No Players Online ARG/Timeline

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List of Investigations > No Players Online ARG > Timeline

1935-??-??

Birth of Sarah Almeida.

1960-??-??

John Mullard joins Rheinisches Volkinstitut Department of Esoteric Research. (Speculation)

1961-??-??

John Mullard begins making games as a hobby. (Early part of year)

1961-08-13

John Mullard publishes post "hello blog!" on his blog page.

1961-08-16

John Mullard publishes post "time to make something" on his blog page.

1962-01-08

John Mullard publishes post "clock game download" and publishes his first game, 'look at the time'.

1963-??-??

John Mullard makes his thesis on and starts experimenting with sigil technology.

1963-04-21

John Mullard publishes post "school work" on his blog page.

1963-08-21

John Mullard publishes post "big life update" on his blog page.

1964-??-??

John discovers how to combine games, begins working on 3D-based engine. (Speculation)

1965-05-16

The day John Mullard and Sarah Almeida have met. (@ CTF Gorge, ? PM, Speculation)

1965-??-??

John Mullard discovers stones and starts experimenting on them with the engine.

1965-06-21

John Mullard publishes post "new tech" on his blog page.

1965-07-02

John Mullard publishes post "making a dungeon game" on his blog page.

1965-07-19

John Mullard writes an entry in "'65 notes - stones", where he mentions creating a more unusual abstract game from two random games. The created game has a story, while the two random games don't.

1965-07-21

John Mullard writes an entry in "'65 notes - stones", where he mentions playing the game from previous entry for some time and it suddenly transforms into a stone that seems to be stable and calm in comparison with glitched combined games.

1965-11-08

John Mullard writes an entry in "'65 notes - stones", where he mentions that stones not only contain the souls of their original games, but also their pure essence.

1965-12-25

John Mullard writes an entry in "'65 notes - stones", where he mentions that he made a rudimentary version of infuse tab in soul transfer application, infused the stone into a simple game and loaded it up. He also mentions that the game had all of stone's mechanics placed randomly around the game.

1966-??-??

John Mullard discovers how to use the stone's soul essence without their interference.

He also finishes development of "for sarah" app, also known as "Sarah's studio".

1966-02-17

John Mullard writes an entry in "'66 notes - soul essence", where he mentions playing around with a soul essence and that he wants to find a way to intercept the souls before they can alter the game.

1966-09-05

John Mullard writes an entry in "'66 notes - soul essence", where he mentions that he has finished the custom engine and connected it to the infuse tab. This would allow him to intercept the souls and control their mechanics.

1966-10-18

John Mullard publishes post "dungeon blade download" on his blog page and publishes his second game with new 3D engine, "dungeon blade".

1967-??-??

John Mullard discovers interfering destroys the souls, uses imported soul assets on ctf prototype

1967-03-23

John Mullard writes an entry in "'67 notes - ctf prototype", where he mentions that using the engine to intercept souls and their mechanics will destroy those souls in the process. He also mentions that a game's soul can only exist without any external influence, while the mechanics and visuals remain his to use.

1967-03-25

John Mullard writes an entry in "'67 notes - ctf prototype", where he confirms that destroying the game's soul through his editor doesn't affect the original game.

1967-04-17

John Mullard publishes post "starting a big project" on his blog page.

1967-07-17

John Mullard writes an entry in "'67 notes - ctf prototype", where he notices that older versions of CTF prototype have lost their soul, as creating a new version of the game destroys the soul of the previous game.

1968-??-??

John Mullard writes an entry in "'68 notes - end", where he mentions stopping his research, completing the base for CTF game with 3 infused stones. He also mentions that he is getting married soon and no longer playing with souls.

1968-04-02

John Mullard and Sarah Almeida get married.

1970-01-01

jazz_greatz17 joins "Game, Create!" forum.

1970-02-12

sgt_destroyor2 joins "Game, Create!" forum.

1971-02-17

Enuit Games Ltd. is formed.

1971-04-24

John Mullard joins "Game, Create!" forum.

1971-05-06

John Mullard and Sarah Almeida have moved to Berlin.

1971-05-26

John Mullard publishes post "where have i been?" on his blog page.

1973-03-09

John Mullard publishes post "capture-the-flag game alpha" on his blog page.

1973-06-11

Alpha version of 'capture the flag' game has been uploaded.

1974-05-12

John halts progress on ctf.

Sarah is going blind. (Speculation)

1974-04-10

Sarah Almeida and Nina drown in the lake (@ CTF Gorge, ? PM, Speculation)

1974-05-12

John Mullard publishes post "pausing development" on his blog page.

1983-12-04

art_by_alice!!! joins "Game, Create!" forum.

1985-??-??

world-i-connect news was discontinued.

1985-12-04

x[_EXROW_]x joins "Game, Create!" forum.

1986-03-28

Chat logs have been cleared.

1989-??-??

Game Create! gamedev forum created. (Speculation)

1989-07-18

jas0n1SUPERDEV joins "Game, Create!" forum.

1990-07-01

20 summer days game is released.

1992-05-18

dev_gabe joins "Game, Create!" forum.

1993-10-01

WINSTON H. RICHMOND joins "Game, Create!" forum.

1994-??-??

John Mullard sacrifices most of the 'Game Create!' gamedev forum posts to put himself in the game. (Speculation)

1994-11-10

The starting point of No Players Online.