Lucid Nightmare
Lucid Nightmare | |
---|---|
Lucid Nightmare is a secret mount hidden in World of Warcraft. | |
Type | [[List_of_Investigations#Official|Official]] |
Creator | Blizzard Entertainment |
Discovered | 2017-08-30 |
Main Page > List of Investigations > Lucid Nightmare
The Lucid Nightmare was a puzzle trail hidden inside the massively multiplayer online role-playing game World of Warcraft, made by Blizzard Entertainment. The end goal of the puzzle trail was to unlock a mysterious mount, which is called Lucid Nightmare.
The primary solving hub for this puzzle is the WoW General Secret Finding Discord.
Clue 1
On August 30, 2017, an Inconspicuous Note was discovered in Curiosities and Moore, Dalaran (Broken Isles). In order to unlock the next clue, you must activate the Inconspicuous Note! After being activated, the note reads:
It begins in the 2104059. With a most pleasing sign. (These letters will not always rhyme.)
The seven numbers in the first line are an anagram for a date: 2009-4-15. This date was the release date of Ulduar, another in-game region.
Accordingly, the next clue was found in Ulduar.
Clue 2
After heading to Ulduar and killing Flame Leviathan and XT-002 Deconstructor, a lever can be found on Mimiron's head in the boss room. When activated, this lever creates a 20 by 20 grid of lights. These lights can be manually toggled by the player.
Toggling these lights into a specific pattern (the pleasing sign
mentioned in the first Inconspicuous Note) creates another Inconspicuous Note in the center of the room, as shown below:
The Inconspicuous Note that spawns in the middle of the room reads as follows:
1000 years imprisoned. Surely it weighs on the mind.
The note was interpreted as a hint towards the Vault of C'Thun, in the Temple of Ahn'Quiraj. You must interact with the second note to continue the puzzle chain!
Clue 3
After heading to the Temple of Ahn'Quiraj (AQ40) and defeating the final boss, a Mind Larva can be found on an altar. Activating the Mind Larva will begin a Bejeweled-style minigame on an 8 by 8 grid. Symbols can be swapped with adjacent ones, and matching 3 or more identical symbols in a row or column causes them to disappear. At the bottom of each grid column, there is a small circle, as shown below:
The objective of the Bejeweled game is to light up all 8 circles. A column's circle can be lit up by getting a tentacle symbol in the bottom 3 rows of that column, as shown above. Once all 8 circles are lit, the minigame concludes, and a third Inconspicuous Note appears:
Deeper than deep. Awaits your seat.
The note was interpreted as a hint towards Deepholm. You must interact with the third note to continue the puzzle chain!
Clue 4
Entering a particular cave in Deepholm leads to the seat
mentioned in the third Inconspicuous Note. If you have not read the third note, you will not be able to enter the fissure! Here is the path to the seat:
The Dingy Plaque reads as follows:
<The plaque is old and barely legible. You can only make out fragments of each line of text.> Supremacy? Get… Shirk… … eke...
After 2 days, these letters were discovered to be an anagram for RACKSUM GREEP IS THE KEY
. The anagram worked in other languages, including German, French, Spanish, and Russian, suggesting the anagram's validity. Racksum Greep is a goblin NPC in Ratchet, who can be found at coordinates (69,70).
Racksum Greep is wearing a specific mask - the Shadoweave Mask. Equipping this mask causes the skull on the chair in Deepholm to become interactable. If the Shadoweave Mask is not available, using the Transmog feature to change your mask's appearance will also allow you to interact with the skull.
As of patch 7.3, the pattern for the Shadoweave mask drops from Dark Iron Dwarves in Searing Gorge.
Note: The skull will not be interactable if you are already in a group or phased to another server!
Using the skull causes a large purple explosion, and spawns the fourth Inconspicuous Note, which reads:
Where the shaded delegate may appear.
The shaded delegate
is a reference to a rare spawn called the Dark Iron Ambassador, who may appear
in a shaded
area in Gnomeregan. You must interact with the fourth note to continue the puzzle chain!
Clue 5
After interacting with the fourth Inconspicuous Note, a set of 10 levers becomes interactable in Gnomeregan, at coordinates (37, 55), on the bottom level, between the launch bay and engineering labs. Each lever has a console attached, which displays a number from 1 to 9; toggling the lever up or down increments or decrements the number on console.
Near the levers is a plaque with a set of instructions that vary along with the client's locale. All "words" within the ciphertext appear to be either 5, 8, or 24 digits long regardless of locale.
English
01110111 00100 10010110 10101 11110111 01100 01111111 01000 011010111001011010010110 10111101 11001 00111111 10010 01001001 10000 011010010110100111010110 01011011 11110 11110001 11111 111000000 00010 11111111 01000 10110111 10101 01111111 00001 10101110 11111 00110000 01000 101101010010101110010110 180 +1111111111
German
011010111001011010010110 10111101 11001 00111111 10010 01001001 10000 111111011111101111111111 00111111 10010 111101011110101111110111 01011011 11110 10111101 11001 11110111 01100 01111111 01000 011010111001011010010110 01011011 11110 01111111 01000 10111101 11001 111101011110101111110111 01011011 11110 10111101 11001 011010111001011010010110 01000000 00100 01111111 01000 11110111 01100 111101011110101111110111 01011011 11110 10111101 11001 00111111 10010 180 +1111111111
The community is currently trying to decode these instructions.