Difference between revisions of "TheConsole/Glossary"

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(Project Hive)
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Born April 17, 1995. An only child, homeschooled, with average grades. She appears to have sent a distress message to her father (H. Wells) in a message hidden on the Rosen servers which Jude was able to recover. Whereabouts unknown.
 
Born April 17, 1995. An only child, homeschooled, with average grades. She appears to have sent a distress message to her father (H. Wells) in a message hidden on the Rosen servers which Jude was able to recover. Whereabouts unknown.
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She is confirmed to be a major part of Project Bridge. At this stage it's uncertain what part she plays in the project but currently she is tested on and given doses of Sigma which is causing personality changes.
  
 
===The Console===
 
===The Console===
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Also known as Jude.
 
Also known as Jude.
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==='B'===
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Unknown entity which talks through Jude on discord.
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Little is known about B, but they appear to be connected to Radiance-1 in some way since they made themselves more known after Radiance-1 was briefly switched on for an unknown reason.
  
 
===Lumitech===
 
===Lumitech===
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Issues: Some co-ordinates inputted result in the R-4 system shutting down. Technically, we should be able to access these locations, meaning it’d be impossible to input a set of co-ordinates that are a dead end. Therefore, it is to be believed that an outside force is restricting R-4’s access to certain areas.</pre>
 
Issues: Some co-ordinates inputted result in the R-4 system shutting down. Technically, we should be able to access these locations, meaning it’d be impossible to input a set of co-ordinates that are a dead end. Therefore, it is to be believed that an outside force is restricting R-4’s access to certain areas.</pre>
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== In-Progress ==
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===Project Bridge===
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"Trying to form a bridge between two beings. Between man and the divine."
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Dr Wells is currently focused fully on this Project as he believes it can bring back his wife, Irene, somehow.
  
 
== Pending ==
 
== Pending ==
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Notes: More recent matter was detected within RADIANCE-0’s liquid, indicating someone entered or exited the site. Tests reveal that it was human matter. Traces of SB material were found outside of R-0’s chamber.
 
Notes: More recent matter was detected within RADIANCE-0’s liquid, indicating someone entered or exited the site. Tests reveal that it was human matter. Traces of SB material were found outside of R-0’s chamber.
 
Hypothesis: [SB-D (or its offspring) originated from RADIANCE-0] [SBs are drawn to the site of RADIANCE-0]</pre>
 
Hypothesis: [SB-D (or its offspring) originated from RADIANCE-0] [SBs are drawn to the site of RADIANCE-0]</pre>
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Location was later found to be in Canada, hidden in a forest.
  
 
===R-1===
 
===R-1===
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'''Storage:''' SB-1 is to be kept within an enclosure consisting of a steel floor, four (4) walls made up of several layers of glass and a steel ceiling adorn with one (1) source of light.
 
'''Storage:''' SB-1 is to be kept within an enclosure consisting of a steel floor, four (4) walls made up of several layers of glass and a steel ceiling adorn with one (1) source of light.
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====SB-3====
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'''Description:''' A skull 2.3x larger than an average adult male skull, Sigma oozing from its mouth. Two red eyes are located inside of the sockets, a clock face embedded on its forehead.
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'''Notes:''' Sigma produced from its mouth can be warped into appendages, allowing it to move freely and attack any entity that corners it. If placed 5 metres away from its origin, the Sigma loses its properties, allowing it to be used for experimentation.
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 +
'''Storage:''' SB-3 is to be kept within a 5x5x5m container with a shatter-resistant glass ceiling, (4) layered steel walls and a steel floor with (4) drains leading to an area some distance away for storing canisters with Sigma ready for testing purposes.
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'''Security:''' Under no circumstances is SB-3 permitted to be removed from its container.
  
 
====SB-7====
 
====SB-7====

Revision as of 10:46, 13 April 2017

Main Page > List of Investigations > TheConsole > Glossary

This page is a collection of terms, locations and characters from The Console investigation.

Characters & Organizations

Dr. Harvey Wells

Info as provided by The Console:

Employee name: Harvey Wells

Accolades: D.A.S., D.C.S., D.Eng.

Sex: Male

Age: 49

Role: Project Overseer

Completed project(s): Aether, Starfish, Precipice

Pending project(s): Hive

Failed project(s): [CLASSIFIED]


Whereabouts: Unknown

Irene Wells

Wife of Dr. Harvey Wells, presumed dead after fatal accident upon entering Radiance-1, accompanied by a contained explosion that killed numerous Lumitech staff members.

