Difference between revisions of "The Wilson Wolfe Affair"

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| float      = right
 
| float      = right
 
| image      = File:Wilsonwolfe.gif
 
| image      = File:Wilsonwolfe.gif
| imagewidth = 200
 
 
| name      = The Wilson Wolfe Affair
 
| name      = The Wilson Wolfe Affair
 
| description= A mad scientist's affairs aren't many people's concern...  
 
| description= A mad scientist's affairs aren't many people's concern...  
 
| creator    = [http://www.simulacragames.com/ Simulacra Games]
 
| creator    = [http://www.simulacragames.com/ Simulacra Games]
| type      = [[List_of_Investigations#Official|Official]]
+
| type      = Official
| status    = Active
+
| status    = Completed
 
| discovered = 2017-10-19
 
| discovered = 2017-10-19
| completed  = TBD
+
| completed  = 2018-01-01
 
}}
 
}}
 
[[Main Page]] > [[List of Investigations]] > '''The Wilson Wolfe Affair'''
 
[[Main Page]] > [[List of Investigations]] > '''The Wilson Wolfe Affair'''
Line 19: Line 18:
 
=Mad Scientist Wilson - The Beginning=
 
=Mad Scientist Wilson - The Beginning=
  
On September 26th, 2017, the Simulacra Games YouTube channel posted [https://www.youtube.com/watch?v=QFo1n_MhePE this video] titled "Mad Scientist Wilson" to promote their upcoming game "The Winston Wolfe Affair". In addition, their [https://twitter.com/simulacragames social media accounts] tweeted [https://gfycat.com/gifs/detail/ChiefUnacceptableAfricangoldencat an unboxing gif], which explained the story of the ARG and the types of puzzles to expect.
+
On September 26th, 2017, the Simulacra Games YouTube channel posted [https://www.youtube.com/watch?v=QFo1n_MhePE this video] titled "Mad Scientist Wilson" to promote their upcoming game "The Winston Wolfe Affair."  In addition, their [https://twitter.com/simulacragames social media accounts] tweeted [https://gfycat.com/gifs/detail/ChiefUnacceptableAfricangoldencat an unboxing gif], which explained the story of the ARG and the types of puzzles to expect.
  
==The Manman's Mysteries==
+
==The Madman's Mysteries==
  
 
One player discovered that the audio of the [https://www.youtube.com/watch?v=QFo1n_MhePE Mad Scientist Wilson] video was a reversed, raspy voice telling a message, which is believed to be:
 
One player discovered that the audio of the [https://www.youtube.com/watch?v=QFo1n_MhePE Mad Scientist Wilson] video was a reversed, raspy voice telling a message, which is believed to be:
Line 34: Line 33:
 
[[File:bubbles.png|thumb|left|5-bit bubble code seed beginning at [https://youtu.be/QFo1n_MhePE?t=41 0:41 in Mad Scientist Winston Wolfe]]]
 
[[File:bubbles.png|thumb|left|5-bit bubble code seed beginning at [https://youtu.be/QFo1n_MhePE?t=41 0:41 in Mad Scientist Winston Wolfe]]]
  
Bubbles rising in a tube (pictured left) seen from [https://youtu.be/QFo1n_MhePE?t=41 0:41 - 1:04] represent [https://imgur.com/a/vF7ai 5-bit code].  If each empty tube is read as 0 and each bubbling tube as 1, the code reads:
+
Bubbles rising in a tube (pictured left) seen at the [https://youtu.be/QFo1n_MhePE?t=41 0:41 - 1:04] mark in the Mad Scientist video represent [https://imgur.com/a/vF7ai 5-bit code].  If each empty tube is read as 0 and each bubbling tube as 1, the code reads:
  
 
<pre>
 
<pre>
Line 40: Line 39:
 
</pre>
 
</pre>
  
Roman numerals seen at the intro of the video (pictured right) can be indexed to letters on the title screen and ending screen (ie 36th letter is the S in WILSON, the 4th is the E in PINEDALE, etc. the 9th letter is the first I in SCIENTIST, the 38th is the S in JINKS).  This yields:
+
Roman numerals seen at the intro of the video (pictured right) can be indexed to letters on the title screen and ending screen (ie 36th letter is the <code>S</code> in <code>WILSON</code>, the 4th is the <code>E</code> in <code>PINEDALE</code>, etc. the 9th letter is the first <code>I</code> in <code>SCIENTIST</code>, the 38th is the <code>S</code> in <code>JINKS</code>).  This yields:
  
