No Players Online ARG/Timeline

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Revision as of 17:49, 22 November 2025 by Tom.K (talk | contribs) (Added timeline)
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1935-??-??

Birth of Sarah Almeida.

1960-??-??

John Mullard joins Rheinisches Volkinstitut Department of Esoteric Research. (Speculation)

1961-??-??

John Mullard begins making games as a hobby. (Early part of year)

1962-01-08

John Mullard uploads his first game, 'look at the time'.

1963-??-??

John Mullard makes his thesis on and starts experimenting with sigil technology.

1964-??-??

John discovers how to combine games, begins working on 3D-based engine. (Speculation)

1965-05-16

The day John Mullard and Sarah Almeida have met. (@ CTF Gorge, ? PM, Speculation)

1965-??-??

John Mullard discovers stones and starts experimenting on them with the engine.

1966-??-??

John Mullard discovers how to use the stone's soul essence without their interference.

He also finishes development of 'for sarah' app, also known as 'Sarah's studio'.

1966-10-18

John Mullard uploads his first 3D game with the new engine, 'dungeon blade'.

1967-??-??

John Mullard discovers interfering destroys the souls, uses imported soul assets on ctf prototype

1968-04-02

John Mullard and Sarah Almeida get married.

1971-02-17

Enuit Games Ltd. is formed.

1971-05-06

John Mullard and Sarah Almeida have moved to Berlin.

1973-06-11

Alpha version of 'capture the flag' game has been uploaded.

1974-05-12

John halts progress on ctf.

Sarah is going blind. (Speculation)

1974-04-10

Sarah Almeida and Nina drown in the lake (@ CTF Gorge, ? PM, Speculation)

1986-03-28

Chat logs have been cleared.

1989-??-??

Game Create! gamedev forum created. (Speculation)

1994-??-??

John Mullard sacrifices most of the 'Game Create!' gamedev forum posts to put himself in the game. (Speculation)

1994-11-10

The starting point of No Players Online.