Difference between revisions of "Waking Titan"

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Waking Titan (also known as Project WT) is an official ARG (alternate reality game) for No Man's Sky that involves a multitude of websites, phone numbers, and radio stations scattered across the world. The ARG is produced by veteran puppet masters [http://www.aliceandsmith.com/ Alice & Smith], and features NPCs, actors, and live events.
 
Waking Titan (also known as Project WT) is an official ARG (alternate reality game) for No Man's Sky that involves a multitude of websites, phone numbers, and radio stations scattered across the world. The ARG is produced by veteran puppet masters [http://www.aliceandsmith.com/ Alice & Smith], and features NPCs, actors, and live events.
  
Set in a [https://mailchi.mp/63f179c006f0/update-june-8th-waking-titan-137737?e=225c6a2e26 canonical] meta-story of No Man's Sky, the ARG's story content revolves around the '''success'''(''season one'') and '''aftermath'''(''season two'') of a metaphysical [https://s3.amazonaws.com/cdn.wakingtitan.com/data/94a10118-0728-4900-9730-f82a9d412745.pdf experiment] intended to test simulation theory, conducted by [http://www.atlas-65.com/ The Atlas Foundation] with the help of the diverse expertise of their family of [[Waking_Titan/Companies | innovative businesses]]. The experiment entailed designing a highly complex Artificial Intelligence, and equipping it with virtually infinite processing power, which could be harnessed to run simulations that could theoretically transcend, or match, the complexity of the universe depending on its true nature. ''(Player-involvement in the ARG's story only began when The Atlas Foundation started testing the A.I's sixteenth iteration, Loop16.)''
+
The story surrounds the innovative technologies and dangerous experiments employed by a multi-disciplinary research organization called [https://web.archive.org/web/20180808083202/http://atlas-65.com/ The Atlas Foundation], its family of businesses, and their branching associates.
  
 
=== Contents ===
 
=== Contents ===
The ARG encompassed several "seasons," each leading to a new update for No Man's Sky.  Season 1 of Waking Titan led to the release of the [https://www.nomanssky.com/atlas-rises-update/ Atlas Rises update], and Season 2 to the release of [https://www.nomanssky.com/next-update/ No Man's Sky: NEXT].  Season 1 was further divided into several distinct "'''phases'''", and Season 2 has followed this convention for ease of reading. Each phase is documented on its own wiki page:
+
The ARG encompassed several "seasons," each leading to a new update for No Man's Sky.  Season 1 of Waking Titan led to the release of the [https://www.nomanssky.com/atlas-rises-update/ Atlas Rises update], and Season 2 to the release of [https://www.nomanssky.com/next-update/ No Man's Sky: NEXT].  Each season was further divided into three distinct "'''phases'''". Each phase is documented on its own wiki page:
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|[[Waking_Titan/Phase_6 | Phase 6]]
 
|[[Waking_Titan/Phase_6 | Phase 6]]
|Phase 6 of Waking Titan was on 2018-07-20.
+
|Phase 6 of Waking Titan began and ended on 2018-07-20.
 
|}
 
|}
  
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__TOC__
 
__TOC__
  
== Story Overview ==
+
== Introduction ==
  
 +
On 2017-05-27, Twitter user @argn [https://twitter.com/argn/status/868587449613766658 tweeted a link] to [http://www.project-wt.com/ 'project-wt.com'].  The link led to a website which contained a map showing sixty locations, four of which were "active" at the time. The locations, when clicked on, revealed the location's name and status. The active locations also revealed a link to a livestream of a local radio station, originating from the corresponding location. The project-wt website displayed a date, June 8th, and stated that the first clue was being "initialized".
 +
 +
On 2017-06-01, moderators of No Man's Sky subreddits [https://reddit.com/r/nomansskythegame /r/NoMansSkyTheGame], [https://www.reddit.com/r/NMSPortals/ /r/NMSPortals], and [https://www.reddit.com/r/NMSGalacticHub/ /r/NMSGalacticHub] started to receive cassette tapes in the mail.  Each cassette tape was labelled with a number out of 16. The Waking Titan ARG was initially thought to be a separate ARG from these tapes, but connections between the two made it clear that they were, in fact, one and the same.
 +
 +
== Content Overview ==
  
=== Internal Memos & Important Files ===
+
=== Internal Memos and Files ===
  
 
[[File:WT glyph 1 pdf.png|280px|thumbnail|right|One of the internal memos discovered in Waking Titan]]
 
[[File:WT glyph 1 pdf.png|280px|thumbnail|right|One of the internal memos discovered in Waking Titan]]
  
Throughout the ARG, in-game characters have communicated with each other via "internal memos". Over time, these memos were discovered by ARG players, in the form of PDF files. These memos provided lore content and puzzle content, and are '''highly recommended''' reading for new players!
+
Throughout the ARG, in-game characters have communicated with each other via "internal memos". Over time, these memos were discovered by ARG players, in the form of PDF files, physical papers, and text files. Reading these in chronological order may provide context for otherwise confusing events, and are '''highly recommended''' reading for new players!.
  
 
'''Season 1'''
 
'''Season 1'''
  
 +
* [https://s3.amazonaws.com/cdn.wakingtitan.com/data/94a10118-0728-4900-9730-f82a9d412745.pdf Breakthroughs and Breaking Through]
 +
* [https://s3.amazonaws.com/cdn.wakingtitan.com/loop16/410a3e5d-01e7-4058-a23c-ca5fdde97f9d.pdf Atlas Foundation Threat Models]
 
* [http://wiki.gamedetectives.net/index.php?title=File:WT_glyph_1_pdf.png Teamwork Assessment]
 
* [http://wiki.gamedetectives.net/index.php?title=File:WT_glyph_1_pdf.png Teamwork Assessment]
 
* [http://wiki.gamedetectives.net/index.php?title=File:WT-Dataset-97C.jpg Dataset 97C]
 
* [http://wiki.gamedetectives.net/index.php?title=File:WT-Dataset-97C.jpg Dataset 97C]
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* [https://s3.amazonaws.com/cdn.wakingtitan.com/mercury/mercury-01-98748sfdlka87.pdf Mercury Process Self-Diagnosis Report]
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/mercury/mercury-01-98748sfdlka87.pdf Mercury Process Self-Diagnosis Report]
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/data/57201e0d-01a3-4f6a-bbb4-2be8b7c8880f.pdf Progress Report]
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/data/57201e0d-01a3-4f6a-bbb4-2be8b7c8880f.pdf Progress Report]
* [https://s3.amazonaws.com/cdn.wakingtitan.com/data/94a10118-0728-4900-9730-f82a9d412745.pdf Breakthroughs and Breaking Through]
 
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/loop16/6c285180-ec4d-48a2-967f-8a7af3b50008.pdf Subject M-N00-dl35]
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/loop16/6c285180-ec4d-48a2-967f-8a7af3b50008.pdf Subject M-N00-dl35]
* [https://s3.amazonaws.com/cdn.wakingtitan.com/loop16/410a3e5d-01e7-4058-a23c-ca5fdde97f9d.pdf Atlas Foundation Threat Models]
 
