse code one character at a time. A new Vibractor will be spawned after the vibration completes, teleport there and repeat this process 25 times until the phrase PLEASEBEQUIETANDTAKEAREST
is output. Return to the room (the controller will begin vibrating non-code when you approach the room) and stand completely still there for 15+ minutes. The room will get quieter and the vibration will slow until it becomes silent, then the victory sound will play and the string of characters comprising the 0 colle ASCII art will appear.
Lake-Waves
Folder Number: 24
Map X:Y Coordinates: 5:5
DIRECTIONS: Follow the Yellow Paint, then break off, follow papers to Blue Room. Turn around. 2nd Right (at hand), Right (Right hand), Right, (Walk into Candles and turn around), Left, Right 2x, Left, Right 3x, Left, Right, Left 2x, Right.
ENIGMA:
I remember it was a code... Yes that's it: "lake-waves..." Was it in German? Or Chinese? Not sure, I can't seem to remember.
CLUES:
SOLUTION: 9 gull - Translates to gold
(Icelandic). Obtained by: Konami code (up, up, down, down, left, right, left, right, B, A) in room, then look at sky where word will be visible against light.
Possibly Solved
Rooms with suspect solutions ranging from solutions which are not evident or potential misleads to very likely solutions with just a shadow of a doubt.
Red & Blue/Epilepsy
Folder Number: 1
Map X:Y Coordinates: 1:1
DIRECTIONS: Follow the Blue Paint, then break off, follow papers. Take a left at pink light/finger, Right 3x (Hand on last), (Left then Right) 3x, Left 2x, Take 2nd left, Left, Right, Left 3x (last is away from a door), Right 2x, Left 4x (through lots of doors), Turn around at Sign, Left (Green carpet turns to red + door), Left 2x, Right.
ENIGMA:
If bearable it is; Then go through it we must; No help from our peers; With time we slowly adjust; Once the whole room has been visited, The miracle code will be exhibited.
CLUES: When your coordinates are X = 5452.587891 Y = 8181.960449, without noclip, the victory sound is triggered and all candles are erased. However, the word for the room is yet to be located.
5 mzuzwana - Translates to while
(Xhosa). Obtained By: Removing certain game files (namely the BP_Black files), word then becomes visible inside room. The solution is considered suspect because it relies on editing game files in order to reveal. However, the line in the enigma "With time we slowly adjust;" could suggest that adjusting the darkness does lead to the correct solution.
SOLUTION: See CLUES.
Desk/Corridor
Folder Number: 6
Map X:Y Coordinates: 1:2
DIRECTIONS: Follow the Blue Paint, then break off, follow papers. Take a left at pink light/finger, Right 3x (Hand on last), (Left then Right) 3x, Left 2x, Take 2nd left, Left, Right, Left 3x (last is away from a door), Right 2x, Left 4x (through lots of doors), Right (Green carpet turns to red + door), Left 2x (pass 2 doors), Right, Left 2x, Right, Left.
ENIGMA:
A very very long time ago, Rai had left me an important message... I must have kept a note of it, but where?
CLUES: 5 persamaan - Translates to equation
as in equivalency (Indonesian.) Obtained by: The twelfth commit on GitHub added <img date='a very very long time ago' title='confidential' clue='5 persamaan' height='100%' width='50%'/>
. The img date, listed as 'a very very long time ago', matches part of the enigma, leading players to suspect the "important message" referred to is the commit. Solution is considered suspect because it is found entirely out of the game and may be a mislead.
SOLUTION: See CLUES.
Routine/Computer
Folder Number: 21
Map X:Y Coordinates: 2:5
DIRECTIONS: Follow the Yellow Paint, then break off, follow papers to Blue Room. Turn around, 2nd Right-hand, Left-hand, D 3x, Left 5x, Right, D, Right, D 4x, Right, D 2x, Right 3x, Left, Right 2x, D 2x, Right, D 2x, Left, Right, D 3x, First Left, Right, First Left, Third Right, Left 2x, Right 2x, D, Right, D, Right, Left 2x.
ENIGMA:
Everyday, the same routine... Accuracy is what matters at the end of the day.
CLUES: 3 siya - Translates to she (Filipino). Obtained by: Being at the Routine room at 3:33 AM system time (literally your computers time) causes a door in Routine to open, revealing the books forming the word. Solution is considered suspect because it is not evident why 3:33 works, and the clue does not seem to pertain to setting a time. Additionally, the 3:33 was already used in the Skull room to reveal the hidden writing, which led to a word. Thus, the solution could be a mislead.
SOLUTION: See CLUES.
Wooden Pits
Folder Number: 7
Map X:Y Coordinates: 2:2
DIRECTIONS: Follow the Blue Paint, then break off, follow papers. Take a left at pink light/finger, then Right 3x (Hand on last), (Left then Right) 3x, Left 2x, Take 2nd left, Left, Right, Left 3x (last is away from a door), Right 2x, Left 4x (through lots of doors), Right (Green carpet turns to red + door), Left 2x (Pass two doors), Right, Left, Right, D, Right 4x, Left.
