Difference between revisions of "Battlefield 1"

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== Headphones and Morse ==
 
== Headphones and Morse ==
  
Several pairs of headphones were discovered hidden on some maps.  The headphones are indestructible, and appear on every server.  When the headphones are found and worn by a player, the player will hear some [https://en.wikipedia.org/wiki/Morse_code Morse code] being tapped out.  A player can wear only one pair of headphones at a time, and only the player wearing the headphones will be able to hear the Morse code.  If a player wearing headphones is killed, the headphones are dropped.
+
Several pairs of headphones were discovered hidden on some maps.  The headphones are indestructible, and appear on every server.  The headphones can be picked up and worn by the player.  Upon interacting with an MCOM (1 MCOM per map) while wearing the headphones, the player will hear some [https://en.wikipedia.org/wiki/Morse_code Morse code] being tapped out.  A player can wear only one pair of headphones at a time, and only the player wearing the headphones will be able to hear the Morse code.  If a player wearing headphones is killed, the headphones are dropped.
 +
 
 +
=== Amiens ===
 +
 
 +
<gallery mode="nolines" widths=250px>
 +
File:BF1 Amiens MCOM.jpg|The location of the MCOM on Amiens (credit to Half-life)
 +
</gallery>
 +
 
 +
Here is the Morse code that is audible on the Amiens map:
 +
 
 +
--. --- / ... . - / -..- -.- --. / --- .-. / ..-. --- -..- --
 +
GO SET XKG OR FOXM ETH
 +
 
 +
=== Argonne Forest ===
 +
 
 +
<gallery mode="nolines" widths=250px>
 +
File:BF1 Argonne MCOM.jpg|The location of the MCOM on Argonne Forest (credit to Half-life)
 +
</gallery>
 +
 
 +
Here is the Morse code that is audible on the Argonne Forest map:
 +
 
 +
-. --- --. / - ... . / .-. .- ...- -. .. / .- .-. -.. .- ..--- / -. -- - -- -
 +
NOG TSE RAVNI ARDA2 NMTMT
 +
 
 +
=== Empire's Edge ===
 +
 
 +
<gallery mode="nolines" widths=250px>
 +
File:BF1 Empire Edge MCOM.jpg|The location of the MCOM on Empire's Edge (credit to Half-life)
 +
</gallery>
 +
 
 +
Here is the Morse code that is audible on the Monte Grappa map:
 +
 
 +
-. --- .-. --- - / -.-- .... .- . / -. --.- --... ..- .... / .-- . / --. --- - ... ... .- .- ..-. / .. - .. -. -.-. .
 +
NOROT YHAE NQ7UH WE GOTSSAAF ITINCE
  
 
=== FAO Fortress ===
 
=== FAO Fortress ===
  
[[File:BF1 FAO.jpeg|thumbnail|right|The locations of headphones on FAO Fortress]]
+
<gallery mode="nolines" widths=250px>
 +
File:BF1 FAO.jpeg|The locations of the 5 headphones on FAO Fortress (credit to IDoNt_CaR3)
 +
File:BF1 FAO MCOM.jpg|The location of the MCOM on FAO Fortress (credit to Half-life)
 +
</gallery>
  
 
Here is the Morse code that is audible from the headphones on the FAO Fortress map:
 
Here is the Morse code that is audible from the headphones on the FAO Fortress map:
  
 
  .--. ... ...- . / -.- --- ..- --... -... -. .. / -- .- -.- .- .... / --.. .... - ..
 
  .--. ... ...- . / -.- --- ..- --... -... -. .. / -- .- -.- .- .... / --.. .... - ..
 +
PSVE KOU7BNI MAKAH ZHTI
 +
 +
=== Monte Grappa ===
  
When decoded, it translates to:
+
<gallery mode="nolines" widths=250px>
 +
File:BF1 Grappa MCOM.jpg|The location of the MCOM on Monte Grappa (credit to Half-life)
 +
</gallery>
  
PSVE KOU7BNI MAKAH ZHTI
+
Here is the Morse code that is audible on the Monte Grappa map:
  
=== Suez Canal ===
+
.-.. --- .-.. / . ... / -.-. --. --- .. / ----. -... . / ..
 +
LOL ES CGOI 9BE I
  
Here is the Morse code that is audible on the Suez Canal map:
+
=== Sinai Desert ===
  