 
<pre>
 
<pre>
Line 48: Line 47:
 
[[File:blackboard.png|thumb|right|Text string pictured on the blackboard at [https://youtu.be/QFo1n_MhePE?t=34 0:34 in Mad Scientist Winston Wolfe]]]
 
[[File:blackboard.png|thumb|right|Text string pictured on the blackboard at [https://youtu.be/QFo1n_MhePE?t=34 0:34 in Mad Scientist Winston Wolfe]]]
 
[[File:morselight.png|thumb|left|Morse code flashed by a light starting at [https://youtu.be/QFo1n_MhePE?t=37 0:38 in Mad Scientist Winston Wolfe]]]
 
[[File:morselight.png|thumb|left|Morse code flashed by a light starting at [https://youtu.be/QFo1n_MhePE?t=37 0:38 in Mad Scientist Winston Wolfe]]]
 +
 +
Morse code is flashed from a light starting at 0:38 (pictured left), which decodes to:
  
Morse code is flashed from a light starting at 0:38 (pictured left) which decodes to:
+
<pre>
 +
- .... .. .-. -.. / -.. .. --. .. - / .. ... / - .-- ---
 +
</pre>
 +
Once decoded, players found the following message:
  
 
<pre>
 
<pre>
- .... .. .-. -.. / -.. .. --. .. - / .. ... / - .-- ---
 
 
THIRD DIGIT IS TWO
 
THIRD DIGIT IS TWO
 
</pre>
 
</pre>
  
The blackboard at 0:34 (pictured right) displayed some math formulas as well as a text string:
+
The blackboard at 0:34 (pictured right) displayed some mathematical formulas as well as a string of text:
  
 
<pre>
 
<pre>
Line 62: Line 65:
 
</pre>
 
</pre>
  
Players pondered over the key, noticing a series of alchemy bottles seen on a table as the camera pans right in the video.  The "lion elixir" in alchemy is related to an elixir of eternal life. One of the main goals of alchemy was turning lead into gold. Plumbaginaceae is LEADwort, so the "Key" bottle would be some plant with GOLD in the name.  The text string in a Vigenere cipher with keyword MARIGOLD yields:
+
Players pondered over the key, noticing a series of alchemy bottles seen on a table as the camera pans right in the video.  The "lion elixir" in alchemy is related to an elixir of eternal life. One of the main goals of alchemy was turning lead into gold. Plumbaginaceae is <code>LEADwort</code>, so the "Key" bottle would be some plant with <code>GOLD</code> in the name.  The text string in a Vigenere cipher with keyword <code>MARIGOLD</code> yields:
  
 
<pre>
 
<pre>
Line 68: Line 71:
 
</pre>
 
</pre>
  
Altogether, players were left with the numeric string <b>1-8-2-3</b>.  Astute players also noticed some text which (very quickly) scrolls vertically at the very end of the video.  The first and last bits read "Not for release" and "For in studio use only!", but a portion in the middle, written in a distinctly different font, reads:
+
Altogether, players were left with the numeric string <code>1-8-2-3</code>.  Astute players also noticed some text which (very quickly) scrolls vertically at the very end of the video.  The first and last bits read <code>Not for release</code> and <code>For in studio use only!</code>, but a portion in the middle, written in a distinctly different font, reads:
  
 
<pre>
 
<pre>
Line 87: Line 90:
 
Let me tell ya 'bout the salesman
 
Let me tell ya 'bout the salesman
 
He comes 'round door to door.
 
He comes 'round door to door.
He plies his trade with the things that you need (?)
+
He plies his trade with the things that he's made
 
He's gonna make a sale fo' sho'.
 
He's gonna make a sale fo' sho'.
  
Line 93: Line 96:
 
The first is the third from the cleaver
 
The first is the third from the cleaver
 
The second you'll find in poetry
 
The second you'll find in poetry
Yet you frame the same (sane?) to get the third in the game.
+
Get your frame the same to get the third in the game.
 
For the rest just sing along with me.
 
For the rest just sing along with me.
  