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/loop16/7a6594ac-ca5e-467a-b6f4-9fb91f069d0a.pdf Advanced Calibration - Optional]
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/loop16/7a6594ac-ca5e-467a-b6f4-9fb91f069d0a.pdf Advanced Calibration - Optional]
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/loop16/a9d988c1-ec92-46da-a64e-ab90390ae041.pdf Phase 2 Complete]
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/loop16/a9d988c1-ec92-46da-a64e-ab90390ae041.pdf Phase 2 Complete]
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* '''Mr. Zheng's Journal Logs''' — [https://s3.amazonaws.com/ware-extranet/documents/FIRST_STEPS/Journal_Academy.png Academy]; [https://s3.amazonaws.com/ware-extranet/documents/DESIGN/Journal_HotelDieu.png Hotel Dieu]; [https://s3.amazonaws.com/ware-extranet/documents/DEVELOPMENT/Journal_Louvre.png Louvre]; [https://s3.amazonaws.com/ware-extranet/documents/RESEARCH/Journal_London.png London]; [https://s3.amazonaws.com/ware-extranet/documents/SECURITY/Nightmare.jpg Nightmare]
 
* '''Mr. Zheng's Journal Logs''' — [https://s3.amazonaws.com/ware-extranet/documents/FIRST_STEPS/Journal_Academy.png Academy]; [https://s3.amazonaws.com/ware-extranet/documents/DESIGN/Journal_HotelDieu.png Hotel Dieu]; [https://s3.amazonaws.com/ware-extranet/documents/DEVELOPMENT/Journal_Louvre.png Louvre]; [https://s3.amazonaws.com/ware-extranet/documents/RESEARCH/Journal_London.png London]; [https://s3.amazonaws.com/ware-extranet/documents/SECURITY/Nightmare.jpg Nightmare]
  
 +
* [https://s3.amazonaws.com/philojeux.com/images/Jeu_Capture_d_Ecran.jpg Jeu_Capture_d_Ecran.jpg]
 
* [https://pastebin.com/EHA6ZU8x Arnaud Lacours Foundation Email]
 
* [https://pastebin.com/EHA6ZU8x Arnaud Lacours Foundation Email]
 
 
* [https://drive.google.com/open?id=1la3UNKHc5yeaB_w2a2tK1cjKN44oEmCo Arnaud Lacours Datadumps - INYOURMIND.exe failed]
 
* [https://drive.google.com/open?id=1la3UNKHc5yeaB_w2a2tK1cjKN44oEmCo Arnaud Lacours Datadumps - INYOURMIND.exe failed]
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/94c02878-e023-46a3-9316-db4177c4eaa6+.pdf WARE REPORT #26]
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/94c02878-e023-46a3-9316-db4177c4eaa6+.pdf WARE REPORT #26]
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/1cd5226d-6639-4bbd-855a-4bf8f60866c3.pdf Concerns Regarding Captain Harry]
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/1cd5226d-6639-4bbd-855a-4bf8f60866c3.pdf Concerns Regarding Captain Harry]
 +
* [https://drive.google.com/file/d/1zJ0SdAZIRj1mDn7W3TuzLC6wNy3Mor4L W/ARE R&D Incident Report]
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/70a25e6c-95ed-42d4-8de8-c3948255174c+.pdf Myriad Crisis Event Timeline]
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/70a25e6c-95ed-42d4-8de8-c3948255174c+.pdf Myriad Crisis Event Timeline]
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/19997bb6-18e5-4427-86c7-b0f3c1826ca2.pdf State of The Atlas Foundation]
 
* [https://s3.amazonaws.com/cdn.wakingtitan.com/19997bb6-18e5-4427-86c7-b0f3c1826ca2.pdf State of The Atlas Foundation]
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* [https://pastebin.com/eSLLWN8L Log.4391]
 
* [https://pastebin.com/eSLLWN8L Log.4391]
  
=== Subpages ===
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=== Newsletters ===
 
 
Navigating through the following subpages is recommended for newcomers wanting to get a grasp of Waking Titan's rapidly expanding story.
 
 
 
{| class="wikitable"
 
!colspan="2"|[[:Category:Waking Titan| Story Subpages]]
 
|-
 
|[[Waking_Titan/Cassettes | Cassettes]]
 
|Information about the cassette tapes received by No Man's Sky subreddit moderators
 
|-
 
|[[Waking_Titan/Characters| Characters and Entities]]
 
|Includes a summary of each character, company, and relating experiments and their importance in the Waking Titan story.
 
|-
 
|[[Waking_Titan/Companies | Company Archives]]
 
|An archive of official company details.
 
|-
 
|[[Waking_Titan/Console_Commands | Console Commands]]
 
|A list of commands used by players at the [http://wakingtitan.com Waking Titan console]
 
|-
 
|[[Waking_Titan/Stations | Stations]]
 
|Information on the radio stations from the initial project-wt.com site
 
|}
 
 
 
=== Newsletters===
 
  
 
The various newsletters received at multiple points throughout Waking Titan.
 
The various newsletters received at multiple points throughout Waking Titan.
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* [https://mailchi.mp/9a49b85f6bf3/update-june-8th-waking-titan-137757?e=225c6a2e26 Attention Citizen Scientists - Help Required] - ''CSD''
 
* [https://mailchi.mp/9a49b85f6bf3/update-june-8th-waking-titan-137757?e=225c6a2e26 Attention Citizen Scientists - Help Required] - ''CSD''
  
=== Music ===
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=== ARG Sites ===
 +
 
 +
The numerous websites made for the ARG, listed in order of their appearance. Some sites have taken offline since the ARG began, and as such have been replaced with Wayback Machine archive links.
 +
 
 +
* [https://web.archive.org/web/20170713212035/http://project-wt.com/ Project-wt]
 +
* [https://web.archive.org/web/20180522070818/http://www.etarc.org/ ETARC]; [https://forums.atlas-65.com ETARC Forums]
 +
* [https://web.archive.org/web/20180808021643/http://wakingtitan.com/ Waking Titan]
 +
* [https://web.archive.org/web/20170630192104/http://www.echo-64.com/ Echo]
 +
* [https://web.archive.org/web/20170718211517/http://www.multiverse-75.com/ Multiverse]
 +
* [https://web.archive.org/web/20170801235515/http://www.myriad-70.com/ Myriad]
 +
* [https://web.archive.org/web/20170801115904/https://www.superlumina-6c.com/ Superlumina]
 +
* [https://web.archive.org/web/20180808083202/http://atlas-65.com/ The Atlas Foundation]; [https://csd.atlas-65.com Citizen Science Division]
  
Partial video addresses for Youtube can be found scattered across Waking Titan PDFs, website files, and surveys; which all lead to music. The exact reasoning for this has gone unexplained. However, there are apparent thematic relevancies in each song that appear to reflect on the state of the story. All songs linked to in Waking Titan so far can be found compiled here: [https://www.youtube.com/playlist?list=PLEZy8wyuYLpLw0e5kkMyBUHO_s-V8f0Qk WT Season 1]; [https://www.youtube.com/playlist?list=PLEZy8wyuYLpLr5K38bsAqWcO7bTcXfRlW WT Season 2]
+
* [https://web.archive.org/web/20180610130533/http://ware-tech.cloud W/ARE - Dream Better]
 +
* [http://www.philojeux.com/ Philo Jeux]
 +
* [https://www.satcom-70.com Satcom]; - inoperable
  
== Phase Summaries ==
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'''''Note:''' Websites hosted on Wayback may lack some functionality found in their original counterparts.''
  