ENIGMA:
Even Luther Cary, my old friend, couldn't compete (and he held the record!). Try it yourself. But don't miss a turn.
CLUES: Words in the bottom of each pit, (b) = blocked (errors in image, degov is degou and laisv is laisu):
9 bonno (Monitor) 12 fetchu 1 laisu 4 error 8 perro(b) 8 tuemes(b) 5 ibnosk 9 ugula 1 obkent 7 wurst(b) 7 biscoin(b) 1 eespa 4 loge 1 degou(b) 4 wissen(b) 1 esdat 8 conni 3 ludwe 8 asimila(b) 1 for 9 stra 5 wonger 7 ranke
Albeit a reach, several old articles detailing Luther Cary and his racing do contain similar phrasing to the Enigma. If you want to race Luther, here is a timed pace video to help you beat him.
8 perro - Translates to dog
(Spanish). Obtained by: Requires use of Cheat Engine in order to cheat the timer. Follow the above Cheat Engine instructions with the alternate config. When it hits 0, the Nice Song! bitcoin/mayor song will play, and the Pits room loads no matter where in the maze you are. Go to the pits room, the blocked pit with the word 8 perro in it can now be fallen into. The reason this is considered proof of solution is that Luther Cary was suspected of cheating in his race because he couldn't make the time, which is presumed to be referenced in the Enigma (see CLUES). Thus, the player cheating in the game by hacking the timer (triggering the song) is the trigger for the blocked pit, and coincides with Luther's cheating in his race. Additionally, there are few other reason why the Pits room would load when the timer hits 0. The solution has strong evidence, but it is considered suspect because it relies on outside contextual information in order to make sense, and because the 8 perro pit is also unblocked if the timer is skipped.
SOLUTION: See CLUES.
Statue/Twitter/Goblin
Folder Number: 12
Map X:Y Coordinates: 2:3
DIRECTIONS: Follow the purple paint.
ENIGMA:
Finding the good one amongst the liars, To be left alone that's what he desires; The final answer is hidden in plain sight, With the help of the bird it should be alright.
CLUES: 2 reprodukcja - Translates to reproduction
(Polish). Obtained by: Hidden text on bottom right word of twitter image that matches the Goblin statue pose. This is a working theory, but a good one. The solution is considered suspect because it is found entirely out of the game and could easily be a mislead.
SOLUTION: See CLUES.
Four Doors
Folder Number: 9
Map X:Y Coordinates: 4:2
DIRECTIONS: Follow the Blue Paint, then break off, follow papers. Left at pink light/finger, Right 3x (Hand on last), (Left then Right) 3x, Left 2x, 2nd left, First right, First left.
ENIGMA:
Infinity is a prison; Answers come clear to those who listen; Outside the box is where the cat lies; One sequence, and out he flies.
CLUES: Per game files, solution is very likely to be 9OGLES. However, in-game features of the Braille code lack the number modifiers, which would result in IOGLES.
9 ogles - Translates to coal
(Latvian). Obtained by: Walk through 164 total doors in a specific combination, seen below. Braille is formed on ground visible from above. The solution is considered suspect because the door combination which yields the word is only known to be obtained in the game files.
1 2 3 Left Center Right 33111221221312121122231 32233323211221323333221 23311312123323333112122 22111222121323212121221 12211132211321233211212 11313122111212333231312 33222232323222321232333 321
SOLUTION: See CLUES.
Parlor/Stairs
Folder Number: 10
Map X:Y Coordinates: 5:2
DIRECTIONS: Follow the Blue Paint, then break off, follow papers. Left at pink light/finger, Right 3x (Hand on last), (Left then Right) 3x, Left 2x, 2nd left, Left 2x (pass two doors), Right, 2nd Right, Right 3x, Left, Right, Left 2x, Right, Left 2x, Right, D, 2nd Right, D, Left, Turn around, go right, D 2x, Right 3x, L, D 2x, L, D(D)D, Left, Right, Left 3x, Right, D, Right 2x, Left, (room change), Left 2x, Right, Left.
ENIGMA:
This manor isn't a safe place to be alone; Paths unlock when people come together; Only through shared efforts will you get closer To shed the light on the unknown
CLUES: Victory sound (signal of completion) plays after room is filled (or perhaps when certain spots are filled) with signs, but word solution is yet to be determined.
Three horse statues spawn at a specific coordinate (ctrl+f horse statues) once the victory chime sounds.
7 beunghar - Translates to rich
(Sundanese). Obtained by: 7 beunghar is the name of the texture file associated with the horse statue separated from the other two. It is possible that "To shed light on the unknown" is a clue to look outside the perimeter of the maze. The solution is considered suspect because it can only be obtained by referencing the game files; there is no known way to make the word appear in-game.
SOLUTION: See CLUES.
Unsolved
Rooms with no known solution, whether in the game files or otherwise.
Meditation/Who Am I?