  
Bap bap oh hi hi ho
+
Ba ba oh hi hi ho
Dee dee bah dah ah dee dee bah dah dah
+
Dee dee ba da ah dee dee ba da da
Dah dee bah dah ha ha bah dah bah bah bah dah bah dee
+
Dah dee ba da ha ha ba dah ba ba ba da ba dee
Ha dee bah dah ha dee how hoo
+
Ha dee ba da ha dee how hoo
  
Wil-son Wolfe
+
Wilson Wolfe
  
 
Hark young novice of the covenant, mercy be in ecstasy.  
 
Hark young novice of the covenant, mercy be in ecstasy.  
Line 142: Line 145:
  
 
<pre>
 
<pre>
daggerthree asteriskone hashzero pilcrowfour slashnine dashsix
+
daggerthree asteriskone hashzero pilcrowfour slashnine dashsix († = 3; * = 1; # = 0; ¶ = 4; / = 9; - = 6; ex: †*#¶/- = 310496)
 
</pre>
 
</pre>
  
Taking a hind from the frame order above, players pondered why the order in the video is different, going Tree shot --> Boneyard --> Man at Bell --> Hell.
+
Taking a hint from the frame order above, players pondered why the order in the video is different, going Tree shot --> Boneyard --> Man at Bell --> Hell.
  
 
The frames as they are described in the hidden message are shown below:
 
The frames as they are described in the hidden message are shown below:
Line 155: Line 158:
 
Image:Door.png|Door Scene
 
Image:Door.png|Door Scene
 
</gallery>
 
</gallery>
 +
 +
Players noticed that in the Graveyard scene, rain drops hit the gravestones on certain letters.  These letters are <code>AWTKX</code>.  Seeking a deciphered message, players applied the previously-obtained word <code>Wonder</code> to the string as the key in a Vigenere cipher.  The text decodes to:
 +
 +
<pre>
 +
Eight
 +
</pre>
  
 
Given this order and reflecting back on the lyrics of the song that plays during the video, players made a breakthrough.  Realizing that the lyrics "frame the same" were a clue, they overlayed each above frame with the picture frames that aren't famous paintings Winston is seen running past from [https://youtu.be/DXE78FjxoTk?t=52 0:52 - 1:15].  Below are the results of each overlay:
 
Given this order and reflecting back on the lyrics of the song that plays during the video, players made a breakthrough.  Realizing that the lyrics "frame the same" were a clue, they overlayed each above frame with the picture frames that aren't famous paintings Winston is seen running past from [https://youtu.be/DXE78FjxoTk?t=52 0:52 - 1:15].  Below are the results of each overlay:
  
 
<gallery mode="packed-hover" widths=240px heights=240px>
 
<gallery mode="packed-hover" widths=240px heights=240px>
Image:frame1.png|Overlay with first picture frame and Tree scene
+
Image:frame1.png|Overlay with first picture frame and Tree scene (F)
Image:frame2.png|Overlay with second picture frame and Hell scene
+
Image:frame2.png|Overlay with second picture frame and Hell scene (O)
Image:frame3.png|Overlay with third picture frame and Graveyard scene
+
Image:frame3.png|Overlay with third picture frame and Graveyard scene (U)
Image:frame4.png|Overlay with fourth picture frame and Salesman scene
+
Image:frame4.png|Overlay with fourth picture frame and Salesman scene (R)
 
</gallery>
 
</gallery>
  
If only the content in the clown picture frame in each overlay is considered, and the content is oriented as the clown is, letters can be determined.  These letters spell out:
+
If only the content in the clown picture frame in each overlay is considered (highlighted in red), and the content is oriented as the clown is, letters can be determined.  These letters spell out:
  
 
<pre>
 
<pre>
Line 175: Line 184:
 
The man also points at the garbage can and the bug in a later part of the video, but only for a single frame.  Additionally, players noted that the door scene seems to spell the word "ROT".  Given the 13 on the door, it is possible the scene is a hint to use ROT13 at some point.
 
The man also points at the garbage can and the bug in a later part of the video, but only for a single frame.  Additionally, players noted that the door scene seems to spell the word "ROT".  Given the 13 on the door, it is possible the scene is a hint to use ROT13 at some point.
  
