Difference between revisions of "Battlefield 1"

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# <code>TREE FORTRESS FAW</code>: '''FAO Fortress''' (Al-Faw is translated to "Fao" from Arabic)
 
# <code>TREE FORTRESS FAW</code>: '''FAO Fortress''' (Al-Faw is translated to "Fao" from Arabic)
 
# <code>CRATE TRENCH CANAL</code>: '''Suez Canal'''
 
# <code>CRATE TRENCH CANAL</code>: '''Suez Canal'''
 +
# <code>HILL BARN ADRIATIC</code>: '''Empire Edge''' (Empire Edge is on the Adriatic Coast)
  
 
The message will repeat until you move away from the MCOM station, at which point the MCOM will explode.
 
The message will repeat until you move away from the MCOM station, at which point the MCOM will explode.
  
 
''This investigation is still in development, and this page will be updated accordingly as new leads emerge.''
 
''This investigation is still in development, and this page will be updated accordingly as new leads emerge.''

Revision as of 20:04, 14 February 2017

Battlefield 1
Active since 06-21-2016
BF1 logo.png
The Battlefield 1 ARG - an ARG that began with headphones and Morse Code.
Type [[List_of_Investigations#Official|Official]]
Creator EA Dice
Discovered 06-21-2016

Main Page > List of Investigations > Battlefield 1

Note: this wiki page is currently under construction.

This wiki page documents the Morse code Easter Egg / ARG that is hidden in Battlefield 1. The Google doc used to populate this wiki page can be found here. Currently, the primary solving hub for this ARG is the Battlefield Easter Egg community.

Headphones and Morse

Pairs of headphones were discovered hidden on some maps. The headphones are indestructible and can be located on every server, as long as they have not already been picked up. It appears that there are 5 sets of headphones per map, although the spawn locations of some pairs remain undiscovered. In addition, only only one pair of headphones spawns upon the initiation of a new round, which makes discovering all of the spawn locations quite difficult. The headphones can be picked up by any player by walking near enough to them. Upon approaching a hidden MCOM station (1 MCOM per map, except Giant's Shadow) wafter having retrieved a pair of headphones, the player will hear some Morse code being tapped out. A player can carry only one pair of headphones at a time, and only the player wearing the headphones will be able to hear the Morse code when near enough to a hidden MCOM.

Maps

NOTE: These guide maps feature headphone locations which were changed in the November 15th, 2016 update; they remain on this page as archive.

Amiens

Argonne Forest

Empire's Edge

FAO Fortress

Monte Grappa

Sinai Desert

St-Quentin-Scar

Suez Canal

November 15, 2016

On November 15th, Battlefield 1 received an update which changed the Morse code heard on all maps' hidden MCOM stations to the following:

.--. .-. . ...- .. --- ..- ... | -- . ... ... .- --. . | -.-. --- .-. .-. ..- .--. - . -..
.- .-- .- .. - | ..-. ..- .-. - .... . .-. | .. -. ... - .-. ..- -.-. - .. --- -. ...
PREVIOUS MESSAGE CORRUPTED
AWAIT FURTHER INSTRUCTIONS

Included in & added since this update on November 15th:

  • Ballroom Blitz has had an MCOM station and headphones added to it, whereas pre-patch it was the only map with neither
  • The spawn locations of many headphones on most maps has changed
  • The above Morse message plays on loop until the MCOM station eventually explodes, although this appears to be buggy and thus the station will not always behave in this way
  • Once the MCOM station explodes, headphones stop spawning on the map
  • Dying after having retrieved a headphone will no longer cause a new headphone to spawn at the initial spawn location of the one the dead player was carrying
  • Only one pair of headphones will spawn upon the initiation of a round on each map

February 14, 2017

On February 14, the Morse code changed again, to the following message:

GO STRAIGHT TO <location_name>.  OLD METHODS COMPROMISED.  MUST ACQUIRE NEW KEY.  WILL MISS DROPOFF IF DELAY OR INCORRECT LOCATION.

Each user hears a different location name. It is currently unknown which factors determine who hears which location, or if locations are simply randomly assigned to players. Here is the list of locations, along with the maps the locations refer to:

  1. APREMONT RITZ BED: Argonne Forest (Apremont-la-Forêt is close to Argonne Forest)
  2. PILLAR OUTSKIRTS JIFAR: Sinai Desert (El-Jifar is close to Sinai Desert)
  3. STOVE TURRET VENETIAN: Monte Grappa (Monte Grappa is in Venice)
  4. OUTPOST DARREL FAW: FAO Fortress (Al-Faw is translated to "Fao" from Arabic)
  5. CHURCH RUINS AMIENS: Amiens
  6. TRAVECY ATTIC PERONNE: St. Quentin Scar (Peronne is close to SQ Scar)
  7. HILL TOWER CANAL: Suez Canal
  8. TREE TRAIN VARENNES: either Argonne or Giant Shadow
  9. COASTAL FORTRESS ADRIATIC: Empire Edge (Empire Edge is on the Adriatic Coast)
  10. HOTEL CHECK PERONNE: St. Quentin Scar (Peronne is close to SQ Scar)
  11. TREE FORTRESS FAW: FAO Fortress (Al-Faw is translated to "Fao" from Arabic)
  12. CRATE TRENCH CANAL: Suez Canal
  13. HILL BARN ADRIATIC: Empire Edge (Empire Edge is on the Adriatic Coast)

The message will repeat until you move away from the MCOM station, at which point the MCOM will explode.

This investigation is still in development, and this page will be updated accordingly as new leads emerge.