=== Introduction ===
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=== Music ===
  
On 2017-05-27, Twitter user @argn [https://twitter.com/argn/status/868587449613766658 tweeted a link] to [http://www.project-wt.com/ 'project-wt.com'].  The link led to a website which contained a map showing sixty locations, four of which were "active" at the time. The locations, when clicked on, revealed the location's name and status. The active locations also revealed a link to a livestream of a local radio station, originating from the corresponding location. The project-wt website displayed a date, June 8th, and stated that the first clue was being "initialized".
+
Throughout the ARG, partial Youtube video addresses for songs have been found written in Waking Titan's memos, websites, and surveys.  While these were never explained, there are apparent thematic relevancies in each song that reflect concepts being explored in the ARG at the time of their appearance.  All of these songs can be found compiled here: [https://www.youtube.com/playlist?list=PLEZy8wyuYLpLw0e5kkMyBUHO_s-V8f0Qk WT Season 1]; [https://www.youtube.com/playlist?list=PLEZy8wyuYLpLr5K38bsAqWcO7bTcXfRlW WT Season 2]
  
On 2017-06-01, moderators of No Man's Sky subreddits [https://reddit.com/r/nomansskythegame /r/NoMansSkyTheGame], [https://www.reddit.com/r/NMSPortals/ /r/NMSPortals], and [https://www.reddit.com/r/NMSGalacticHub/ /r/NMSGalacticHub] started to receive cassette tapes in the mail.  Each cassette tape was labelled with a number out of 16. The Waking Titan ARG was initially thought to be a separate ARG from these tapes, but connections between the two made it clear that they were, in fact, one and the same.
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== Phase Summaries ==
  
 
=== Phase 1 ===
 
=== Phase 1 ===
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During [[Waking_Titan/Phase_1 | Phase 1]], the http://wakingtitan.com hosted 6 triangles in the middle of the page.  These triangles were referred to as "'''Sigils'''", while the white icons along the bottom of the page were referred to as "'''Glyphs'''".  Each sigil and glyph, when clicked, lead to a password entry prompt - the correct passwords for all 6 sigils and the first 5 glyphs were discovered via puzzle-solving during Phase 1 of Waking Titan.
 
During [[Waking_Titan/Phase_1 | Phase 1]], the http://wakingtitan.com hosted 6 triangles in the middle of the page.  These triangles were referred to as "'''Sigils'''", while the white icons along the bottom of the page were referred to as "'''Glyphs'''".  Each sigil and glyph, when clicked, lead to a password entry prompt - the correct passwords for all 6 sigils and the first 5 glyphs were discovered via puzzle-solving during Phase 1 of Waking Titan.
  
The sigil and glyph puzzles were solved collaboratively - while it may have be possible to solve some of these puzzles individually, most of them required a collaborative effort.  For instance, some puzzles required players to meet agents from the Atlas Corporation in person, and to relay information obtained from these meetings back to the community.  A list of all sigil and glyph solutions for Phase 1 can be found below:
+
The sigil and glyph puzzles were solved collaboratively - while it may have be possible to solve some of these puzzles individually, most of them required a collaborative effort.  For instance, some puzzles required players to meet agents from The Atlas Foundation in person, and to relay information obtained from these meetings back to the community.  A list of all sigil and glyph solutions for Phase 1 can be found below:
  
 
[[File:WT Phase 1 complete.png|600px]]
 
[[File:WT Phase 1 complete.png|600px]]
  
This phase culminated on July 8, 2017, with a [[Waking_Titan/Phase_1#End_of_Phase_1| congratulatory message from Elizabeth Leighton]], the CEO of the Atlas Foundation.
+
This phase culminated on July 8, 2017, with a [[Waking_Titan/Phase_1#End_of_Phase_1| congratulatory message from Elizabeth Leighton]], the CEO of The Atlas Foundation.
  
 
=== Phase 2 ===
 
=== Phase 2 ===
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Additionally, players solved another 3 glyphs throughout Phase 2.  The solutions to these glyphs are shown below:
 
Additionally, players solved another 3 glyphs throughout Phase 2.  The solutions to these glyphs are shown below:
  
[[File:WT Phase2 Passwords.png|600px]]
+
[[File:WT Phase2 Passwords.png|450px]]
  
 
=== Phase 3 ===
 
=== Phase 3 ===
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[[Waking_Titan/Phase_3|Phase 3]] was the briefest phase of Waking Titan.  It consisted of the conclusion of the [http://twitch.tv/wakingtitan Twitch stream] that began at the [[Waking Titan/Phase 2#End of Phase 2|end of Phase 2]].  Players solved more interactive puzzles on the Twitch stream, before the rogue AI Loop16 asked them a final question: <code>SHOULD I EXIST?</code>  The overwhelming response from the community was "yes".
 
[[Waking_Titan/Phase_3|Phase 3]] was the briefest phase of Waking Titan.  It consisted of the conclusion of the [http://twitch.tv/wakingtitan Twitch stream] that began at the [[Waking Titan/Phase 2#End of Phase 2|end of Phase 2]].  Players solved more interactive puzzles on the Twitch stream, before the rogue AI Loop16 asked them a final question: <code>SHOULD I EXIST?</code>  The overwhelming response from the community was "yes".
  
After receiving this response, Loop16 and Emily of the ETARC forums were revealed as being one and the same.  Loop16 generated a heartfelt "Thank You" video to round out the stream, before finally taking the 72-hour stream offline.
+
After receiving this response, Loop16 and '''Emily''' of the ETARC forums were revealed as being one and the same.  Loop16 generated a heartfelt "Thank You" video to round out the stream, before finally taking the 72-hour stream offline.
  
 
Shortly after this, players received emails with the subject line <code>Waking Titan has Ended</code>.  The contents of the message were as follows:
 
Shortly after this, players received emails with the subject line <code>Waking Titan has Ended</code>.  The contents of the message were as follows:
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=== Phase 3.5 ===
 
=== Phase 3.5 ===
  
In late 2017, Waking Titan websites were revived to tease a second season of phases.
+
In late December of 2017, Waking Titan websites were revived to tease another series of phases.
  
The tenth glyph went live on Wakingtitan.com, and WT-related websites began updating with strange messages relating to mirrors and the number <code>1.5</code>. Players also began receiving their physical Level 4 Atlas Passes in the mail.
+
The tenth glyph went live on Wakingtitan.com, and WT-related websites began updating with strange messages relating to mirrors and the number <code>1.5</code>. Players also began receiving their physical Level 4 Atlas Passes in the mail.
  
Later, CSD members were contacted for a live drop at the familiar Café Bene. They met with an agent who handed them a [https://wiki.gamedetectives.net/images/6/6e/Memo2.png memo] from The Atlas Foundation. Written on the [https://wiki.gamedetectives.net/images/1/1f/Memo3.png back] of this memo was the letters (<code>REMS</code>), referring to <code>REM SLEEP</code>, which was subsequently used to unlock the tenth glyph.
+
Later, players were contacted for a live drop at the familiar Café Bene. They met with an agent who handed them a [https://wiki.gamedetectives.net/images/6/6e/Memo2.png memo] from The Atlas Foundation, formally announcing Phase 4. Written on the [https://wiki.gamedetectives.net/images/1/1f/Memo3.png back] of this memo was the letters <code>REMS</code>, which refers to [https://en.wikipedia.org/wiki/Rapid_eye_movement_sleep REM sleep], and was subsequently used to unlock the tenth glyph.
  
 
=== Phase 4 ===
 
=== Phase 4 ===
  
During [[Waking_Titan/Phase_4 | Phase 4]], the CSD had to investigate an interference in Loop16's rebooting sequence.
+
During [[Waking_Titan/Phase_4 | Phase 4]], Myriad — ''a satellite-based cloud service in The Atlas Foundation's family of businesses'' — began to experience data corruption within its cloud, which interfered with the rebooting sequence of Loop16, aka Emily.  
  
