Difference between revisions of "TidalVortex"

From Game Detectives Wiki
Jump to: navigation, search
[unchecked revision][unchecked revision]
Line 40: Line 40:
 
''As of now, this is all that is known. This page will continue to be updated as more of the event plays out.''
 
''As of now, this is all that is known. This page will continue to be updated as more of the event plays out.''
  
<br>
+
==day 2==
 
dec 21, 2017 15:30UTC:
 
dec 21, 2017 15:30UTC:
 
Dispatch came in asking about the progress with signal 2
 
Dispatch came in asking about the progress with signal 2

Revision as of 16:10, 21 December 2017

Operation TidalVortex
Active since 2017-12-19
Dagaz.jpg
Live event 14 of The Black Watchmen, involving the long lost mysterious figure Whitechapel.
Type [[List_of_Investigations#Official|Official]]
Creator Alice & Smith
Discovered 2017-12-19

Main Page > List of Investigations > TidalVortex

On December 15th, 2017, Alice & Smith released the Whitechapel DLC for The Black Watchmen, a PARG (Permanent Alternate Reality Game). 4 days after the release, a live event began, known as Operation TidalVortex.

The mission began as the situation room previewed a Dagaz rune, and the event was officially classified as live.

Briefing

The Situation Room during the TidalVortex live event.

On December 19th, 2017, at approximately 1:54AM UTC, a briefing email was sent out to all Black Watchmen agents. This email contained a classified document from site 7361, which proves that Mr. Whitechapel is behind the mysterious occurrences in New England. The email also contained the following instructions:

  • Record yourself reading the following incantation:
A custodia matutina usque ad noctem
  • The Situation Room will broadcast a symbol in real-time, draw it on your cellphone to submit your voice recording.

On December 20th, at approximately 1:50AM UTC this intercepted broadcast was found in the in-game situation room.

After agents received the briefing, the Black Watchmen Map along with the in game map began to fill up with symbols indicating an agent in that area had recorded and submitted their chant. Soon after these symbols appeared, audio cues of agents chanting began to play, each audio cue being repeated after ending.
The Situation Room after the second signal intercept attempt appeared.

At approximately 1AM UTC on December 21st, the in-game situation room updated to show what looks like a nebula on one of the screens. When clicked on, it opens up this link to Signal Intercept Attempt #2 uploaded by Dispatch. As of now, it hasn't been solved yet. Even though this is a different signal to the first one, both seem to be connected.

As of now, this is all that is known. This page will continue to be updated as more of the event plays out.

day 2

dec 21, 2017 15:30UTC: Dispatch came in asking about the progress with signal 2 Agent Zephyrous proposed that the static in the signal might be pseudorandom noise; dispatch reacted that DIV88 was under the impression that there is meaning to the pattern of the static bursts in the audio The static itself was optimised by div88, its not the exact signal they picked up, but more like a “composite” (which is how it was explained to them) In response to agent Thrynn’s question which is the interference:regarding the “beat” and “noise” Dispatch said they were unsure.

It is also stated that the second signal seems to be repeating more or less continuously, without any significant or obvious pauses or breaks. Dispatch also repeated that both signals are different, but they believe they are related to each other. Currently div88 is working on cleaning signal #1, which will hopefully be released later this day.