Difference between revisions of "Module:Yesno"
From Game Detectives Wiki
(fix variable name) |
(use parent args again) |
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Line 12: | Line 12: | ||
-- Allow arguments to override defaults. Arguments are taken from | -- Allow arguments to override defaults. Arguments are taken from | ||
-- the parent frame; other arguments are ignored. | -- the parent frame; other arguments are ignored. | ||
− | for k,v in pairs(frame.args) do | + | for k,v in pairs(frame:getParent().args) do |
retvals[k] = v | retvals[k] = v | ||
end | end | ||
− | val = frame.args[1] | + | val = frame:getParent().args[1] |
-- First deal with the case if val is nil, then deal with other cases. | -- First deal with the case if val is nil, then deal with other cases. |
Revision as of 10:13, 28 March 2013
Documentation for this module may be created at Module:Yesno/doc
local p = {} function p.yesno(frame) -- defaults local retvals = { yes = "yes", no = "", ["¬"] = "" } -- Allow arguments to override defaults. Arguments are taken from -- the parent frame; other arguments are ignored. for k,v in pairs(frame:getParent().args) do retvals[k] = v end val = frame:getParent().args[1] -- First deal with the case if val is nil, then deal with other cases. if val == nil then return retvals['¬'] end val = val:lower() -- Make lowercase. val = val:match'^%s*(.*%S)' or '' -- Trim whitespace. -- Cases are ordered by (probable) likelihood of use. if val == '' then return retvals['blank'] or retvals['no'] elseif val == 'yes' then return retvals['yes'] elseif val == 'no' then return retvals['no'] elseif val == 'y' then return retvals['yes'] elseif val == 'n' then return retvals['no'] elseif val == '¬' then return retvals['¬'] elseif tonumber(val) == 1 then return retvals['yes'] elseif tonumber(val) == 0 then return retvals['no'] else return retvals['def'] or retvals['yes'] end end return p