Louise Wells

Daughter of Harvey and I. Wells.

Born April 17, 1995. An only child, homeschooled, with average grades. She appears to have sent a distress message to her father (H. Wells) in a message hidden on the Rosen servers which Jude was able to recover. Whereabouts unknown.

She is confirmed to be a major part of Project Bridge. At this stage it's uncertain what part she plays in the project but currently she is tested on and given doses of Sigma which is causing personality changes.

The Console

An artificial intelligence connected to a series of consoles created by Dr. Wells at Lumitech, in May 2016.

Currently residing in Lumitech site C-1.

Also known as Jude.

'B'

Unknown entity which talks through Jude on discord.

Little is known about B, but they appear to be connected to Radiance-1 in some way since they made themselves more known after Radiance-1 was briefly switched on for an unknown reason.

Lumitech

Formerly a tech company, after an employee made a discovery (probably related to Sigma) they focused on science. Currently 60 employees, prior to the events of Project Radiance (a massive explosion, which killed Irene Wells among others) there were 102 employees. They're working with Fort Rosner on Project Hive, but have stopped responding due to technical problems-- what Judge describes as 'AI problems'.

Fort Rosner

Rosner is the designation for a department within the Nellis AFB complex. They focus on experimental weaponry, both mechanical and biological. The Console doesn't have a lot of information on them, but did provide a valid email address to reach them.

Locations

The following are locations and their respective descriptions, as provided by The Console.

Lumitech Sites

19-Xi-Aster

"Also known as Earth. Their main labs are located here."

42-Iota-Convallaria

"AETHER mining and processing is conducted."

"42-Iota-Convallaria was the first site to be established for AETHER mining. However, staff would go missing from time to time, several believing they were being watched."

Found by Lumitech: July 23, 2015

20-Beta-Hyoscyamus

"Research on ruins and mythological texts."

"20-Beta-Hyoscyamus contained numerous ruins and texts relating to a myth of a "broken angel"."

Found by Lumitech: July 29, 2015

5-Kappa-Myosotis

"Agriculture and farming tests."

Found by Lumitech: November 16, 2015

64-Pi-Rafflesia

"Weapon testing."

Found by Lumitech: August 12, 2015

99-Alpha-Orchidaceae

"Temporary hub for Lumitech staff."

Found by Lumitech: August 22, 2015

C-1

"Attempts to travel beyond the known universe."

Found by Lumitech: September 19, 2015

13-Sigma-Asclepias

"No console exists within 13-Sigma-Asclepias. It is a hostile place, forsaken."

"The original plans were to use the site for AETHER mining, as it had very high readings identical to that of the [6] Failed Sites. Unlike them, however, 13-Sigma-Asclepias could be accessed."

"One week after colonization, on-site staff disappeared. They were later found, but expressed frequent violent tendencies and a more animalistic demeanour."

"Numerous lives were lost. Autopsies revealed large amounts of Sigma in their digestive system. Ultimately, the site was removed from the system."

Found by Lumitech: October 31, 2015

Dr. Wells' Projects

Completed

Project Aether

"Project Aether was started after a mineral radiating AETHER was discovered. Instantly, it was applied in multiple ways."

Project Starfish

"An experiment to see what AETHER's side effects were on humans. Numerous subjects grew additional organs and body parts as a result."

"[19] subjects experienced negative effects, [12] of them ultimately dying."

Project Precipice

Last project Dr. Wells worked on with Lumitech. From the blog:

Project Precipice: [REDACTED]-1 was designed to mimic the function of [REDACTED]-0, a manmade structure dating back several hundred years. It is believed that the creators of said structure designed it to connect with the divine. After the events of [CLASSIFIED], numerous unauthorised simulations have been run by Dr H Wells. According to his data, it would be ideal to create an exact mechanical copy of [REDACTED]-0 and create more compact versions later on.

R-1: Frame is arch-like, mounted on a platform. Co-ordinates would be input via attached computer. AETHER cylinder installed in platform via hatch at back. Different amounts of AETHER is required for alternating sizes of objects/people entering and exiting, as too high an amount can have severe injuries. Decommissioned due to I Wells incident.

R-2: An exact reconstruction of R-0, with dials on side being replaced by outlets feeding into a computer (which inputs co-ordinates). Testing proved successful after sending a camera feed through after numerous tests to see if R-2 could function. Land was found, later built upon to gather data and harvest more AETHER. Decommissioned due to size and energy inefficiency.

