Lucid Nightmare
Lucid Nightmare | |
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Lucid Nightmare is a secret mount hidden in World of Warcraft. | |
Type | [[List_of_Investigations#Official|Official]] |
Creator | Blizzard Entertainment |
Discovered | 2017-08-30 |
Main Page > List of Investigations > Lucid Nightmare
The Lucid Nightmare was a puzzle trail hidden inside the massively multiplayer online role-playing game World of Warcraft, made by Blizzard Entertainment. The end goal of the puzzle trail was to unlock a mysterious mount, which is called Lucid Nightmare.
The primary solving hub for this puzzle is the WoW General Secret Finding Discord, and most of the information on this wiki has been taken from this PDF.
Clue 1
On August 30, 2017, an Inconspicuous Note was discovered in Curiosities and Moore, Dalaran (Broken Isles). In order to unlock the next clue, you must activate the Inconspicuous Note! After being activated, the note reads:
It begins in the 2104059. With a most pleasing sign. (These letters will not always rhyme.)
The seven numbers in the first line are an anagram for a date: 2009-4-15. This date was the release date of Ulduar, another in-game region.
Accordingly, the next clue was found in Ulduar.
Clue 2
After heading to Ulduar and killing Flame Leviathan and XT-002 Deconstructor, a lever can be found on Mimiron's head in the boss room. When activated, this lever creates a 20 by 20 grid of lights. These lights can be manually toggled by the player.
Toggling these lights into a specific pattern (the pleasing sign
mentioned in the first Inconspicuous Note) creates another Inconspicuous Note in the center of the room, as shown below:
The Inconspicuous Note that spawns in the middle of the room reads as follows:
1000 years imprisoned. Surely it weighs on the mind.
The note was interpreted as a hint towards the Vault of C'Thun, in the Temple of Ahn'Quiraj. You must interact with the second note to continue the puzzle chain!
Clue 3
After heading to the Temple of Ahn'Quiraj (AQ40) and defeating the final boss, a Mind Larva can be found on an altar. Activating the Mind Larva will begin a Bejeweled-style minigame. There is no clearly-defined win condition for the minigame; just keep playing until you win.
Note: Some players are finding that aligning five brains in a row concludes the minigame and allows them to move on - try this as a starting point!
After completing the minigame, a third Inconspicuous Note appears:
Deeper than deep. Awaits your seat.
The note was interpreted as a hint towards Deepholm. You must interact with the third note to continue the puzzle chain!
Clue 4
Entering a particular cave in Deepholm leads to the seat
mentioned in the third Inconspicuous Note. If you have not read the third note, you will not be able to enter the fissure! Here is the path to the seat:
The Dingy Plaque reads as follows:
<The plaque is old and barely legible. You can only make out fragments of each line of text.> Supremacy? Get… Shirk… … eke...