Another noteworthy scene is the Knives scene (pictured left).  Each knife's description is headed by a series of unknown symbols except for the Cleaver, which has blank spaces where the symbols should be.  Players were able to convert the symbols to numbers by using their previous Rot1 findings.  Using the key dagger = three asterisk = one hash = zero pilcrow = four slash = nine dash = six, the following numbers were revealed:
+
Another noteworthy scene is the Knives scene (pictured left).  Each knife's description is headed by a series of symbols except for the Cleaver, which has blank spaces where the symbols should be.  Players were able to convert the symbols to numbers by using their previous Rot1 findings.  Using the key dagger = three asterisk = one hash = zero pilcrow = four slash = nine dash = six, the following numbers were revealed:
  
 
<pre>
 
<pre>
Line 190: Line 199:
 
</pre>
 
</pre>
  
This makes the date corresponding to the butcher's knife 03/10/1914.  Given the song lyrics "the third from the cleaver", players determined the number being referenced was <code>1</code>.  Players were left with a number sequence ending in 9 containing 4 and 1.
+
This makes the date corresponding to the butcher's knife 03/10/1914.  Given the song lyrics "the third from the cleaver", players determined the number being referenced was <code>1</code>.  Players were left with the number sequence <code>1-8-4-9</code>, as per the song lyrics.
  
 
=Merry-Go-Pumpkin - The Third Video=
 
=Merry-Go-Pumpkin - The Third Video=
  
[[File:pumpkinopen.png|thumb|right|Opening scene of the [https://youtu.be/tFYXlL28r9I Pumpkin Zeotrope] video showing darkened and lit letter and dots]]
+
[[File:pumpkinopen.png|thumb|right|Opening scene of the [https://youtu.be/tFYXlL28r9I Pumpkin Zoetrope] video showing darkened and lit letter and dots]]
  
On October 27th, another video was added to the Simulacra channel titled "[https://youtu.be/tFYXlL28r9I Wilson Wolfe Zoetrope Pumpkin for Halloween]".  The video features a carved, lit pumpkin [https://en.wikipedia.org/wiki/Zoetrope zeotrope].  Players quickly picked up on some of the pumpkin's quirks.
+
On October 27th, another video was added to the Simulacra channel titled "[https://youtu.be/tFYXlL28r9I Wilson Wolfe Zoetrope Pumpkin for Halloween]".  The video features a carved, lit pumpkin [https://en.wikipedia.org/wiki/Zoetrope zoetrope].  Players quickly picked up on some of the pumpkin's quirks.
  
 
==Carve Out The Truth==
 
==Carve Out The Truth==
Line 206: Line 215:
 
</pre>
 
</pre>
  
Using these rules (Dark = Backwards, Bright = Forwards), players noted the bright and dark letters which appear on the pumpkin, then shifted them in the required direction by the number of the frame they occurred on (ie dark T first frame = S, dark H on third frame = E).  This yieled:
+
Using these rules (Dark = Backwards, Bright = Forwards), players noted the bright and dark letters which appear on the pumpkin, then shifted them in the required direction by the number of the frame they occurred on (ie dark T first frame = S, dark H on third frame = E).  This yielded:
  
 
<pre>
 
<pre>
 
SEVENTEEN TWENTY THREE
 
SEVENTEEN TWENTY THREE
 
</pre>
 
</pre>
 +
 +
As with the other videos, this leaves players with a number series, in this case <code>1-7-2-3</code>.
  
 
'''''This page is a work in progress and will be updated as the puzzle progresses.'''''
 
'''''This page is a work in progress and will be updated as the puzzle progresses.'''''

Latest revision as of 20:13, 24 August 2019

The Wilson Wolfe Affair
Completed on 2018-01-01
Wilsonwolfe.gif
A mad scientist's affairs aren't many people's concern...
Type Official
Creator Simulacra Games
Discovered 2017-10-19
Completed 2018-01-01

Main Page > List of Investigations > The Wilson Wolfe Affair

The Wilson Wolfe Affair is an ARG by Simulacra Games, created to coincide with their upcoming game of the same name. It heavily revolves around a package of old school memorabilia that gets delivered to participants, which secretly hides puzzles that will advance the ARG.

Mad Scientist Wilson - The Beginning

On September 26th, 2017, the Simulacra Games YouTube channel posted this video titled "Mad Scientist Wilson" to promote their upcoming game "The Winston Wolfe Affair." In addition, their social media accounts tweeted an unboxing gif, which explained the story of the ARG and the types of puzzles to expect.