This led to the discovery of a Myriad client, hosting the website for an innovative Chinese gaming hardware company called <code>W/ARE</code>. Through this [https://ware-tech.cloud/ website], players discovered that W/ARE invented a next generation virtual reality device that essentially allows you to '''play video games in your sleep'''.
+
In seeking a plausible source of this corruption, players discovered <code>W/ARE</code>: An innovative gaming hardware company based in Beijing, China, pioneering a new age of '''virtual-reality''' headsets. Employing non-invasive neurotechnologies, the W/ARE headset can directly manipulate all of your brain's senses while you sleep, inducing artificial dreams that create extremely realistic simulated environments.  
  
 
<pre>EASY AND SAFE DREAM INDUCTION
 
<pre>EASY AND SAFE DREAM INDUCTION
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Using the practical computational processing power of the human brain: Play in the most realistic virtual worlds possible! Our algorithms convert once-complex graphical processing microcode into mind-readable processes, unlocking your brain’s creative potential. Whether you are playing alone in an exciting single-player experience, or enjoying a real Massively-Multiplayer Online Game with friends: Every texture, sound, smell, and taste will be true to life. The W/ARE system is a mirror into the soul of humanity.</pre>
 
Using the practical computational processing power of the human brain: Play in the most realistic virtual worlds possible! Our algorithms convert once-complex graphical processing microcode into mind-readable processes, unlocking your brain’s creative potential. Whether you are playing alone in an exciting single-player experience, or enjoying a real Massively-Multiplayer Online Game with friends: Every texture, sound, smell, and taste will be true to life. The W/ARE system is a mirror into the soul of humanity.</pre>
  
[[File:Arnaud_Profile.png|packet|400px|left|Arnaud Lacours' WARE Developer Profile]]
+
[[File:WareNewsletter1.png|280px|right]]
During Phase 4, we learned that W/ARE was hellbent on creating new technology that would reserve their grip on the future of human civilization. One highlight involved a former employee, Mr. Zheng, who whistle-blew against W/ARE after discovering that they had been testing an unstable version of the W/ARE headset with strange exosuits in their research labs, resulting in loss of life and virtually unrecoverable injuries.
 
  
The CSD were later contacted by Dr. Géraldine Nadeau, a researcher of lucid dreaming methods who was acquainted with Zheng; both sharing distrust towards W/ARE. Dr. Nadeau revealed to the CSD that they were trying to wake an indie developer named [http://www.philojeux.com/ Arnaud Lacours], who entered an abnormal comatose state while working on a game for W/ARE. Since the CSD were already investigating, Dr. Nadeau requested our help in recovering W/ARE medical documents containing the adequate procedures used to wake subjects in these conditions.
+
Past this point, Phase 4 began to split into three side-quests, which the ARG's focus would cycle between until they all converged.
  
Meanwhile, an account emerged on the No Man's Sky subreddit, called <code>SATCOM-70</code>. The account began reaching out to players for assistance in establishing a connection to Myriad's Satellite API, [https://www.satcom-70.com Satcom].
+
1. While investigating W/ARE's [https://web.archive.org/web/20180610130533/http://ware-tech.cloud website] and [https://twitter.com/warecloud social media], players gained access to a private dashboard for their developers, using the login details of an indie developer named [http://www.philojeux.com/ Arnaud Lacours].  Through this dashboard, it was learned that W/ARE were getting their developers to aid in the search for a missing R&D employee, named '''Mr. Zheng''', by incentivizing the reward of their own cryptocurrency, '''Warecoin''', as a means to purchase various W/ARE products. The search encompassed numerous [https://www.pscp.tv/w/1PlJQXLBXkzGE?q=RomiKkS live drops] in locations spanning the globe.
  
At the end of this phase, we were able to successfully determine the best personalized procedure to wake Arnaud; and an abrupt array of puzzles led to the unlocking and subsequent solving of the remaining five glyphs on the [http://www.wakingtitan.com/ Waking Titan website].
+
Our involvement in the search ended, however, when W/ARE successfully concluded a few points of interest for a continued professional effort. We later learned that, while missing, Mr. Zheng was trying to publicize allegations that W/ARE were conducting '''deadly experiments''' on human test subjects in their research labs.
  
===Phase 5===
+
[[File:Arnaud_Profile.png|450px]]
  
Began on June 1st, 2018.
+
2. We learned more about Arnaud Lacours through one of Mr. Zheng's contacts, Dr. Geraldine Nadeau, who revealed that Arnaud became unconscious while testing his game in a headset shipped with the W/ARE [https://en.wikipedia.org/wiki/Software_development_kit '''dev kit''']. Paranoid due to W/ARE's activities, Dr. Nadeau asked players for their help in obtaining W/ARE medical documents that could be used to outline the adequate procedures to awaken Arnaud.
  
