Difference between revisions of "Battlefield 1"
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GO STRAIGHT TO <location_name>. OLD METHODS COMPROMISED. MUST ACQUIRE NEW KEY. WILL MISS DROPOFF IF DELAY OR INCORRECT LOCATION. | GO STRAIGHT TO <location_name>. OLD METHODS COMPROMISED. MUST ACQUIRE NEW KEY. WILL MISS DROPOFF IF DELAY OR INCORRECT LOCATION. | ||
− | Each user hears a different location name. It is currently unknown which factors determine who hears which location, or if locations are simply randomly assigned to players. Here is the list of locations, along with the maps the locations refer to, taken from the BFEE Discord channel: | + | Each user hears a different location name. It is currently unknown which factors determine who hears which location, or if locations are simply randomly assigned to players. Here is the list of locations, along with the maps the locations refer to, in alphabetical order (taken from the BFEE Discord channel): |
− | + | * <code>APREMONT RITZ BED</code>: '''Ballroom Blitz''' (Apremont-la-Forêt is close to Argonne Forest) | |
− | + | * <code>AMIENS NEUF FURNITURE</code>: '''Amiens''' | |
− | + | * <code>CANAL KANTARA VASES</code>: '''Suez Canal''' | |
− | + | * <code>CASTELLO ISLE ADRIATIC</code>: '''Empire Edge''' (Empire Edge is on the Adriatic Coast) | |
− | + | * <code>CHURCH RUINS AMIENS</code>: '''Amiens''' | |
− | + | * <code>COASTAL FORTRESS ADRIATIC</code>: '''Empire Edge''' (Empire Edge is on the Adriatic Coast) | |
− | + | * <code>CRATE SEREN VENETIAN</code>: '''Monte Grappa''' (Monte Grappa is in Venice) | |
− | + | * <code>CRATE TRENCH CANAL</code>: '''Suez Canal''' | |
− | + | * <code>FERRO FIRE VENETIAN</code>: '''Monte Grappa''' | |
− | + | * <code>HILL BARN ADRIATIC</code>: '''Empire Edge''' | |
− | + | * <code>HILL TOWER CANAL</code>: '''Suez Canal''' | |
− | + | * <code>HOTEL CHECK PERONNE</code>: '''St. Quentin Scar''' (Peronne is close to SQ Scar) | |
− | + | * <code>LUGGAGE BASEMENT VARENNES</code>: '''Argonne Forest''' | |
− | + | * <code>OUTPOST DARREL FAW</code>: '''FAO Fortress''' (Al-Faw is translated to "Fao" from Arabic) | |
− | + | * <code>PANEL WATER VARENNES</code>: '''Argonne Forest''' | |
− | + | * <code>PILLAR OUTSKIRTS JIFAR</code>: '''Sinai Desert''' (El-Jifar is close to Sinai Desert) | |
− | + | * <code>RUIN VENTURE PERONNE</code>: '''St. Quentin Scar''' | |
− | + | * <code>STATUES GARDEN APREMONT</code>: '''Ballroom Blitz''' | |
− | + | * <code>STOVE TURRET VENETIAN</code>: '''Monte Grappa''' | |
+ | * <code>TRAVECY ATTIC PERONNE</code>: '''St. Quentin Scar''' | ||
+ | * <code>TREE FORTRESS FAW</code>: '''FAO Fortress''' | ||
+ | * <code>TREE TRAIN VARENNES</code>: '''Argonne Forest''' | ||
The message will repeat until you move away from the MCOM station, at which point the MCOM will explode. | The message will repeat until you move away from the MCOM station, at which point the MCOM will explode. | ||
''This investigation is still in development, and this page will be updated accordingly as new leads emerge.'' | ''This investigation is still in development, and this page will be updated accordingly as new leads emerge.'' |
Revision as of 04:08, 15 February 2017
Battlefield 1 | |
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The Battlefield 1 ARG - an ARG that began with headphones and Morse Code. | |
Type | [[List_of_Investigations#Official|Official]] |
Creator | EA Dice |
Discovered | 06-21-2016 |
Main Page > List of Investigations > Battlefield 1
Note: this wiki page is currently under construction.
This wiki page documents the Morse code Easter Egg / ARG that is hidden in Battlefield 1. The Google doc used to populate this wiki page can be found here. Currently, the primary solving hub for this ARG is the Battlefield Easter Egg community.
