Difference between revisions of "Module:Yesno"

From Game Detectives Wiki
Jump to: navigation, search
(use parent args again)
(better code for getting args)
Line 12: Line 12:
 
     -- Allow arguments to override defaults. Arguments are taken from
 
     -- Allow arguments to override defaults. Arguments are taken from
 
     -- the parent frame; other arguments are ignored.
 
     -- the parent frame; other arguments are ignored.
     for k,v in pairs(frame:getParent().args) do
+
     local args;
 +
    if frame == mw.getCurrentFrame() then
 +
        -- We're being called via #invoke. If the invoking template passed any args, use
 +
        -- them. Otherwise, use the args that were passed into the template.
 +
        args = frame:getParent().args;
 +
        for k, v in pairs(frame.args) do
 +
            args = frame.args;
 +
            break
 +
        end
 +
    else
 +
        -- We're being called from another module or from the debug console, so assume
 +
        -- the args are passed in directly.
 +
        args = frame;
 +
    end
 +
   
 +
    for k,v in pairs(args) do
 
         retvals[k] = v
 
         retvals[k] = v
 
     end
 
     end
  
     val = frame:getParent().args[1]
+
     val = args[1]
  
 
     -- First deal with the case if val is nil, then deal with other cases.
 
     -- First deal with the case if val is nil, then deal with other cases.
Line 26: Line 41:
 
     val = val:match'^%s*(.*%S)' or ''  -- Trim whitespace.
 
     val = val:match'^%s*(.*%S)' or ''  -- Trim whitespace.
  
    -- Cases are ordered by (probable) likelihood of use.
 
 
     if val == '' then
 
     if val == '' then
 
         return retvals['blank'] or retvals['no']
 
         return retvals['blank'] or retvals['no']
     elseif val == 'yes' then
+
     elseif val == 'n' or val == 'no' or tonumber(val) == 0 then
        return retvals['yes']
 
    elseif val == 'no' then
 
 
         return retvals['no']
 
         return retvals['no']
     elseif val == 'y' then
+
     elseif val == 'y' or val == 'yes' or tonumber(val) == 1 then
 
         return retvals['yes']
 
         return retvals['yes']
    elseif val == 'n' then
 
        return retvals['no']
 
 
     elseif val == '¬' then
 
     elseif val == '¬' then
 
         return retvals['¬']
 
         return retvals['¬']
    elseif tonumber(val) == 1 then
 
        return retvals['yes']
 
    elseif tonumber(val) == 0 then
 
        return retvals['no']
 
 
     else
 
     else
 
         return retvals['def'] or retvals['yes']
 
         return retvals['def'] or retvals['yes']

Revision as of 10:25, 28 March 2013

Documentation for this module may be created at Module:Yesno/doc

local p = {}

function p.yesno(frame)

    -- defaults
    local retvals = {
        yes   = "yes",
        no    = "",
        ["¬"] = ""
    }

    -- Allow arguments to override defaults. Arguments are taken from
    -- the parent frame; other arguments are ignored.
    local args;
    if frame == mw.getCurrentFrame() then
        -- We're being called via #invoke. If the invoking template passed any args, use
        -- them. Otherwise, use the args that were passed into the template.
        args = frame:getParent().args;
        for k, v in pairs(frame.args) do
            args = frame.args;
            break
        end
    else
        -- We're being called from another module or from the debug console, so assume
        -- the args are passed in directly.
        args = frame;
    end
    
    for k,v in pairs(args) do
        retvals[k] = v
    end

    val = args[1]

    -- First deal with the case if val is nil, then deal with other cases.
    if val == nil then
        return retvals['¬']
    end

    val = val:lower()          -- Make lowercase.
    val = val:match'^%s*(.*%S)' or ''  -- Trim whitespace.

    if val == '' then
        return retvals['blank'] or retvals['no']
    elseif val == 'n' or val == 'no'  or tonumber(val) == 0 then
        return retvals['no']
    elseif val == 'y' or val == 'yes' or tonumber(val) == 1 then
        return retvals['yes']
    elseif val == '¬' then
        return retvals['¬']
    else
        return retvals['def'] or retvals['yes']
    end
end

return p