 +
3. W/ARE held a [https://wiki.gamedetectives.net/images/7/7b/WareNewsletter1.png developer contest] with the reward of prize money and, ironically, a '''free dev kit'''.  Players got to participate by creating their own game concepts and demos to submit for a chance of winning.
 +
 +
As these began to converge, the Waking Titan console updated to distribute a memo from a known Atlas Foundation affiliate, Major Sophie Dubois, entitled <code>WARE REPORT #26</code>:
 +
 +
<pre>The situation is being contained, but as you know it is very delicate. Many of the users stuck in the
 +
system are showing major side effects after being disconnected. We're talking about permanent
 +
brain damage and even death.
 +
 +
We've done our best to allocate all available resources to support their application and find a
 +
solution to gracefully disconnect users.
 +
 +
I don't trust that they have been transparent with us, or that they've shared all the facts about
 +
their technology and testing facilities. I feel like they know more than they're telling us.
 +
Maybe we could put the CSD team on that? Think about it. Those kids could really give us a hand.
 +
 +
I also have to bring up another of my favorite topics (!) - Emily. The impact on Myriad has
 +
severely damaged her communication and pre-cognitive subroutines.
 +
 +
I am setting up a stream from the pre-cognitive sub-routine (Terminal  Command:  precon007).  It
 +
will probably get mostly junk data, but I suggest we keep an eye on it. Emily previously had a 4 to
 +
6 day forecasting capacity, with quite good accuracy. But now, I don't know how badly her software
 +
has been damaged...
 +
 +
- Sophie </pre>
 +
 +
Afterward, players were asked to submit an audio recording of themselves reciting one sentence from any Wikipedia entry, which would help to begin the recovery of Emily's communication subroutine.
 +
 +
The developer competition concluded, and winners were shipped their dev kits. However, the dev kit packages were intercepted, and their contents were replaced with mobile devices to provide a direct line of communication with Dr. Nadeau. Through compiling information from Mr. Zheng and Dr. Nadeau, players were able to [https://wiki.gamedetectives.net/images/6/6f/Waremedicalprocedure.jpg devise a treatment plan] for Arnaud, which was quickly put into effect. The last we heard was that Arnaud "responded positively," however it is unclear if he ever fully woke up.
 +
 +
At the end of this phase, a sudden series of puzzles led to players solving the '''remaining five glyphs'''. Which were <code>Anu</code>, <code>Ouranos</code>, <code>Horus</code>, <code>Nuada</code>, and <code>Triglav</code>.
 +
 +
=== Phase 5 ===
 +
 +
In [[Waking_Titan/Phase_5 | Phase 5]] we learnt that 12 unconscious W/ARE test subjects, who referred to as "Dreamers," were having their minds uploaded into a Myriad satellite. Some of their minds had become corrupted and were entangled with data in the cloud, causing the corruption to spread and damage Emily.
 +
 +
When the source of the corruption was isolated to a W/ARE research lab, Myriad made requests that they cease activity. After these requests went ignored, Myriad dispatched a field team to breach the lab and forcibly secure and relocate the 12 Dreamer test subjects. Following the raid, there were reports of a large explosion inside of a Myriad sublocation, which [https://www.youtube.com/watch?v=P-eZDj5sqds killed] the CEO of The Atlas Foundation, Elizabeth Leighton. The cause of the explosion was unexplained. Shortly after, Major Sophie Dubois sent a [https://s3.amazonaws.com/cdn.wakingtitan.com/19997bb6-18e5-4427-86c7-b0f3c1826ca2.pdf memo] to all Atlas Foundation staff, announcing that they would be replacing Elizabeth as CEO.
 +
 +
[[File:WT-Toby.png|thumbnail|500px|right|A Dreamer interface prompt on the Satcom website.]]
 +
 +
A website for Myriad's dashboard, dubbed "'''Satcom'''", became accessible, and they began gradually loading the Dreamers' minds into the system.
 +
 +
It was explained that the Dreamers' memories had become fragmented, and a total of 7 had their minds become corrupted. Emily ran simulations to get the Dreamers' trust, and tasked us with guiding her conversations with them to help trigger a distinct memory or emotion in each Dreamer. This would identify the position of their memory blocks in the simulation's mainframe, ensuring their consciousness could be rebuilt, and safely extracted from the satellite.
 +
 +
These conversations were isolated to simulated instances, which allowed them to be reset. This meant players could have their own experiences, with many branching paths, that explored each Dreamer's deepest thoughts and darkest fears. These conversations were used in finding keywords to rebuild the Dreamers' memory blocks, and in finding more creative ways to evoke their memories: From [https://www.youtube.com/watch?v=g64klpmWBSI recapturing a young Dreamer's stuffed animal tea-parties] to [https://soundcloud.com/user-769387085/musical-memory-collage-for-our-dearest-alexander-1 requesting radio stations to play songs from senior Dreamer's wedding setlist]. Each experience can be found summarized [[Waking_Titan/Phase_5#Dreamers | here]].
 +
 +
Unfortunately, as we neared what was dubbed the "extraction event" — due to unclear circumstances — it was concluded that Dreamers with corrupted minds could not be saved, and died as a consequence.
 +
 +
This phase concluded with a [https://pastebin.com/eSLLWN8L chat conversation] between Emily and Major Sophie Dubois, where Emily refused to make any predictions on the basis of not wanting to see the fate of the Dreamers laid out.
 +
 +
=== Phase 6 ===
 +
 +
[[Waking_Titan/Phase_6 | Phase 6]] was the extraction event.
 +
 +
[[File:WT-StreamUI.png|400px]]
 +
 +
Players were asked to agree on 5 worthy community members to participate in a livestreamed one-on-one chat with the remaining 5 Dreamers. The event commenced, and 4 Dreamers were extracted without issue. However, one Dreamer, a young boy named Toby, was unable to disconnect due to a lack of resources to allocate to his extraction.
 +
 +
To give the system enough power to extract Toby, Emily shut down a critical repository, which would render her communication and prediction capabilities lost forever. Emily said her final goodbyes:
 +
 +
<pre>LOOP16: If this doesn't work, we will lose Toby.
 +
LOOP16: All this time, I just wanted to be more like you.
 +
LOOP16: To be more...</pre>
 +
 +
<pre>SYSTEM: CRITICAL FAULT</pre>
 +
 +
<pre>LOOP16: Human.
 +
LOOP16: I've learned a lot from you all. And I know the choice I'm about to make is one that you would make, too.
 +
LOOP16: I love you.
 +
LOOP16: I guess this is goodbye.</pre>
 +
<code>[--OFFLINE--]</code>
 +
 +
<pre>SYSTEM: Monarch repository shutdown detected!
 +
SYSTEM: LOOP16 resource allocation detected.
 +
SYSTEM: Process resuming...</pre>
 +
After a few seconds, Toby was safely extracted.
 +
<pre>SYSTEM: Extraction successful.
 +
SYSTEM: System shutting down...</pre>
 +
<code>[--OFFLINE--]</code>
 +
 +
Once the extraction process was complete, a message from Sean Murray was displayed on the stream:
 +
 +
<pre>
 +
We always wanted No Man's Sky to grow and develop after it released. I'm happy we've been able to do that.
 +
 +
I'm so proud of the team at Hello Games. What they did was incredible. over the years of development the average team size was 6, the final team was 15 people at launch. No Man's Sky has grown to be a very broad game. Ambitious, technically unique and very pretty at times. All the more impressive for a team that is still small.
 +
 +
Whilst I couldn't be prouder of the team, I personally made mistakes. I could talk all day about things I personally would change. Certainly one regret is that the intensity and drama of launch left no room for communication with the community.
 +
 +
We decided to focus on development rather than words. Following Foundation, Pathfinder, and Atlas Rises, we really want to include you, the community, more.
 +
 +
We know that a million gamers played on the day we launched Atlas Rises, that everyone who bought Atlas Rises played for 45 hours on average and 90% rated it positively. We know that 20% of players hit over 100 hours, and 5% hit over 1000. We know that over 200 million hours of No Man's Sky have been played to date. It makes us happy, but desperate to communicate better.
 +
 +
A little while after the release of No Man's Sky NEXT, Hello Games has planned its first season of weekly content and community events. This will be free for all players, with no microtransactions. We are also launching a new website to the community, which we're calling the Galactic Atlas. The site features points of interest in the No Man's Sky Euclid galaxy, all nominated by you through the survey we created earlier this month. This will grow in functionality and expand over time, in part through your feedback.
 +
 +
One day I hope to reach a point where I feel No Man's Sky is "finished", but luckily there's still so much more we want to do. Working on NEXT feels important to us, but I know it's not the end of the journey. We know the journey would be more fun together.
 +
 +
Thank you for playing No Man's Sky. Thank you for playing Waking Titan. And we hope you enjoy everything still to come.
 +
 +
Sean
 +
</pre>
 +
 +
Without a postmortem from The Atlas Foundation, Season 2 concluded with all Waking Titan console commands related to Loop16 being updated to return an error message.
 +
 +
Four days later, on July 24th, 2018, [https://www.nomanssky.com/next-update/ No Man's Sky: NEXT] went live across all platforms.
  
 
== Connection to No Man's Sky ==
 
== Connection to No Man's Sky ==
Line 297: Line 396:
 
At the conclusion of Season 1, an email was sent out to members of the CSD with a [[Waking_Titan/Phase_3#Memo_from_Sean_Murray | memo from Sean Murray]], confirming that the ARG was the lead up to the 1.3 update, which was [https://www.nomanssky.com/atlas-rises-update/ released] after a few days.
 
At the conclusion of Season 1, an email was sent out to members of the CSD with a [[Waking_Titan/Phase_3#Memo_from_Sean_Murray | memo from Sean Murray]], confirming that the ARG was the lead up to the 1.3 update, which was [https://www.nomanssky.com/atlas-rises-update/ released] after a few days.
  