Contents
Headphones and Morse
Pairs of headphones were discovered hidden on some maps. The headphones are indestructible and can be located on every server, as long as they have not already been picked up. It appears that there are 5 sets of headphones per map, although the spawn locations of some pairs remain undiscovered. In addition, only only one pair of headphones spawns upon the initiation of a new round, which makes discovering all of the spawn locations quite difficult. The headphones can be picked up by any player by walking near enough to them. Upon approaching a hidden MCOM station (1 MCOM per map, except Giant's Shadow) wafter having retrieved a pair of headphones, the player will hear some Morse code being tapped out. A player can carry only one pair of headphones at a time, and only the player wearing the headphones will be able to hear the Morse code when near enough to a hidden MCOM.
Maps
NOTE: These guide maps feature headphone locations which were changed in the November 15th, 2016 update; they remain on this page as archive.
Amiens
Argonne Forest
Empire's Edge
FAO Fortress
Monte Grappa
Sinai Desert
St-Quentin-Scar
Suez Canal
November 15, 2016
On November 15th, Battlefield 1 received an update which changed the Morse code heard on all maps' hidden MCOM stations to the following:
.--. .-. . ...- .. --- ..- ... | -- . ... ... .- --. . | -.-. --- .-. .-. ..- .--. - . -.. .- .-- .- .. - | ..-. ..- .-. - .... . .-. | .. -. ... - .-. ..- -.-. - .. --- -. ...
PREVIOUS MESSAGE CORRUPTED AWAIT FURTHER INSTRUCTIONS
Included in & added since this update on November 15th:
- Ballroom Blitz has had an MCOM station and headphones added to it, whereas pre-patch it was the only map with neither
- The spawn locations of many headphones on most maps has changed
- The above Morse message plays on loop until the MCOM station eventually explodes, although this appears to be buggy and thus the station will not always behave in this way
- Once the MCOM station explodes, headphones stop spawning on the map
- Dying after having retrieved a headphone will no longer cause a new headphone to spawn at the initial spawn location of the one the dead player was carrying
- Only one pair of headphones will spawn upon the initiation of a round on each map
February 14, 2017
On February 14, the Morse code changed again, to the following message:
GO STRAIGHT TO <location_name>. OLD METHODS COMPROMISED. MUST ACQUIRE NEW KEY. WILL MISS DROPOFF IF DELAY OR INCORRECT LOCATION.
Each user hears a different location name. It is currently unknown which factors determine who hears which location, or if locations are simply randomly assigned to players. Here is the list of locations, along with the maps the locations refer to, in alphabetical order (taken from the BFEE Discord channel):
-
APREMONT RITZ BED
: Ballroom Blitz (Apremont-la-Forêt is close to Argonne Forest) -
AMIENS NEUF FURNITURE
: Amiens -
CANAL KANTARA VASES
: Suez Canal -
CASTELLO ISLE ADRIATIC
: Empire Edge (Empire Edge is on the Adriatic Coast) -
CHURCH RUINS AMIENS
: Amiens -
COASTAL FORTRESS ADRIATIC
: Empire Edge (Empire Edge is on the Adriatic Coast) -
CRATE SEREN VENETIAN
: Monte Grappa (Monte Grappa is in Venice) -
CRATE TRENCH CANAL
: Suez Canal -
FERRO FIRE VENETIAN
: Monte Grappa -
HILL BARN ADRIATIC
: Empire Edge -
HILL TOWER CANAL
: Suez Canal -
HOTEL CHECK PERONNE
: St. Quentin Scar (Peronne is close to SQ Scar) -
LUGGAGE BASEMENT VARENNES
: Argonne Forest -
OUTPOST DARREL FAW
: FAO Fortress (Al-Faw is translated to "Fao" from Arabic) -
PANEL WATER VARENNES
: Argonne Forest -
PILLAR OUTSKIRTS JIFAR
: Sinai Desert (El-Jifar is close to Sinai Desert) -
RUIN VENTURE PERONNE
: St. Quentin Scar -
STATUES GARDEN APREMONT
: Ballroom Blitz -
STOVE TURRET VENETIAN
: Monte Grappa -
TRAVECY ATTIC PERONNE
: St. Quentin Scar -
TREE FORTRESS FAW
: FAO Fortress -
TREE TRAIN VARENNES
: Argonne Forest
The message will repeat until you move away from the MCOM station, at which point the MCOM will explode.
This investigation is still in development, and this page will be updated accordingly as new leads emerge.