Lucid Nightmare
Lucid Nightmare | |
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Lucid Nightmare is a secret mount hidden in World of Warcraft. | |
Type | [[List_of_Investigations#Official|Official]] |
Creator | Blizzard Entertainment |
Discovered | 2017-08-30 |
Main Page > List of Investigations > Lucid Nightmare
The Lucid Nightmare was a puzzle trail hidden inside the massively multiplayer online role-playing game World of Warcraft, made by Blizzard Entertainment. The end goal of the puzzle trail was to unlock a mysterious mount, which is called Lucid Nightmare.
All steps must be followed in order, as the subsequent items and locations are either unavailable or uninteractable otherwise.
The primary solving hub for this puzzle is the WoW General Secret Finding Discord.
Clue 1
On August 30, 2017, an Inconspicuous Note was discovered in Curiosities and Moore, Dalaran (Broken Isles). After being activated, the note reads:
It begins in the 2104059. With a most pleasing sign. (These letters will not always rhyme.)
The seven numbers in the first line are an anagram for a date: 2009-4-15. This date was the release date of Ulduar, another in-game region.
Accordingly, the next clue was found in Ulduar.
You must activate this note to proceed.
Clue 2
After heading to Ulduar and killing Flame Leviathan, a "dusty lever" can be found on a pile of scrap in the room containing the XT-002 Deconstructor boss. When activated, a 20 by 20 grid of lights appears on the floor of the room. Each light can be individually toggled by the player.
Toggling these lights into a specific pattern (the pleasing sign
mentioned in the first Inconspicuous Note) creates another Inconspicuous Note in the center of the room, as shown below:
The Inconspicuous Note that spawns in the middle of the room reads as follows:
1000 years imprisoned. Surely it weighs on the mind.
The note was interpreted as a hint towards the Vault of C'Thun, in the Temple of Ahn'Quiraj, which had been sealed 1000 years ago in the game's canon.
You must activate this note to proceed.
Clue 3
After heading to the Temple of Ahn'Quiraj (AQ40), at the end of the dungeon, in a side path adjacent to the entrance of the final boss's chamber, a Mind Larva can be found on an altar. Activating the Mind Larva will begin a Bejeweled-style minigame on an 8 by 8 grid. Symbols can be swapped with adjacent ones, and matching 3 or more identical symbols in a row or column causes them to disappear. At the bottom of each grid column, there is a small circle, as shown below:
The objective of the Bejeweled game is to light up all 8 circles. A column's circle can be lit up by getting a tentacle symbol in the bottom 3 rows of that column, as shown above. Once all 8 circles are lit, the minigame concludes, and a third Inconspicuous Note appears on the altar:
Deeper than deep. Awaits your seat.
The note was interpreted as a hint towards Deepholm.
You must activate this note to proceed.
Clue 4
A cave in the north-east corner of Deepholm's lower reaches contains a "dark fissure" that is only visible to players who have completed the previous step. Clicking it will alert the player that there is no exit before allowing you to enter. Inside is a single stone chair, or seat
, as described in the third Inconspicuous Note. There is a skull upon its seat, and a "dingy plaque" on its back.
The Dingy Plaque's text is different in every localization. In English, it reads as follows:
<The plaque is old and barely legible. You can only make out fragments of each line of text.> Supremacy? Get… Shirk… … eke...
Considering these words and fragments as an anagram led to the partial discovery of the phrase "the key is" along with an unknown phrase. Comparison to the German translation revealed that the equivalent "Der Schlüssel ist" could be subtracted to leave the same set of letters in both languages.
On the second day of puzzle solving, the full anagram was discovered to be RACKSUM GREEP IS THE KEY
. Racksum Greep is a goblin NPC in Ratchet, who can be found at coordinates (69,70) in the Northern Barrens. The anagram was validated in all other languages, including French, Spanish, and Russian, despite localized differences in the NPC's name.
Racksum Greep is wearing a specific mask necessary for further progress, the craftable Shadoweave Mask. While the pattern for that mask was removed in a prior expansion, as of patch 7.3, the pattern now drops from any Dark Iron Dwarves in Searing Gorge. Upon returning to the dark fissure in Deepholm with the Mask equipped, the skull on the chair will be interactable.
Note: The skull will not be interactable if you are already in a group or phased to another server! Transmog and lookalike items do not work either.
Using the skull causes a large purple explosion, and spawns the fourth Inconspicuous Note, which reads:
Where the shaded delegate may appear.
The shaded delegate
is a reference to a rare spawn called the Dark Iron Ambassador, who may appear in Gnomeregan. You must interact with the fourth note to continue the puzzle chain!
Clue 5
After interacting with the fourth Inconspicuous Note, a set of 10 levers becomes interactable in Gnomeregan, at coordinates (37, 55), on the Launch Bay floor of the dungeon map, between the Launch Bay and Engineering Labs. Each lever has a console attached, which displays a number from 1 to 9; toggling the lever up or down increments or decrements the number on console.
Near the levers is a plaque with a set of encoded "instructions" that vary along with the client's locale. Most locales have a ciphertext that contains mostly 5, 8, or 24 digit-long "words" in binary. However, in the zhTW locale, the text instead contains digits on the range [1,5] rather than binary.
In English, the binary text reads:
01110111 00100 10010110 10101 11110111 01100 01111111 01000 011010111001011010010110 10111101 11001 00111111 10010 01001001 10000 011010010110100111010110 01011011 11110 11110001 11111 11100000 00010 11111111 01000 10110111 10101 01111111 00001 10101110 11111 00110000 01000 101101010010101110010110 180 +1111111111
For reference, here is what the binary ciphertext looks like in several other languages:
The community is currently trying to decode these instructions.
Current investigations
The community is currently attempting to decode or translate the "Instructions" plaque in Gnomeregan. Current lines of investigation include comparing the localized ciphertexts for hints about an underlying encoding, although this may be complicated by spurious line breaks caused by screen resolution. A variety of tactics involving summing and selecting particular digits have been tried to no avail. A more novel tactic involving reading the 5-digit words as x86 opcodes has thus far failed to yield results as well.