.-.. ----. / - ... . / .-. .- ...-- -. .. / .- .-. / . - .. .- ..--- -. -- / -- --
+
<gallery mode="nolines" widths=250px>
 +
File:BF1 Sinai MCOM.jpg|The location of the MCOM on Sinai Desert (credit to Half-life)
 +
</gallery>
  
When decoded, it translates to:
+
Here is the Morse code that is audible on the Sinai Desert map:
  
  L9 TSE RA3NI AR ETIA2NM MM
+
  missing
  
 
=== St-Quentin-Scar ===
 
=== St-Quentin-Scar ===
  
Here is the Morse code that is audible on the SQ-Scar map ([https://www.youtube.com/watch?v=Xs4Is1Vt-9A video], '''needs verifying'''):
+
<gallery mode="nolines" widths=250px>
 +
File:BF1 SQ Scar MCOM.jpg|The location of the MCOM on St-Quentin-Scar (credit to Half-life)
 +
</gallery>
 +
 
 +
Here is the Morse code that is audible on the St-Quentin-Scar map:
  
 
  .-.. --- .-. . --- --. --- -.. / --- - -... . / -.
 
  .-.. --- .-. . --- --. --- -.. / --- - -... . / -.
 +
LONEOGOD OTBE N
 +
 +
=== Suez Canal ===
 +
 +
<gallery mode="nolines" widths=250px>
 +
File:BF1 Suez MCOM.jpg|The location of the MCOM on Suez Canal (credit to Half-life)
 +
</gallery>
  
When decoded, it translates to:
+
Here is the Morse code that is audible on the Suez Canal map:
  
  LONEOGOD OTBE N
+
  .-.. ----. / - ... . / .-. .- ...-- -. .. / .- .-. / . - .. .- ..--- -. -- / -- --
 +
L9 TSE RA3NI AR ETIA2NM MM

Revision as of 17:50, 29 October 2016

Battlefield 1
Active since 06-21-2016
BF1 logo.png
The Battlefield 1 ARG - an ARG that began with headphones and Morse.
Type [[List_of_Investigations#Official|Official]]
Creator EA Dice
Discovered 06-21-2016

Main Page > List of Investigations

This wiki page documents the Easter Egg / ARG that is hidden in Battlefield 1. The Google doc used to populate this wiki page can be found here.

Headphones and Morse

Several pairs of headphones were discovered hidden on some maps. The headphones are indestructible, and appear on every server. The headphones can be picked up and worn by the player. Upon interacting with an MCOM (1 MCOM per map) while wearing the headphones, the player will hear some Morse code being tapped out. A player can wear only one pair of headphones at a time, and only the player wearing the headphones will be able to hear the Morse code. If a player wearing headphones is killed, the headphones are dropped.

Amiens

Here is the Morse code that is audible on the Amiens map:

--. --- / ... . - / -..- -.- --. / --- .-. / ..-. --- -..- --
GO SET XKG OR FOXM ETH

Argonne Forest

Here is the Morse code that is audible on the Argonne Forest map:

-. --- --. / - ... . / .-. .- ...- -. .. / .- .-. -.. .- ..--- / -. -- - -- -
NOG TSE RAVNI ARDA2 NMTMT

Empire's Edge

Here is the Morse code that is audible on the Monte Grappa map:

-. --- .-. --- - / -.-- .... .- . / -. --.- --... ..- .... / .-- . / --. --- - ... ... .- .- ..-. / .. - .. -. -.-. .
NOROT YHAE NQ7UH WE GOTSSAAF ITINCE

FAO Fortress

Here is the Morse code that is audible from the headphones on the FAO Fortress map:

.--. ... ...- . / -.- --- ..- --... -... -. .. / -- .- -.- .- .... / --.. .... - ..
PSVE KOU7BNI MAKAH ZHTI

Monte Grappa

Here is the Morse code that is audible on the Monte Grappa map:

.-.. --- .-.. / . ... / -.-. --. --- .. / ----. -... . / ..
LOL ES CGOI 9BE I

Sinai Desert

Here is the Morse code that is audible on the Sinai Desert map:

missing

St-Quentin-Scar

Here is the Morse code that is audible on the St-Quentin-Scar map:

.-.. --- .-. . --- --. --- -.. / --- - -... . / -.
LONEOGOD OTBE N

Suez Canal

Here is the Morse code that is audible on the Suez Canal map:

.-.. ----. / - ... . / .-. .- ...-- -. .. / .- .-. / . - .. .- ..--- -. -- / -- --
L9 TSE RA3NI AR ETIA2NM MM