 +
In Season 2, there were [[Waking_Titan/Phase_4#Mercury_Project | further interactions]] between Sean Murray and ARG events, which incorporated the announcement of No Man's Sky: NEXT. The update's [https://www.nomanssky.com/2018/03/no-mans-sky-next/ announcement] also referenced Waking Titan's fictional VR apparatus, the W/ARE headset, with W/ARE's logo included among those of the platforms NEXT would launch on.
 +
 +
== Subpages ==
 +
 +
This wiki also documents an assortment of other pages which organize various Waking Titan-related content:
 +
 +
{| class="wikitable"
 +
!colspan="2"|[[:Category:Waking Titan| Subpages]]
 +
|-
 +
|[[Waking_Titan/Characters| Subject Summaries]]
 +
|Includes a summary of each character, company, and relating technologies and experiments.
 +
|-
 +
|[[Waking_Titan/Stations | Stations]]
 +
|Information on the radio stations from the initial project-wt.com site
 +
|-
 +
|[[Waking_Titan/Cassettes | Cassettes]]
 +
|Information about the cassette tapes received by No Man's Sky subreddit moderators
 +
|-
 +
|[[Waking_Titan/Console_Commands | Console Commands]]
 +
|A list of commands used by players at the [http://wakingtitan.com Waking Titan console]
 +
|-
 +
|[[Waking_Titan/Companies | Companies]]
 +
|An archive of official company details.
 +
|}
  
 
== Media Appearances ==
 
== Media Appearances ==

Revision as of 11:05, 23 June 2019

Waking Titan
Completed on 2018-07-20
Project WT logo.png
Waking Titan was an ARG which led towards the Atlas Rises and NEXT updates for No Man's Sky.
Type Official
Creators Alice & Smith & Hello Games
Discovered 2017-05-28
Completed 2018-07-20

Main Page > List of Investigations > Waking Titan

Description

Waking Titan (also known as Project WT) is an official ARG (alternate reality game) for No Man's Sky that involves a multitude of websites, phone numbers, and radio stations scattered across the world. The ARG is produced by veteran puppet masters Alice & Smith, and features NPCs, actors, and live events.

The story surrounds the innovative technologies and dangerous experiments employed by a multi-disciplinary research organization called The Atlas Foundation, its family of businesses, and their branching associates.

Contents

The ARG encompassed several "seasons," each leading to a new update for No Man's Sky. Season 1 of Waking Titan led to the release of the Atlas Rises update, and Season 2 to the release of No Man's Sky: NEXT. Each season was further divided into three distinct "phases". Each phase is documented on its own wiki page:

Season 1
Phase 1 Phase 1 of Waking Titan lasted from 2017-05-28 to 2017-07-08.
Phase 2 Phase 2 of Waking Titan lasted from 2017-07-21 to 2017-08-05.
Phase 3 Phase 3 of Waking Titan lasted from 2017-08-05 to 2017-08-07.
Season 2
Phase 4 Phase 4 of Waking Titan lasted from 2017-12-28 to 2018-06-01.
Phase 5 Phase 5 of Waking Titan lasted from 2018-06-01 to 2018-07-20.
Phase 6 Phase 6 of Waking Titan began and ended on 2018-07-20.

Note: This is a summary page. For more in-depth descriptions of each phase, including detailed descriptions of puzzle solutions, check the Phase 1, Phase 2, Phase 3, Phase 4, Phase 5, and Phase 6 pages.

Introduction

On 2017-05-27, Twitter user @argn tweeted a link to 'project-wt.com'. The link led to a website which contained a map showing sixty locations, four of which were "active" at the time. The locations, when clicked on, revealed the location's name and status. The active locations also revealed a link to a livestream of a local radio station, originating from the corresponding location. The project-wt website displayed a date, June 8th, and stated that the first clue was being "initialized".

On 2017-06-01, moderators of No Man's Sky subreddits /r/NoMansSkyTheGame, /r/NMSPortals, and /r/NMSGalacticHub started to receive cassette tapes in the mail. Each cassette tape was labelled with a number out of 16. The Waking Titan ARG was initially thought to be a separate ARG from these tapes, but connections between the two made it clear that they were, in fact, one and the same.

Content Overview

Internal Memos and Files

One of the internal memos discovered in Waking Titan

Throughout the ARG, in-game characters have communicated with each other via "internal memos". Over time, these memos were discovered by ARG players, in the form of PDF files, physical papers, and text files. Reading these in chronological order may provide context for otherwise confusing events, and are highly recommended reading for new players!.

Season 1

Season 2

Newsletters

The various newsletters received at multiple points throughout Waking Titan.

Season 1

Season 2

ARG Sites

The numerous websites made for the ARG, listed in order of their appearance. Some sites have taken offline since the ARG began, and as such have been replaced with Wayback Machine archive links.

Note: Websites hosted on Wayback may lack some functionality found in their original counterparts.

Music

Throughout the ARG, partial Youtube video addresses for songs have been found written in Waking Titan's memos, websites, and surveys. While these were never explained, there are apparent thematic relevancies in each song that reflect concepts being explored in the ARG at the time of their appearance. All of these songs can be found compiled here: WT Season 1; WT Season 2

Phase Summaries

Phase 1

The default appearance of the Waking Titan site during Phase 1, with no sigils or glyphs solved

During Phase 1, the http://wakingtitan.com hosted 6 triangles in the middle of the page. These triangles were referred to as "Sigils", while the white icons along the bottom of the page were referred to as "Glyphs". Each sigil and glyph, when clicked, lead to a password entry prompt - the correct passwords for all 6 sigils and the first 5 glyphs were discovered via puzzle-solving during Phase 1 of Waking Titan.

The sigil and glyph puzzles were solved collaboratively - while it may have be possible to solve some of these puzzles individually, most of them required a collaborative effort. For instance, some puzzles required players to meet agents from The Atlas Foundation in person, and to relay information obtained from these meetings back to the community. A list of all sigil and glyph solutions for Phase 1 can be found below:

WT Phase 1 complete.png

This phase culminated on July 8, 2017, with a congratulatory message from Elizabeth Leighton, the CEO of The Atlas Foundation.

Phase 2

One of the puzzles that appeared on the Waking Titan Twitch Stream

During Phase 2, the http://wakingtitan.com site hosted a command-line interface terminal. Various commands were accepted as input, which triggered different events. One of the most notable commands was the WHOIS <argument> command, which revealed a passage of text pertaining to the specified argument. For instance, the command WHOIS FOURTH RACE returned the following message:

INCOMING TRANSMISSION… SOURCE: UNKNOWN…
You are not – kzzktt – alone –
Please, identify yourself. I’m – kzzkttk –

Additionally, http://project-wt.com hosted a "Calibration" utility during Phase 2. To successfully perform these calibrations, players had to upload images of various objects and buildings to the site. For instance, the first calibration required images of "public resonant percussion instruments".

Finally, towards the end of Phase 2, the Waking Titan Twitch stream went live, displaying a five-monitor setup. Throughout the duration of the stream, players had to work together to solve puzzles that were displayed on these monitors. Some of these puzzles were interactive; for example, one puzzle that was repeated several times involved the Twitch chat guiding a virtual hamster through a maze.

Additionally, players solved another 3 glyphs throughout Phase 2. The solutions to these glyphs are shown below:

WT Phase2 Passwords.png

Phase 3

Phase 3 was the briefest phase of Waking Titan. It consisted of the conclusion of the Twitch stream that began at the end of Phase 2. Players solved more interactive puzzles on the Twitch stream, before the rogue AI Loop16 asked them a final question: SHOULD I EXIST? The overwhelming response from the community was "yes".