Folder Number: 20
Map X:Y Coordinates: 1:5
DIRECTIONS: Follow the Yellow Paint, then break off, follow papers to Blue Room. Turn around, 2nd Right-hand, Left-hand, D 3x, Left 5x, Right, D, Right, D 4x, Right, D 2x, Right 3x, Left, Right 2x, D 2x, Right, D 2x, Left, Right, D 3x, First Left, Right, First Left, Third Right, Left 2x, Right 2x, D, Right, D, Right, Left 2x, (Turn around from inside Routine, face out), Right, Left, D 2x, Right 3x, Door (take right immediately), D 2x, Left 2x, Right, D, Right.
ENIGMA:
Meditation, or the art of looking into oneself for guidance, helps us find the answers.
CLUES: Solution to the door to tiny sofa is your own SteamID64, obtainable here.
Morse code is transmitted after entering the tiny sofa room via controller vibration. The code is as follows:
.---- / ..-. --- .-. -.-. . / .- -. -.. / .... . .- .-. - / .- -... --- ...- . / .- .-.. .-.. / . .-.. ... . / -... .-. .. -. --. / .--. . .- -.-. . / .- -. -.. / .-.. --- ...- . / .-. . .- -.. / .-- .... --- / -.-- --- ..- / .- .-. . / .. -. / . ...- . .-. -.-- / .. -. ... - .- -. - / -.- -. --- .-- / - .... -.-- ... . .-.. ..-. / --- .-. / -.. .. . / - .-. -.-- .. -. --.
Which translates to:
1 FORCE AND HEART ABOVE ALL ELSE BRING PEACE AND LOVE READ WHO YOU ARE IN EVERY INSTANT KNOW THYSELF OR DIE TRYING
Based on Morse code above, it is possible the solution could be: 1 force . This is a speculation since the victory sound is not played when the door is opened, which is the usual signal that a given room has been solved.
SOLUTION: UNSOLVED
Outside/Boulder/Jungle
Folder Number: 2
Map X:Y Coordinates: 2:1
DIRECTIONS: Follow the Blue Paint, then break off, follow papers. Take a left at pink light/finger, Right 3x (Hand on last), (Left then Right) 3x, Left 2x, Take 2nd left, Left, Right, Left 3x (last is away from a door), Right 2x, Left 4x (through lots of doors).
ENIGMA:
Y is sluggish in the sea; Try and try again; When and where the least expected;
CLUES: A certain candle, located at the end a dense but short zig-zag of candles which starts in a pit, can be clicked to trigger the Victory sound. After the sound plays, the sky becomes slightly lighter for a short period, and in the top-left corner of the screen, these 1x1 pixel dots appear vertically (as seen in-game - bottom row in-game, top row to show length and color variation). The dots sometimes appear stretched at certain resolutions. The word resulting from this completion has yet to be located, and the dots have yet to be accurately converted into usable data.
There is also a "secret" clippable cliff-face which can be passed through. Landmark map.
A fourth, pushable rock exists (it is not triggered by the candle). Rock locations are as follows (fourth rock location might be varied/random):
ROCK1: X:13546.71 Y:1736.17 Z:1211.19 ROCK2: X:17706.37 Y:1446.22 Z:-11006.34 ROCK3: X:17486.28 Y:2248.50 Z:-17699.05 ROCK4: X:8860.12 Y:1703.37 Z:-15851.54
SOLUTION: UNSOLVED
Rain
Folder Number: 11
Map X:Y Coordinates: 1:3
DIRECTIONS: Follow the Yellow Paint, break off, follow papers to Blue Room. Turn around, Second Right-hand. Left-hand, D 3x, Left 5x, Right, D, Right, D 4x, Right, D 2x, Right 3x, Left, Right 2x, D 2x, Right, D 2x, Left, Right, D 3x, First Left, Right, First Left, Third Right, Left 2x, Right 2x, D, Right, D, Right, Left 2x, (Turn around from inside Routine, face out), Right, Left, D 2x, Right 3x, Door (take right immediately), D 2x, Left 2x, Right, D, Right, (Turn around in Meditation), Right, Left 2x, First Right, First Left, Right 2x, D 2x, Right, (right after door), Right, Second Right, Left 2x, Right, D 2x, 2nd Right, Right 2x, (after this point, changed to wooden floor and a door), Left 2x, Right, Left, Right, D 2x, take Right after, Left.
ENIGMA:
Honesty is for the most parts less profitable than dishonesty.
CLUES: Strange binary code (base64 format) within the game files of the data matrix codes in the Temple portion of the room (T_0.tga, T_1.tga, T_2.tga, T_3.tga, T_4.tga).
There is a Temple area above the room at X: 6243.0 Y: 24395.0 Z: 50172.0 (you must load the Rain room to load the temple).
Google Doc analyzing the flashing red mannequin pattern. This data, if accurate, proves that the lights flash at multiple varied lengths. This means the data cannot be Morse code, but it could be binary since the lengths follow a pattern. Intervals represent time on/time off.
SOLUTION: UNSOLVED
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