Difference between revisions of "TidalVortex"

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[[File:Sitroom.jpg|400px|thumb|The Situation Room during the TidalVortex live event.]]
 
[[File:Sitroom.jpg|400px|thumb|The Situation Room during the TidalVortex live event.]]
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[[File:Sit_room_intercepton_2.png|400px|thumb|The Situation Room after the second signal intercept attempt appeared.]]
  
 
On December 19th, 2017, at approximately 1:54AM UTC, a briefing email was sent out to all Black Watchmen agents. This email contained a [https://pastebin.com/PRA5SVGD classified document] from site 7361, which proves that Mr. Whitechapel is behind the mysterious occurrences in New England. The email also contained the following instructions:
 
On December 19th, 2017, at approximately 1:54AM UTC, a briefing email was sent out to all Black Watchmen agents. This email contained a [https://pastebin.com/PRA5SVGD classified document] from site 7361, which proves that Mr. Whitechapel is behind the mysterious occurrences in New England. The email also contained the following instructions:
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On December 20th, at approximately 1:50AM UTC [https://clyp.it/smixp22w?token=fad09e5dc6df8055ee80c8969aed8e28 this intercepted broadcast] was found in the in-game situation room.
 
On December 20th, at approximately 1:50AM UTC [https://clyp.it/smixp22w?token=fad09e5dc6df8055ee80c8969aed8e28 this intercepted broadcast] was found in the in-game situation room.
  
After agents received the briefing, [https://map.blackwatchmen.com/ the Black Watchmen Map] along with the in game map began to fill up with symbols indicating an agent in that area had recorded and submitted their chant. Soon after these symbols appeared, audio cues of agents chanting began to play, each audio cue being repeated after ending. [[File:Sit_room_intercepton_2.png|400px|thumb|The Situation Room after the second signal intercept attempt appeared.]]
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After agents received the briefing, [https://map.blackwatchmen.com/ the Black Watchmen Map] along with the in game map began to fill up with symbols.  Each symbol indicated that an agent in that area had recorded and submitted their chant. Soon after these symbols appeared, repeating audio cues of agents chanting began to play.
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At approximately 1AM UTC on December 21st, the in-game situation room updated to show what looks like a nebula on one of the screens. When clicked on, it opens up [https://clyp.it/1ialhctq?token=25962f8e988d867853af6ea7a7c79dab this link to Signal Intercept Attempt #2], uploaded by Dispatch. '''This is currently an unsolved lead.''' Even though this is a different signal to the first one, the two signals seem to be connected.
  
At approximately 1AM UTC on December 21st, the in-game situation room updated to show what looks like a nebula on one of the screens. When clicked on, it opens up [https://clyp.it/1ialhctq?token=25962f8e988d867853af6ea7a7c79dab this link to Signal Intercept Attempt #2 uploaded by Dispatch.] As of now, it hasn't been solved yet. Even though this is a different signal to the first one, both seem to be connected.
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=== Solving Signal 1 ===
  
Later, at 17:55 UTC, an agent emailed Dispatch explaining how the used cipher operated, and afterwards, a message from Dispatch was received publicly on Discord which read the following.
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Later, at 17:55 UTC, an agent emailed Dispatch explaining how the used cipher operated, and afterwards, a public message from Dispatch was received on Discord which read as follows:
  
 
<pre>
 
<pre>
 
Dispatch:
 
 
 
Someone has cracked the signal:
 
Someone has cracked the signal:
 
The noise from the signal is ordered like this:
 
The noise from the signal is ordered like this:
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01001001 01001110 01010100 01010001 01010011 01001100
 
01001001 01001110 01010100 01010001 01010011 01001100
  
Which than can be converted to ascii: writing:
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Which than can be converted to ASCII writing:
 
INTQSL
 
INTQSL
  
 
In other words:
 
In other words:
 
By starting at the 000000 111111 000000 part of the sequence, we can transform the message to Q codes used in radiocommunication.
 
By starting at the 000000 111111 000000 part of the sequence, we can transform the message to Q codes used in radiocommunication.
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</pre>
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 +
Soon after, a follow up message was received from Dispatch, who said:
  
 +
<pre>
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We should have a clearer version of the first signal for you shortly, as well.
 
</pre>
 
</pre>
 
Soon after, a follow up message was received, stating <code> We should have a clearer version of the first signal for you shortly, as well. </code>
 
  
  
  
 
''As of now, this is all that is known. This page will continue to be updated as more of the event plays out.''
 
''As of now, this is all that is known. This page will continue to be updated as more of the event plays out.''

Revision as of 18:33, 21 December 2017

Operation TidalVortex
Active since 2017-12-19
Dagaz.jpg
Live event 14 of The Black Watchmen, involving the long lost mysterious figure Whitechapel.
Type [[List_of_Investigations#Official|Official]]
Creator Alice & Smith
Discovered 2017-12-19

Main Page > List of Investigations > TidalVortex

On December 15th, 2017, Alice & Smith released the Whitechapel DLC for The Black Watchmen, a PARG (Permanent Alternate Reality Game). 4 days after the release, a live event began, known as Operation TidalVortex.

The mission began as the situation room previewed a Dagaz rune, and the event was officially classified as live.

Briefing

The Situation Room during the TidalVortex live event.
The Situation Room after the second signal intercept attempt appeared.

On December 19th, 2017, at approximately 1:54AM UTC, a briefing email was sent out to all Black Watchmen agents. This email contained a classified document from site 7361, which proves that Mr. Whitechapel is behind the mysterious occurrences in New England. The email also contained the following instructions:

  • Record yourself reading the following incantation:
A custodia matutina usque ad noctem
  • The Situation Room will broadcast a symbol in real-time, draw it on your cellphone to submit your voice recording.

On December 20th, at approximately 1:50AM UTC this intercepted broadcast was found in the in-game situation room.

After agents received the briefing, the Black Watchmen Map along with the in game map began to fill up with symbols. Each symbol indicated that an agent in that area had recorded and submitted their chant. Soon after these symbols appeared, repeating audio cues of agents chanting began to play.

At approximately 1AM UTC on December 21st, the in-game situation room updated to show what looks like a nebula on one of the screens. When clicked on, it opens up this link to Signal Intercept Attempt #2, uploaded by Dispatch. This is currently an unsolved lead. Even though this is a different signal to the first one, the two signals seem to be connected.

Solving Signal 1

Later, at 17:55 UTC, an agent emailed Dispatch explaining how the used cipher operated, and afterwards, a public message from Dispatch was received on Discord which read as follows:

Someone has cracked the signal:
The noise from the signal is ordered like this:
000000 111111 000000 001110 110001 011001 010010 100110

By taking the nth bit from these sequences we can  rearrange the bits to this:
01001001 01001110 01010100 01010001 01010011 01001100

Which than can be converted to ASCII writing:
INTQSL

In other words:
By starting at the 000000 111111 000000 part of the sequence, we can transform the message to Q codes used in radiocommunication.

Soon after, a follow up message was received from Dispatch, who said:

We should have a clearer version of the first signal for you shortly, as well.


As of now, this is all that is known. This page will continue to be updated as more of the event plays out.