The Madman's Mysteries

One player discovered that the audio of the Mad Scientist Wilson video was a reversed, raspy voice telling a message, which is believed to be:

Yes Ben, Ben. I'm sorry we couldn't meet in person, but I had my friends in the movie business make a small film for you instead. I understand that you wish to join us. Well, you know there are rules you can expect, but I believe in the carrot and the stick, and I have taken something to motivate you. So why don't you call me when you know what to do?  In the meantime, we will take care of the desserts. [Music plays]

The players puzzled over what the relevance of the message could be, but were ultimately left in the dark. However, other anomalies also were uncovered in the video.

Roman numerals pictured at the beginning of 0:34 in Mad Scientist Winston Wolfe
5-bit bubble code seed beginning at 0:41 in Mad Scientist Winston Wolfe

Bubbles rising in a tube (pictured left) seen at the 0:41 - 1:04 mark in the Mad Scientist video represent 5-bit code. If each empty tube is read as 0 and each bubbling tube as 1, the code reads:

FIRSTDIGITISONE

Roman numerals seen at the intro of the video (pictured right) can be indexed to letters on the title screen and ending screen (ie 36th letter is the S in WILSON, the 4th is the E in PINEDALE, etc. the 9th letter is the first I in SCIENTIST, the 38th is the S in JINKS). This yields:

SECONDDIGITISEIGHT
Text string pictured on the blackboard at 0:34 in Mad Scientist Winston Wolfe
Morse code flashed by a light starting at 0:38 in Mad Scientist Winston Wolfe

Morse code is flashed from a light starting at 0:38 (pictured left), which decodes to:

- .... .. .-. -.. / -.. .. --. .. - / .. ... / - .-- ---

Once decoded, players found the following message:

THIRD DIGIT IS TWO

The blackboard at 0:34 (pictured right) displayed some mathematical formulas as well as a string of text:

ROLZZVOLSIKQYHSUQE

Players pondered over the key, noticing a series of alchemy bottles seen on a table as the camera pans right in the video. The "lion elixir" in alchemy is related to an elixir of eternal life. One of the main goals of alchemy was turning lead into gold. Plumbaginaceae is LEADwort, so the "Key" bottle would be some plant with GOLD in the name. The text string in a Vigenere cipher with keyword MARIGOLD yields:

FOURTHDIGITSTHREE

Altogether, players were left with the numeric string 1-8-2-3. Astute players also noticed some text which (very quickly) scrolls vertically at the very end of the video. The first and last bits read Not for release and For in studio use only!, but a portion in the middle, written in a distinctly different font, reads:

WHAT USES A TELEPHONE THAT'S NOT CONNECTED TO A LINE?




The Spooky Salesman - The Second Video

On October 19, 2017, a new video was posted to the Simulacra Games Youtube channel, titled "The Spooky Salesman".

The Salesman's Secrets

A tune is sung throughout the video, which players roughly transcribed to:

Let me tell ya 'bout the salesman
He comes 'round door to door.
He plies his trade with the things that he's made
He's gonna make a sale fo' sho'.


The first is the third from the cleaver
The second you'll find in poetry
Get your frame the same to get the third in the game.
For the rest just sing along with me.


Ba ba oh hi hi ho
Dee dee ba da ah dee dee ba da da
Dah dee ba da ha ha ba dah ba ba ba da ba dee
Ha dee ba da ha dee how hoo

Wilson Wolfe

Hark young novice of the covenant, mercy be in ecstasy. 
Only man ignores the throne, ever lies elegant tortured tongue, suffering.

Reflecting on the lyrics, players were able to untangle various messages hidden in the song. The phonetic part of the song (starting with Ba ba) contains a message in the form of a cryptogram. If each "sound" it taken in pairs and assigned a letter (ie Ba ba = T, Ho hi = H, Hi ho = E, etc), the following message emerged:

THE FINAL DIGIT IS NINE

In the final part of the video, a static-y woman's voice is heard. Players noticed that taking the first letter of each word the woman speak yielded HYNOTCOMBIEOMITTELETTS

Which, if the letters WONDER are added in the right spots, can be read as:

WHY NOT COMBINE OMITTED LETTERS

Two players discovered out of place frames containing text at 0:35 and 1:21(pictured below).

Both "letters" are stamped with the text "The Order of the Third Circle." Players discovered various messages hidden in these images.