R-3: A size modification of R-2, designed to take up less space and consume considerably less AETHER than its predecessor. On some occasions, there have been serious AETHER fluctuations. As a result, the next incarnation requires re-evaluating the design (as well as further improvements). Decommissioned due to risk of death.

R-4: The appearance of R-1 was adopted and blended with the structure of R-0, resulting in a block-like doorway mounted on a platform. Tests show that R-4 is running as intended, no further development needed as of yet.

Colonization: Numerous sites have been discovered thanks to Project Precipice. AETHER plants have been established, allowing Lumitech to utilize it however we see fit. It does, of course, mean that constant maintenance is needed. The solution? Specimen 1’s offspring. It also gave us the space and materials needed to create long-term research bases and model cities to test prototype weaponry. In fact, tests on the TD Project have yielded promising results. The staff at Fort Rosner are looking into trying to develop a way for TD-1’s wings to act as weaponry, as well as continuing to make sure it becomes everything it is designed to be: a soldier.

Issues: Some co-ordinates inputted result in the R-4 system shutting down. Technically, we should be able to access these locations, meaning it’d be impossible to input a set of co-ordinates that are a dead end. Therefore, it is to be believed that an outside force is restricting R-4’s access to certain areas.

In-Progress

Project Bridge

"Trying to form a bridge between two beings. Between man and the divine."

Dr Wells is currently focused fully on this Project as he believes it can bring back his wife, Irene, somehow.

Pending

Project Hive

"A collaboration between Lumitech and Fort Rosner personnel to further the development of artificial intelligence, giving them bodies."

"Lumitech was developing the more computer-y side of Project Hive, while FR dealt with the engineering part. I don't know how much they've built for the main body, but I do know that they've developed these weird-looking panels. They can act as wings, and collect concentrated solar energy to weaponize."

Failed

Project Radiance

Purpose: Manipulating Aether in order to open "doors" between points in space. Presumably a similar concept than that of "worm holes". The project details were classified after failure.

From an encrypted classified file found by solvers:

  Project Radiance: Previous studies of AETHER have shown that it is capable of manipulating matter. Hypothetically, it could be used to create a “door” to a different point in space.

Radiances

R-0

From the blog:

RADIANCE-0 OFFLINE
Location: [WITHHELD]
Dimensions: 19m x 19m x 4m
Liquid present: Kerosene (?)
Age: Approx. 800 years old
Last use: 1781 0952
Description: A stone pool with a dial embedded on each face. It is believed from scripts that date back to the same era that RADIANCE-0 was used to summon beings from alternate realms or allow humans to enter them.
Simulations of the structure indicate that the dials would be used to pinpoint co-ordinates; entering them would trigger the liquid present to ignite, hypothetically acting the same way RADIANCE-1 and future instalments do with AETHER.
Notes: More recent matter was detected within RADIANCE-0’s liquid, indicating someone entered or exited the site. Tests reveal that it was human matter. Traces of SB material were found outside of R-0’s chamber.
Hypothesis: [SB-D (or its offspring) originated from RADIANCE-0] [SBs are drawn to the site of RADIANCE-0]

Location was later found to be in Canada, hidden in a forest.

R-1

Excerpt from the blog post about project Precipice:

[REDACTED]-1 was designed to mimic the function of [REDACTED]-0, a manmade structure dating back several hundred years.
(presumably [REDACTED] is 'Radiance' here)
...
R-1: Frame is arch-like, mounted on a platform. Co-ordinates would be input via attached computer. AETHER cylinder installed in platform via hatch at back. Different amounts of AETHER is required for alternating sizes of objects/people entering and exiting, as too high an amount can have severe injuries. Decommissioned due to I Wells incident.

R-2

Excerpt from the blog post about project Precipice:

R-2: An exact reconstruction of R-0, with dials on side being replaced by outlets feeding into a computer (which inputs co-ordinates). Testing proved successful after sending a camera feed through after numerous tests to see if R-2 could function. Land was found, later built upon to gather data and harvest more AETHER. Decommissioned due to size and energy inefficiency.

R-3

Excerpt from the blog post about project Precipice:

R-3: A size modification of R-2, designed to take up less space and consume considerably less AETHER than its predecessor. On some occasions, there have been serious AETHER fluctuations. As a result, the next incarnation requires re-evaluating the design (as well as further improvements). Decommissioned due to risk of death.