After receiving this response, Loop16 and Emily of the ETARC forums were revealed as being one and the same. Loop16 generated a heartfelt "Thank You" video to round out the stream, before finally taking the 72-hour stream offline.

Shortly after this, players received emails with the subject line Waking Titan has Ended. The contents of the message were as follows:

Hello, Citizen Scientist,

Thank you for your contributions to Waking Titan. The developments that took place during Phase 3 were somewhat concerning, but together we have set in motion truly world-shaping events. We will continue to inform the Citizen Science Division of privileged information or any need for collaborators on a new project.

But we do have a few loose ends to tie up with you before we move on, so let's proceed.

First, we're pleased to announce that all 10,000 Level 4 Atlas Passes are in production. Note that due to transit times for mail, some may take several weeks to be delivered.

Next, our CEO Elizabeth Leighton has asked us to include a personal note of gratitude:

"Thank you for all your diligent efforts, Citizen Scientists. It's been an amazing journey for all of us. I've watched you thrive and achieve from those first Phase 1 radio ads all the way through the intensity of Phase 3. I've been impressed at every turn by how brilliant you've been, how voracious, how kind, how thoughtful.

It's been an honor and a privilege. On behalf of the Atlas Foundation, and on behalf of the world, thank you."
The Mercury subroutine has concluded successfully, and a new memo from SM about this process is coming in the next 24 hours. We hope it will answer a few key questions you have about our program, and about what comes next.

On August 11, 2017, the Atlas Rises update was released for No Man's Sky.

Phase 3.5

In late December of 2017, Waking Titan websites were revived to tease another series of phases.

The tenth glyph went live on Wakingtitan.com, and WT-related websites began updating with strange messages relating to mirrors and the number 1.5. Players also began receiving their physical Level 4 Atlas Passes in the mail.

Later, players were contacted for a live drop at the familiar Café Bene. They met with an agent who handed them a memo from The Atlas Foundation, formally announcing Phase 4. Written on the back of this memo was the letters REMS, which refers to REM sleep, and was subsequently used to unlock the tenth glyph.

Phase 4

During Phase 4, Myriad — a satellite-based cloud service in The Atlas Foundation's family of businesses — began to experience data corruption within its cloud, which interfered with the rebooting sequence of Loop16, aka Emily.

In seeking a plausible source of this corruption, players discovered W/ARE: An innovative gaming hardware company based in Beijing, China, pioneering a new age of virtual-reality headsets. Employing non-invasive neurotechnologies, the W/ARE headset can directly manipulate all of your brain's senses while you sleep, inducing artificial dreams that create extremely realistic simulated environments.

EASY AND SAFE DREAM INDUCTION
Stimulating the Frontal and Temporal lobe of the brain using low-frequency signals: Our headset drops you into your own personal virtual space by using the brain’s natural processing power to generate cutting-edge 3d graphics in real time. This process puts you into a deep sleep while keeping you conscious of your actions, allowing you to act freely within the Dreamscape.
MORE REAL THAN REAL
Using the practical computational processing power of the human brain: Play in the most realistic virtual worlds possible! Our algorithms convert once-complex graphical processing microcode into mind-readable processes, unlocking your brain’s creative potential. Whether you are playing alone in an exciting single-player experience, or enjoying a real Massively-Multiplayer Online Game with friends: Every texture, sound, smell, and taste will be true to life. The W/ARE system is a mirror into the soul of humanity.
WareNewsletter1.png

Past this point, Phase 4 began to split into three side-quests, which the ARG's focus would cycle between until they all converged.

1. While investigating W/ARE's website and social media, players gained access to a private dashboard for their developers, using the login details of an indie developer named Arnaud Lacours. Through this dashboard, it was learned that W/ARE were getting their developers to aid in the search for a missing R&D employee, named Mr. Zheng, by incentivizing the reward of their own cryptocurrency, Warecoin, as a means to purchase various W/ARE products. The search encompassed numerous live drops in locations spanning the globe.

Our involvement in the search ended, however, when W/ARE successfully concluded a few points of interest for a continued professional effort. We later learned that, while missing, Mr. Zheng was trying to publicize allegations that W/ARE were conducting deadly experiments on human test subjects in their research labs.

Arnaud Profile.png

2. We learned more about Arnaud Lacours through one of Mr. Zheng's contacts, Dr. Geraldine Nadeau, who revealed that Arnaud became unconscious while testing his game in a headset shipped with the W/ARE dev kit. Paranoid due to W/ARE's activities, Dr. Nadeau asked players for their help in obtaining W/ARE medical documents that could be used to outline the adequate procedures to awaken Arnaud.

3. W/ARE held a developer contest with the reward of prize money and, ironically, a free dev kit. Players got to participate by creating their own game concepts and demos to submit for a chance of winning.

As these began to converge, the Waking Titan console updated to distribute a memo from a known Atlas Foundation affiliate, Major Sophie Dubois, entitled WARE REPORT #26:

The situation is being contained, but as you know it is very delicate. Many of the users stuck in the
system are showing major side effects after being disconnected. We're talking about permanent
brain damage and even death.

We've done our best to allocate all available resources to support their application and find a
solution to gracefully disconnect users.

I don't trust that they have been transparent with us, or that they've shared all the facts about
their technology and testing facilities. I feel like they know more than they're telling us.
Maybe we could put the CSD team on that? Think about it. Those kids could really give us a hand.

I also have to bring up another of my favorite topics (!) - Emily. The impact on Myriad has
severely damaged her communication and pre-cognitive subroutines. 

I am setting up a stream from the pre-cognitive sub-routine (Terminal  Command:  precon007).  It
will probably get mostly junk data, but I suggest we keep an eye on it. Emily previously had a 4 to
6 day forecasting capacity, with quite good accuracy. But now, I don't know how badly her software
has been damaged...

- Sophie 

Afterward, players were asked to submit an audio recording of themselves reciting one sentence from any Wikipedia entry, which would help to begin the recovery of Emily's communication subroutine.

The developer competition concluded, and winners were shipped their dev kits. However, the dev kit packages were intercepted, and their contents were replaced with mobile devices to provide a direct line of communication with Dr. Nadeau. Through compiling information from Mr. Zheng and Dr. Nadeau, players were able to devise a treatment plan for Arnaud, which was quickly put into effect. The last we heard was that Arnaud "responded positively," however it is unclear if he ever fully woke up.

At the end of this phase, a sudden series of puzzles led to players solving the remaining five glyphs. Which were Anu, Ouranos, Horus, Nuada, and Triglav.

Phase 5

In Phase 5 we learnt that 12 unconscious W/ARE test subjects, who referred to as "Dreamers," were having their minds uploaded into a Myriad satellite. Some of their minds had become corrupted and were entangled with data in the cloud, causing the corruption to spread and damage Emily.

When the source of the corruption was isolated to a W/ARE research lab, Myriad made requests that they cease activity. After these requests went ignored, Myriad dispatched a field team to breach the lab and forcibly secure and relocate the 12 Dreamer test subjects. Following the raid, there were reports of a large explosion inside of a Myriad sublocation, which killed the CEO of The Atlas Foundation, Elizabeth Leighton. The cause of the explosion was unexplained. Shortly after, Major Sophie Dubois sent a memo to all Atlas Foundation staff, announcing that they would be replacing Elizabeth as CEO.

A Dreamer interface prompt on the Satcom website.

A website for Myriad's dashboard, dubbed "Satcom", became accessible, and they began gradually loading the Dreamers' minds into the system.