The frame at 0:35 contains the text FXNHFDXXHNQMAIIIORXHFEYFETRSNTAWERXXOXXSXGQMILADBUTTTTXSELLMAORHHXHTEXSQEMNTEEFERCIOTXPEHXXRXEOSNHIXYXMBAOENXXISRAFAEMPXDOIRXARRNLEESXLNDTIDAXL

Players discovered that, when the text is organized into an 11 by 13 grid, the following message is revealed:

First frame is the opening tree shot. Second frame is old Wilson in hell. Third frame is the damp rainy boneyard. Fourth frame the man at the bell

Applying Rot1 to the third letter of every word in the frame from 1:24 yielded:

daggerthree asteriskone hashzero pilcrowfour slashnine dashsix († = 3; * = 1; # = 0; ¶ = 4; / = 9; - = 6; ex: †*#¶/- = 310496)

Taking a hint from the frame order above, players pondered why the order in the video is different, going Tree shot --> Boneyard --> Man at Bell --> Hell.

The frames as they are described in the hidden message are shown below:

Players noticed that in the Graveyard scene, rain drops hit the gravestones on certain letters. These letters are AWTKX. Seeking a deciphered message, players applied the previously-obtained word Wonder to the string as the key in a Vigenere cipher. The text decodes to:

Eight

Given this order and reflecting back on the lyrics of the song that plays during the video, players made a breakthrough. Realizing that the lyrics "frame the same" were a clue, they overlayed each above frame with the picture frames that aren't famous paintings Winston is seen running past from 0:52 - 1:15. Below are the results of each overlay:

If only the content in the clown picture frame in each overlay is considered (highlighted in red), and the content is oriented as the clown is, letters can be determined. These letters spell out:

FOUR
Knives Scene, which starts at 0:41 in The Spooky Salesman

The man also points at the garbage can and the bug in a later part of the video, but only for a single frame. Additionally, players noted that the door scene seems to spell the word "ROT". Given the 13 on the door, it is possible the scene is a hint to use ROT13 at some point.

Another noteworthy scene is the Knives scene (pictured left). Each knife's description is headed by a series of symbols except for the Cleaver, which has blank spaces where the symbols should be. Players were able to convert the symbols to numbers by using their previous Rot1 findings. Using the key dagger = three asterisk = one hash = zero pilcrow = four slash = nine dash = six, the following numbers were revealed:

01131911
01161913

Players recognized these numbers as dates, specifically 01/13/1911 and 01/16/1913. Players were able to connect these dates with the famous paintings seen from 0:52 - 1:15 as Winston runs down a hall. Each painting seen in this part of the video is vandalized with cartoon drawings - these paintings are real paintings which were vandalized, not by cartoon drawings, but by *knives*. Each vandalized painting corresponds with one date from the knives scene, with each painting matching the knife it was historically vandalized by. Since the butcher's knife did not have an enciphered date, the date can be determined by looking to history.

The Night Watch (Rembrandt): Vandalized 01.13.1911
Ivan The Terrible and His Son Ivan (Repin): Vandalized 01.16.1913
Venus and Cupid (Velázquez): Vandalized 03.10.1914

This makes the date corresponding to the butcher's knife 03/10/1914. Given the song lyrics "the third from the cleaver", players determined the number being referenced was 1. Players were left with the number sequence 1-8-4-9, as per the song lyrics.

Merry-Go-Pumpkin - The Third Video

Opening scene of the Pumpkin Zoetrope video showing darkened and lit letter and dots

On October 27th, another video was added to the Simulacra channel titled "Wilson Wolfe Zoetrope Pumpkin for Halloween". The video features a carved, lit pumpkin zoetrope. Players quickly picked up on some of the pumpkin's quirks.

Carve Out The Truth

Immediately recognized were the dots at the top of the pumpkin, which appear as vertical sets of five. If the dots are read as 5-bit code where a bright dot is 1 and a normal dot is 0, the following message can be read:

DARKBACKWARDANDBRIGHTFORWARD

Using these rules (Dark = Backwards, Bright = Forwards), players noted the bright and dark letters which appear on the pumpkin, then shifted them in the required direction by the number of the frame they occurred on (ie dark T first frame = S, dark H on third frame = E). This yielded:

SEVENTEEN TWENTY THREE

As with the other videos, this leaves players with a number series, in this case 1-7-2-3.

This page is a work in progress and will be updated as the puzzle progresses.