R-4

Excerpt from the blog post about project Precipice:

R-4: The appearance of R-1 was adopted and blended with the structure of R-0, resulting in a block-like doorway mounted on a platform. Tests show that R-4 is running as intended, no further development needed as of yet.
...
Issues: Some co-ordinates inputted result in the R-4 system shutting down. Technically, we should be able to access these locations, meaning it’d be impossible to input a set of co-ordinates that are a dead end. Therefore, it is to be believed that an outside force is restricting R-4’s access to certain areas.

Miscellaneous

AETHER

"AETHER is a naturally-found energy that can be applied in numerous ways. It can transmute. It can replace electricity. It can be used on humans and animals. It's properties are quite flexible."

Sigma Beasts

"Sigma Beasts are entities composed of an unidentifiable biological substance (dubbed Sigma), and originate from a singular source. Their forms and properties vary for each individual SB."

The presumed creator of all Sigma Beasts is known as Sigma Beast Discord. Post 27217 0826 says as follows:

   SB-D located within close proximity
   Description: (N/A). Stature is always humanoid, appearance changes.
   Notes: SB-D is the presumed creator of all SBs. Data readings show that the entity produces more energy than its creations, and that there can be multiple instances of it. 
   Containment is unlikely.
   Sightings
   15716 1744: Figure seen at site prior to origin of SB.
   23716 0928: Figure of same description seen spewing black substance confirmed to be composed of the same material as the SB.
   9816 1241: SB-3 found, figure allegedly seen sinking into shallow pool of substance.
   30117 0855: Figure is confirmed to be SB-D post-scan. Remains of missing persons found in substance nearby site.

The known Sigma Beasts are:

SB-1

Description: A wolf approximately 4 feet tall, consisting of unknown black waste and minor amounts of identical red waste for eyes (8). A clock is embedded in its tail, extra eyes located on the chest and centrepiece of the clock.

Notes: Exposing SB-1 to cold temperatures yields no results. Fire is absorbed into the body of SB-1. Spraying with water produces smoke, and often results in body mass deterioration.

Storage: SB-1 is to be kept within an enclosure consisting of a steel floor, four (4) walls made up of several layers of glass and a steel ceiling adorn with one (1) source of light.

SB-3

Description: A skull 2.3x larger than an average adult male skull, Sigma oozing from its mouth. Two red eyes are located inside of the sockets, a clock face embedded on its forehead.

Notes: Sigma produced from its mouth can be warped into appendages, allowing it to move freely and attack any entity that corners it. If placed 5 metres away from its origin, the Sigma loses its properties, allowing it to be used for experimentation.

Storage: SB-3 is to be kept within a 5x5x5m container with a shatter-resistant glass ceiling, (4) layered steel walls and a steel floor with (4) drains leading to an area some distance away for storing canisters with Sigma ready for testing purposes.

Security: Under no circumstances is SB-3 permitted to be removed from its container.

SB-7

Description: A malnourished humanoid entity approximately 7 feet high. Has large bulbous red eyes that lock onto target, even when targeted personnel are not in the same room or building. Small clock face is located on body of sternum.

Notes: SB-7's presence triggers intense fear response for target(s). Survivors of said trauma report having their oldest and innermost fears subjected to them. Its body, despite being composed of the same material, produces a foul odor, the entity's presence reducing the temperature of confined spaces by at least 5° C.

Storage: SB-7 is to be kept within an enclosure consisting of a stone floor, three (3) walls made up of several layers of bulletproof glass, one (1) wall made of steel and equipped with ventilation, and a steel ceiling adorn with one (1) source of light.

Security: Personnel handling SB-7 are to enter its chamber wearing hazmat suits (complete with respirators) and wielding stun batons. No fewer than three (3) people are to be in SB-7's chamber at a time.

SB-19

Description: A large humanoid creature composed of unknown black substance, large red eye located on centre of face. Small clock faces are embedded on the backs of its gargantuan hands.

Notes: SB-19'S solidity is inconsistent at times; while the body is constantly solid mass, its hands alter between solid and liquid state. When solid, a single punch is fully capable of obliterating up to 3 layers of brick wall. While liquid, SB-19's hands become puddles up to 12 inches in diameter. Anything caught within them rapidly dissolves (due to a lack of visible mouth, it is implied that SB-19 consumes food and miscellaneous items with these puddles).

Storage: SB-19 is to be kept within an enclosure consisting of a marble floor coated in a layer of alkaline liquid, four (4) walls made up of several layers of bulletproof glass and a steel ceiling adorn with one (1) source of light.