Lucid Nightmare
Lucid Nightmare | |
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Lucid Nightmare is a secret mount hidden in World of Warcraft. | |
Type | [[List_of_Investigations#Official|Official]] |
Creator | Blizzard Entertainment |
Discovered | 2017-08-30 |
Main Page > List of Investigations > Lucid Nightmare
The Lucid Nightmare was a puzzle trail hidden inside the massively multiplayer online role-playing game World of Warcraft, made by Blizzard Entertainment. The end goal of the puzzle trail was to unlock a mysterious mount, which is called Lucid Nightmare.
All steps must be followed in order, as the subsequent items and locations are either unavailable or uninteractable otherwise.
The primary solving hub for this puzzle is the WoW General Secret Finding Discord.
Clue 1
On August 30, 2017, an Inconspicuous Note was discovered in Curiosities and Moore, Dalaran (Broken Isles). After being activated, the note reads:
It begins in the 2104059. With a most pleasing sign. (These letters will not always rhyme.)
The seven numbers in the first line are an anagram for a date: 2009-4-15. This date was the release date of Ulduar, another in-game region.
Accordingly, the next clue was found in Ulduar.
You must activate this note to proceed.
Clue 2
After heading to Ulduar and killing Flame Leviathan, a "dusty lever" can be found on a pile of scrap in the room containing the XT-002 Deconstructor boss. When activated, a 20 by 20 grid of lights appears on the floor of the room. Each light can be individually toggled by the player.
The lights must be toggled into a pleasing sign
as described by the first Inconspicuous Note. This sign is a pixelated appromixation of the sigil of Mimiron, the creator of both the Leviathan and Deconstructor bosses. Once the pattern is completed, another Inconspicuous Note appears in the center of the room, as shown below:
The Inconspicuous Note that spawns in the middle of the room reads as follows:
1000 years imprisoned. Surely it weighs on the mind.
The note was interpreted as a hint towards the Vault of C'Thun, in the Temple of Ahn'Quiraj, which had been sealed 1000 years ago in the game's canon.
You must activate this note to proceed.
Clue 3
Deep within the Temple of Ahn'Quiraj (AQ40), there is a side path beyond the entrance of the final boss's chamber. At the top of the staircase there, a Mind Larva can be found on an altar. Activating the Mind Larva will begin a Bejeweled-style minigame on an 8 by 8 grid floating in front of the player character's face.
In this genre of game, symbols can be swapped with their horizontal or vertical neighbors, and if that swap forms a row or column of at least 3 identical symbols, the matched symbols are removed from the grid. Symbols above the empty space fall down into it, which may cause further matches and removals, and any remaining space at the top of the grid is filled with newly generated random symbols.
The exact win conditions of the minigame have not conclusively been determined, but players will eventually meet them through continued play. Common theories involve lights that appear on the floor beneath each column if a tentacle symbol in the bottom 3 rows of that column, as well as matching a line of five identical symbols in one move. However, counterexamples exist for each, and the win condition may be no more than a hidden score tracker.
If you're having trouble with this step, just keep playing the minigame; you will spawn the third note eventually.
The third Inconspicuous Note reads:
Deeper than deep. Awaits your seat.
The note was interpreted as a hint towards Deepholm.
You must activate this note to proceed.
Clue 4
A cave in the north-east corner of Deepholm's lower reaches contains a "dark fissure" that is only visible to players who have completed the previous step. Clicking it will alert the player that there is no exit before allowing you to enter. Inside is a single stone chair, or seat
, as described in the previous Inconspicuous Note. There is a skull upon its seat, and a "dingy plaque" on its back.
The Dingy Plaque's text is different in every localization. In English, it reads as follows:
<The plaque is old and barely legible. You can only make out fragments of each line of text.> Supremacy? Get… Shirk… … eke...
Considering these words and fragments as an anagram led to the partial discovery of the phrase the key is
along with the letters ACEEGKMPUSRR
. Comparison to the German translation revealed that subtracting the equivalent phrase Der Schlüssel ist
from that language's text left the same set of letters, suggesting that anagramming was the correct approach.
On the second day of puzzle solving, the full anagram was discovered to be RACKSUM GREEP IS THE KEY
. Racksum Greep is a goblin NPC in Ratchet, who can be found at coordinates (69,70) in the Northern Barrens. The anagram was validated in all other languages, despite the varying localizations of the ciphertext and differences in the NPC's name.
Racksum Greep is wearing a specific mask necessary for further progress, the craftable Shadoweave Mask. While the pattern for that mask was removed in a prior expansion, as of patch 7.3, the pattern now drops from any Dark Iron Dwarves in Searing Gorge. Upon returning to the dark fissure in Deepholm with the Mask equipped, the skull on the chair will be interactable. (The other items worn by Greep have no effect, and the prior removal of the pattern may have been a hint as to its special relevance.)
Note: The skull will not be interactable if you are already in a group or phased to another server! Transmog and lookalike items do not work either.
Using the skull causes a large purple explosion, and spawns the fourth Inconspicuous Note at the foot of the chair, which reads:
Where the shaded delegate may appear.
The shaded delegate
is a reference to a rare spawn called the Dark Iron Ambassador, who may appear in Gnomeregan.
You must activate this note to proceed.
Clue 5
After interacting with the fourth Inconspicuous Note, a set of 10 levers becomes interactable in Gnomeregan, at coordinates (37, 55), on the Launch Bay floor of the dungeon map, between the Launch Bay and Engineering Labs. Each lever has a console attached, which displays a number from 1 to 9; toggling the lever up or down increments or decrements the number on console.
Near the levers is a plaque with a set of encoded "instructions" that vary along with the client's locale. Most locales have a ciphertext that contains mostly 5, 8, or 24 digit-long "words" in binary. However, in the zhTW locale, the text instead contains digits on the range [1,5] rather than binary.
In English, the binary text reads:
01110111 00100 10010110 10101 11110111 01100 01111111 01000 011010111001011010010110 10111101 11001 00111111 10010 01001001 10000 011010010110100111010110 01011011 11110 11110001 11111 11100000 00010 11111111 01000 10110111 10101 01111111 00001 10101110 11111 00110000 01000 101101010010101110010110 180 +1111111111
Setting the consoles to 1222176597
causes the fifth Inconspicuous Note to spawn, which reads as follows:
Games and toys are left behind. When you awaken screaming.
Clue 6
The location of Clue 6 has yet to be determined.