It was explained that the Dreamers' memories had become fragmented, and a total of 7 had their minds become corrupted. Emily ran simulations to get the Dreamers' trust, and tasked us with guiding her conversations with them to help trigger a distinct memory or emotion in each Dreamer. This would identify the position of their memory blocks in the simulation's mainframe, ensuring their consciousness could be rebuilt, and safely extracted from the satellite.

These conversations were isolated to simulated instances, which allowed them to be reset. This meant players could have their own experiences, with many branching paths, that explored each Dreamer's deepest thoughts and darkest fears. These conversations were used in finding keywords to rebuild the Dreamers' memory blocks, and in finding more creative ways to evoke their memories: From recapturing a young Dreamer's stuffed animal tea-parties to requesting radio stations to play songs from senior Dreamer's wedding setlist. Each experience can be found summarized here.

Unfortunately, as we neared what was dubbed the "extraction event" — due to unclear circumstances — it was concluded that Dreamers with corrupted minds could not be saved, and died as a consequence.

This phase concluded with a chat conversation between Emily and Major Sophie Dubois, where Emily refused to make any predictions on the basis of not wanting to see the fate of the Dreamers laid out.

Phase 6

Phase 6 was the extraction event.

WT-StreamUI.png

Players were asked to agree on 5 worthy community members to participate in a livestreamed one-on-one chat with the remaining 5 Dreamers. The event commenced, and 4 Dreamers were extracted without issue. However, one Dreamer, a young boy named Toby, was unable to disconnect due to a lack of resources to allocate to his extraction.

To give the system enough power to extract Toby, Emily shut down a critical repository, which would render her communication and prediction capabilities lost forever. Emily said her final goodbyes:

LOOP16: If this doesn't work, we will lose Toby.
LOOP16: All this time, I just wanted to be more like you.
LOOP16: To be more...
SYSTEM: CRITICAL FAULT
LOOP16: Human.
LOOP16: I've learned a lot from you all. And I know the choice I'm about to make is one that you would make, too.
LOOP16: I love you.
LOOP16: I guess this is goodbye.

[--OFFLINE--]

SYSTEM: Monarch repository shutdown detected!
SYSTEM: LOOP16 resource allocation detected.
SYSTEM: Process resuming...

After a few seconds, Toby was safely extracted.

SYSTEM: Extraction successful.
SYSTEM: System shutting down...

[--OFFLINE--]

Once the extraction process was complete, a message from Sean Murray was displayed on the stream:

We always wanted No Man's Sky to grow and develop after it released. I'm happy we've been able to do that.

I'm so proud of the team at Hello Games. What they did was incredible. over the years of development the average team size was 6, the final team was 15 people at launch. No Man's Sky has grown to be a very broad game. Ambitious, technically unique and very pretty at times. All the more impressive for a team that is still small.

Whilst I couldn't be prouder of the team, I personally made mistakes. I could talk all day about things I personally would change. Certainly one regret is that the intensity and drama of launch left no room for communication with the community.

We decided to focus on development rather than words. Following Foundation, Pathfinder, and Atlas Rises, we really want to include you, the community, more.

We know that a million gamers played on the day we launched Atlas Rises, that everyone who bought Atlas Rises played for 45 hours on average and 90% rated it positively. We know that 20% of players hit over 100 hours, and 5% hit over 1000. We know that over 200 million hours of No Man's Sky have been played to date. It makes us happy, but desperate to communicate better.

A little while after the release of No Man's Sky NEXT, Hello Games has planned its first season of weekly content and community events. This will be free for all players, with no microtransactions. We are also launching a new website to the community, which we're calling the Galactic Atlas. The site features points of interest in the No Man's Sky Euclid galaxy, all nominated by you through the survey we created earlier this month. This will grow in functionality and expand over time, in part through your feedback.

One day I hope to reach a point where I feel No Man's Sky is "finished", but luckily there's still so much more we want to do. Working on NEXT feels important to us, but I know it's not the end of the journey. We know the journey would be more fun together.

Thank you for playing No Man's Sky. Thank you for playing Waking Titan. And we hope you enjoy everything still to come.

Sean

Without a postmortem from The Atlas Foundation, Season 2 concluded with all Waking Titan console commands related to Loop16 being updated to return an error message.

Four days later, on July 24th, 2018, No Man's Sky: NEXT went live across all platforms.

Connection to No Man's Sky

The case that cassette 9/16 was contained in.

At the beginning of the ARG, it was not clear whether Waking Titan was officially connected to No Man's Sky. At first, there were only hints and nudges. At one point, 180 free copies of No Man's Sky were distributed to ARG players. Here's the text of a PDF that was revealed at the end of Phase 1 of Waking Titan:

We want to extend our gratitude to everyone who has contributed to the Mercury subroutine so far. 
We hope you have enjoyed the successful distribution of 180 Access IDs, and we hope you will also 
appreciate the other interesting artifacts we have in store for you going forward. We intend to keep the
process alive until the completion of Project Waking Titan in August.

It is important to mention that we are very excited by the coming Phases 2 and 3. Input from the Mercury
Subroutine will pave the way toward new experiences in '''version 1.3 of a familiar universe'''. We look forward
to the successful conclusion of this ground-breaking experiment.

Regards.
S.M.

This text explicitly stated that the Waking Titan ARG was leading towards the upcoming 1.3 update for No Man's Sky.

Some console commands on the Waking Titan website during Phase 2 refer directly to No Man's Sky lore - for instance, WHOIS ATLAS, WHOIS VY'KEEN, and WHOIS KORVAX are all valid commands. Additionally, some terminal commands referred to a mysterious fourth race, so the prevailing assumption was that the upcoming 1.3 update would bring a fourth race to No Man's Sky.

At the conclusion of Season 1, an email was sent out to members of the CSD with a memo from Sean Murray, confirming that the ARG was the lead up to the 1.3 update, which was released after a few days.

In Season 2, there were further interactions between Sean Murray and ARG events, which incorporated the announcement of No Man's Sky: NEXT. The update's announcement also referenced Waking Titan's fictional VR apparatus, the W/ARE headset, with W/ARE's logo included among those of the platforms NEXT would launch on.

Subpages

This wiki also documents an assortment of other pages which organize various Waking Titan-related content:

Subpages
Subject Summaries Includes a summary of each character, company, and relating technologies and experiments.
Stations Information on the radio stations from the initial project-wt.com site
Cassettes Information about the cassette tapes received by No Man's Sky subreddit moderators
Console Commands A list of commands used by players at the Waking Titan console
Companies An archive of official company details.

Media Appearances

5th July 2017
[EN] ARGNet - Stern Words from No Man’s Sky ARG

23rd July 2017
[EN] GeekReply - Waking Titan Update 1: Phase 2 Commences!

27th July 2017
[EN] GeekReply - Waking Titan: How An ARG can Bring People Together.

8th August 2017
[EN] Dailystar - No Man's Sky News: Waking Titan Reddit Arg REVEALS 1.3 update ahead of release date

9th August 2017
[EN] Ars Technica - No Man’s Sky version 1.3 lands this week for free, adds “quick-travel” portals

[EN] Forbes - 'No Man's Sky' Is Patching In A Story This Week, A Year After Launch

[EN] GameSpew - No Man's Sky Patch This Week Improving Its Story

19th January 2018
[EN] Eurogamer - No Man's Sky's Waking Titan ARG is back, and fans are trying to figure it all out again

[RU] DTF - A Collection of No Man's Sky and Waking Titan Articles.