Difference between revisions of "Battlefield 1"
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* Dying after having retrieved a headphone will no longer cause a new headphone to spawn at the initial spawn location of the one the dead player was carrying | * Dying after having retrieved a headphone will no longer cause a new headphone to spawn at the initial spawn location of the one the dead player was carrying | ||
* Only one pair of headphones will spawn upon the initiation of a round on each map | * Only one pair of headphones will spawn upon the initiation of a round on each map | ||
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+ | === December 12, 2016 === | ||
On December 12th, Battlefield 1 received another rather large update, which included the highly anticipated new map, Giant's Shadow. Alas, all attempts to find headphones and/or a hidden MCOM on the new map been met with failure, and no changes to the existing Morse code or hidden MCOM stations have been found yet, besides those mentioned above. Rumor has it that the Morse-mystery content has been juggled around DICE internally, ultimately originating from DICE Stockholm studios but now being handled by DICE LA. Perhaps this changing of hands explains the sudden alterations to the mystery's structure and apparent delays insofar as new content, however these claims remain "''officially''" unconfirmed. | On December 12th, Battlefield 1 received another rather large update, which included the highly anticipated new map, Giant's Shadow. Alas, all attempts to find headphones and/or a hidden MCOM on the new map been met with failure, and no changes to the existing Morse code or hidden MCOM stations have been found yet, besides those mentioned above. Rumor has it that the Morse-mystery content has been juggled around DICE internally, ultimately originating from DICE Stockholm studios but now being handled by DICE LA. Perhaps this changing of hands explains the sudden alterations to the mystery's structure and apparent delays insofar as new content, however these claims remain "''officially''" unconfirmed. | ||
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Revision as of 04:53, 20 December 2016
Battlefield 1 | |
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The Battlefield 1 ARG - an ARG that began with headphones and Morse. | |
Type | [[List_of_Investigations#Official|Official]] |
Creator | EA Dice |
Discovered | 06-21-2016 |
Main Page > List of Investigations > Battlefield 1
Note: this wiki page is currently under construction.
This wiki page documents the Morse code Easter Egg / ARG that is hidden in Battlefield 1. The Google doc used to populate this wiki page can be found here.
Contents
Headphones and Morse
Pairs of headphones were discovered hidden on some maps. The headphones are indestructible and can be located on every server, as long as they have not already been picked up. It appears that there are 5 sets of headphones per map, although the spawn locations of some pairs remain undiscovered. In addition, only only one pair of headphones spawns upon the initiation of a new round, which makes discovering all of the spawn locations quite difficult. The headphones can be picked up by any player by walking near enough to them. Upon approaching a hidden MCOM station (1 MCOM per map, except Giant's Shadow) wafter having retrieved a pair of headphones, the player will hear some Morse code being tapped out. A player can carry only one pair of headphones at a time, and only the player wearing the headphones will be able to hear the Morse code when near enough to a hidden MCOM.
Maps
NOTE: These guide maps feature headphone locations which were changed in the November 15th, 2016 update; they remain on this page as archive.
Amiens
Here is the Morse code that is audible on the Amiens map:
Argonne Forest
Empire's Edge
Here is the Morse code that is audible on the Monte Grappa map:
FAO Fortress
Monte Grappa
Sinai Desert
St-Quentin-Scar
Suez Canal
November 15, 2016
On November 15th, Battlefield 1 received an update which changed the Morse code heard on all maps' hidden MCOM stations to the following:
.--. .-. . ...- .. --- ..- ... | -- . ... ... .- --. . | -.-. --- .-. .-. ..- .--. - . -.. .- .-- .- .. - | ..-. ..- .-. - .... . .-. | .. -. ... - .-. ..- -.-. - .. --- -. ...
PREVIOUS MESSAGE CORRUPTED AWAIT FURTHER INSTRUCTIONS
Included in & added since this update on November 15th:
- Ballroom Blitz has had an MCOM station and headphones added to it, whereas pre-patch it was the only map with neither
- The spawn locations of many headphones on most maps has changed
- The above Morse message plays on loop until the MCOM station eventually explodes, although this appears to be buggy and thus the station will not always behave in this way
- Once the MCOM station explodes, headphones stop spawning on the map
- Dying after having retrieved a headphone will no longer cause a new headphone to spawn at the initial spawn location of the one the dead player was carrying
- Only one pair of headphones will spawn upon the initiation of a round on each map
December 12, 2016
On December 12th, Battlefield 1 received another rather large update, which included the highly anticipated new map, Giant's Shadow. Alas, all attempts to find headphones and/or a hidden MCOM on the new map been met with failure, and no changes to the existing Morse code or hidden MCOM stations have been found yet, besides those mentioned above. Rumor has it that the Morse-mystery content has been juggled around DICE internally, ultimately originating from DICE Stockholm studios but now being handled by DICE LA. Perhaps this changing of hands explains the sudden alterations to the mystery's structure and apparent delays insofar as new content, however these claims remain "officially" unconfirmed.